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#321
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#322
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The flying dutchman
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#323
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I didn't find those already mentioned, so i write them here:
Fuel indicator shows 100l for left tank and 100l for right tank when the warning light comes on, telling the tanks are on 50l each. Mousepointer also shows 50l reserve then. It seems as if the instrument shows the combined value only. Flaps are only extended in the landing position, intermediate positions are only attainable by switching to landing and back when the desired position is reached. SC50 Bombs, on the wing stations should be releasable single, in pairs or all, not only all at once. For all planes with rear gunners, they don't react anymore when the player went to their position once, also they wear the players uniform then.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#324
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Radio menu (TAB) for RAF planes break completly as soon as a certain amount of AI are created.
The dedicated server log shows no error, just the player receives this console output, if he hits TAB+4 a repeated times: ![]() This bug limits the use of the radio for the RAF drastically. The Luftwaffe planes have no problem with the number of AIs, but the RAF. I now spend 2 weeks, all over 20-30 hours trying to find out why and isolated the problem down to the number of AIs - not the type, not the script not the objects simply the numbers, that`s what concluded from the endless hours testing. Therefore RAF can´t use any custom menu created. Please consider this in your fixing of Radio commands. I attached the files I used for the final determination, after I went countless times through my script trying to isolate the cause. Greetings SNAFU
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http://cornedebrouwer.nl/cf48e |
#325
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#326
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If i go to the gunner of a Ju87, to see the success of my bomb attack and go back to piloting the plane, the gunner then wont react to any enemy on my six anymore.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#327
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S!
Please, Improve Blenheim (the only red bomber) to work properly. For example, fix the problem on the bombay doors: http://forum.1cpublishing.eu/showthr...429#post349429 |
#328
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Don't know if has been reported already, if so i'm sorry for posting this again
![]() Tested on BF110 C7 but probably the same on C4: Case: Spawn with FUEL 50% Fuel Tanks level indicator show Front Left / Front Right tanks as FULL and Rear Left / Rear Right tanks as EMPTY (correctly) BUT, if you try to switch engine's feed from FRONT LEFT to FRONT RIGHT tank engines shutdown (if fuel tanks level indicator say right, this should keep engines running) Otherwise, if you try to swith from FRONT LEFT to REAR LEFT engines keep running (if fuel tanks level indicator say right, this should cause engines shutdown) S! |
#329
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Tank selection / Tank display 1 / 1 2 / 3 3 / 4 4 / 2 @Rob : I understood you. But I think the game is build that way and I like that perso. Last edited by TomcatViP; 10-17-2011 at 10:29 AM. |
#330
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@TomcatVip
Yes, that's exactly what i noticed. Thanks for better explaining the issue ![]() S! |
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