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#21
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Zapa, I don't quite get Your leaning-comparison from post #11. It doesn't matter whether one almost puts his nose in the monitor, or looks at it from the opposite side of the room - the relative size of 109 and gunsight reticle remains the same - you lean closer, the 109 gets twice bigger, but so does the reticle, just like the whole displayed image. Leaning to 2D image on the screen cannot be compared directly to leaning in real cockpit, unless the real pilot suddenly decides to look at his cockpit or through his gunsight using a pair of binoculars
![]() But then again, You seem to note just that in the last part of Your post... so now I have no idea what You're up to ![]() P.S. - What do You mean by "game and PC setup correctly"? Is it the one where objects in the cockpit (gunsight, gauges etc.) are displayed in "real" size? If that is the case, then I'm afraid only a minority of players (the ones with single enormous screens, TV projectors or triple screen hardware) are interested in dealing with problems discussed above! |
#22
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![]() Quote:
![]() and yes, your observations relate to the exact same issue i am trying to raise ![]()
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 02-27-2013 at 01:30 PM. |
#23
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hiya Art,
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its just that for most CoD pc players both the gunsight reticle size and distant aircraft sizes are "wrong", but proportionately both are distorted in the same way so their relative relationship looks right (eg a 10m wide 109 at 100meters is correctly displayed in the reticle as being 10 cm wide, as measure by counting reticle markings), its just that on your screen it wont be 10 cm wide when you measure it after pausing the game Quote:
![]() so how can you correctly configure your personal CoD setup (be this a normal pc monitor in front of you, a multi monitor setup, or a very large single screen ) so these ingame objects are displayed in their correct sizes (1:1 as would be seen with the human eye in a similar RL viewing condition) ? this is possible in principle in CoD, just not many do it or know how to do it. this is not just important for seeing objects/aircraft correctly, but if objects are displayed the wrong sizes it also distorts your sense of speed and makes it harder to aim etc..
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 02-27-2013 at 11:11 AM. |
#24
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i already answered your question and this is an old topic if you ignore it let it be info for the rest
30º fov implies you set your monitor distance so the vertical of the screen has an angular size of 30º implies objects appear at real size you neither paid attention how winscape solved this issue of varying distance to screen with head trackers to show a realistic size rendition
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
#25
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raid,
if you havnt articulated your comments coherently, others here cant decipher what you might have intended to say. no rudeness intended on my part, i am trying to avoid adding in more levels of unnecessary confusion. your original post question in this thread seems to have been answered, and others now are now diverging on another tangent yes ![]()
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 02-28-2013 at 11:11 AM. |
#26
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with all the self proclaimed "full real" affectionado's trawling aviation forums, bit surprising still no real answers are provided
![]() seems the cigar will stay in the box for now
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 03-30-2013 at 01:08 AM. |
#27
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F=2*atan(w/d/2)
w - screen width; d - distance from viewer to screen; F - in game FOV for 1:1 scale; Setting FOV according to this, you will get real life sized objects on the screen, however that FOV will be too narrow for adequate SA in most use cases (i.e. using average display at normal distance). |
#28
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give the man some el primo cubanos ![]() to translate it into plain english: - if you use a FoV that is to wide for your display, all ingame objects will shrink in size compared to what they should look like in real life (but you gain extra peripheral vision). conversely, using a to-narrow FoV for your monitor size will artificially magnify all ingame objects (and simultaneously narrow your peripheral vision). - using the correct FoV will allow all ingame objects to be correctly displayed in size, but your ingame peripheral vision will only be as good/wide as your monitor is wide (if you then want better SA, get a larger monitor or consider using multiple monitors). if the game is coded/programmed/designed correctly you should now be able to spot all distant aircraft (or ground objects like trucks/tanks) from exactly the same distances as you will be able to see/spot them in real life. you can then briefly still snap to a narrow view for more specific aiming, or briefly use a wider FoV during a dogfight to improve your SA (but it will distort your sense of distance and speed). if you want to experience the virtual ingame CoD world "correctly", and see all in-game objects in their correct sizes (which will affect your sensation of speed and perception of altitude as well etc), you MUST be using this "correct FoV" setting most of the time while flying around ![]() regarding viewing distances, be aware that most pc gamers will sit with their eyes/head at roughly an arms length from the monitor on their desk (in comparison, for users of large displays like projectors and large lcd tv, on average they will sit at a distance of 2x the height of the screen ). to get the needed variables to calculate your "correct FoV", measure the approx distance from your eye's to the monitor (used during game play), and then measure how wide the monitor display area is, then use the appropriate formulae to calculate the exact FoV figure it represents, and then simply set the il2 game to that wide setting. for those who have problems spotting/seeing/tracking nearby or distant aircraft (or ground targets), this should be a significant help. it will also reduce the problem of the disappearing LoD models for most (unless the game contains LoD model design errors) note: if you use a trackir, it is pretty amazing to see how the gunsights in CoD are correctly modeled to allow 3DoF and the gunsight reticle functions correctly as it would in a real cockpit with you leaning forward/back
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 04-07-2013 at 03:40 AM. |
#29
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similarly, with your FoV set correctly your sense of speed when flying low to the ground will now be correct ![]()
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
#30
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So Zap there is 30/70/90 degrees, which is correct
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