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IL-2 Sturmovik The famous combat flight simulator.

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  #321  
Old 02-05-2011, 06:30 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by sk065 View Post
Marketing a product is essential.. If you dont market it how do you expect people to buy your game? Good faith? Perhaps from people who know yoyur previous work but not from the masses. Im afriad business doesnt work like that.

Good luck anyway
Marketing isn't my business now.
If I presonally would do it, then there will be other picture, like it was with Il-2.

Also, there is other ways of marketing in comparison to usual things.
Trust me I have really good experience with this.
  #322  
Old 02-05-2011, 06:39 PM
jpinard jpinard is offline
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Oleg - Just wanted to say we all support you and want to see your studio thrive along with yourself. I do have a suggestion. Many, many, many, many people wanted a dynamic campaign that is reminiscent of these classic titles:

Their Finest Hour: The Battle of Britain

Secret Weapons of the Luftwaffe

B-17 Flying Fortress: the Mighty 8th

My suggestion is you make a committment to create a dynamic campaign (if it's possible) as a full priced add-on. If you state this you'll have people who are very happy... VERY HAPPY to pay an extra $50 just for that feature. If you knew you'd get extra revenue from a dynamic campaign alone, then hopefully you can make a committment that it will come out at some point. But please - don't offer it for free. If you can divert all your resources to it since it won't have to be piggy-backed with post-game support it should make it much easier on you all. You need the revenue and we want to support you.
  #323  
Old 02-05-2011, 06:41 PM
Tvrdi
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Oleg, 10 years passed after my first online dogfight in IL2....are you too excited because we will all clash online, again, in.....COD...? There will be always complains and suggestions but never forget ppl who do respect your work and your cooperation with community.....thank you again.
and maybe one interesting question.....how is engine overheating modelled? I suppose it is much better than in IL2 where it had some weak points.....
  #324  
Old 02-05-2011, 06:44 PM
sk065 sk065 is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Marketing isn't my business now.
If I presonally would do it, then there will be other picture, like it was with Il-2.

Also, there is other ways of marketing in comparison to usual things.
Trust me I have really good experience with this.

Fair enough!

I look forward to seeing the final result and hope Ubi gives you the chance to continue your hard work.

Regards
  #325  
Old 02-05-2011, 06:47 PM
JAMF JAMF is offline
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Originally Posted by Oleg Maddox View Post
I would say you jsut one thing: doesn't matter 32 or 64 bit... but you need more than 4 to escape the one of the types of shuttering.
As Ilya already told - huge space with good resolution terraine need more memory both graphics card and PC itself.

PS. It is possible to make excellent detail of surface with close look and forget about large map. Or to make flight some that will every 20 sec will upload with visible uncceptable for flight sim pause the surface that isn't in memory (just in common words without any specific).
Thank you for the answer. That should be a clear statement for people still on a 32Bit OS and 4GB of RAM. The 64Bit exe is a necessity for smooth gameplay then.

I'll look forward to seeing 8GB of memory filling up.

[EDIT]P.S.: Sorry if questions like these will pass your desk, when the SimHQ interview questions are sent.

Last edited by JAMF; 02-05-2011 at 07:04 PM.
  #326  
Old 02-05-2011, 07:00 PM
kendo65 kendo65 is offline
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Originally Posted by Biggs View Post
was the bf-108 not used as a trainer?
This was covered a while back - the 108 isn't flyable, and apparently wasn't used as a training aircraft.

So, no, there is no Luftwaffe equivalent in game to the Tiger Moth.
  #327  
Old 02-05-2011, 07:02 PM
Aquarius Aquarius is offline
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Hello I have maybe a stupid question about impact of position of sun during attack... Please, does anybody know if is in CoD any difference like better chance to stay unseen with sun in 6 and surprise the enemy fighters/bombers?It was quite usual tactic, so I am curious about that...

I am not an IT or something like this, dont know anything about programming and this stuff, so have no idea if it is even possible to make it...

Cheers

PS:sry for my english
  #328  
Old 02-05-2011, 07:42 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Tvrdi View Post
Oleg, 10 years passed after my first online dogfight in IL2....are you too excited because we will all clash online, again, in.....COD...? There will be always complains and suggestions but never forget ppl who do respect your work and your cooperation with community.....thank you again.
and maybe one interesting question.....how is engine overheating modelled? I suppose it is much better than in IL2 where it had some weak points.....
Thank you.
Yes, much better in terms of precise.
  #329  
Old 02-05-2011, 07:52 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by jpinard View Post
Oleg - Just wanted to say we all support you and want to see your studio thrive along with yourself. I do have a suggestion. Many, many, many, many people wanted a dynamic campaign that is reminiscent of these classic titles:

Their Finest Hour: The Battle of Britain

Secret Weapons of the Luftwaffe

B-17 Flying Fortress: the Mighty 8th

My suggestion is you make a committment to create a dynamic campaign (if it's possible) as a full priced add-on. If you state this you'll have people who are very happy... VERY HAPPY to pay an extra $50 just for that feature. If you knew you'd get extra revenue from a dynamic campaign alone, then hopefully you can make a committment that it will come out at some point. But please - don't offer it for free. If you can divert all your resources to it since it won't have to be piggy-backed with post-game support it should make it much easier on you all. You need the revenue and we want to support you.
One of the ways - there will be third party made dynamic campaigns like it was with Il-2.
And I personally dislike so-called dynamic campaigns that is very repeatable really...
The feartures of Ai and other features, included already in release allow for thirs party to make really serious work over dynamic campaigns engines.
  #330  
Old 02-05-2011, 07:56 PM
Gamekeeper Gamekeeper is offline
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This is one of the most informative threads I have seen on this board. Thanks Oleg and Luthier for spending part of your weekend answering questions very helpful indeed.

I am currently compiling an FAQ covering what has been said in this thread I hope it will provide an easy reference to all the details we have been given in these 34 pages.

Airwarfare FAQ: Game Features

Last edited by Gamekeeper; 02-05-2011 at 07:59 PM.
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