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#21
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I didn't have a flicker on my shadows only now and again.
Better than nothing like rof though
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#22
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Furbs, I know you do not like CloD and like RoF, but tell yourself why did not you post high-res images of RoF.
High-res images will show you flat low-res landscape textures with no bump-mapping, flat sprite trees and DX9 lighting/shading. I wish BoS good luck but using an old engine is just a financial decision of 1C beancounters as it is cheaper and quicker in development. This desire to save money may make BoS the last game in hardcore sim genre because younger WT/BF3 audience will never switch from DX10/11 to DX9 game. Never. This is how much this 1C's mistake may cost. (It is not 777's fault as they do not have a budget to rewrite the engine but 1C has.) Landscape textures and shading http://3.bp.blogspot.com/-t91ahWKFpG...e+-+Prev+1.jpg Side-by-side compare it to http://img9.imageshack.us/img9/3627/...0423080144.jpg Trees lighting https://lh4.googleusercontent.com/-q...5-03_00018.jpg http://www.gameskype.com/uploads/posts/1302191694_9.jpg https://lh5.googleusercontent.com/-k...5-19_00032.jpg Imagine how CloD/BoM engine could look in 2014 with bugs you mentioned polished out. You can not get same "feeling of flight" and "fear of height" with a 5-year old DX9 engine... Flightsims is all about a "feeling of flight" to me at least. Not trigger-happy feeling you get in an arcade combat (Warbirds, original IL-2, RoF) but a feeling of height you have during final approach IRL for instance. In a PC game we cannot feel it with our body, but only with our eyes and ears. http://extreme.pcgameshardware.de/at...fs-dover-5.jpg A sim must give a feeling of flight, not a feeling of being a cartoon hero-pilot. I love RoF 3D models and FM but without proper visual impression can not believe I am flying (used to have a little bit of IRL experience). Hope the dev team does not get stuck in the last decade in spite of all financial difficulties they are facing. |
#23
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Agreed, it's seems quite hard to make it look correct!
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#24
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#25
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And there is a guy on these forums who flies bi-planes in real life and says the feeling of flight in ROF is as close as he has seen in a sim, if its good enough for him. Hold on, i will take a few like yours...
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Furbs, Tree and Falstaff...The COD killers... ![]() Last edited by furbs; 12-13-2012 at 10:34 AM. |
#26
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ROF does not use landscape bump mapping in the same way so unless you have added something to the pics Ataros has a point.
I do agree with the feeling of flight but the immersion that cod gave over came the lack of feeling off flight.
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#27
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Furbs said he uses sweetFX which is a 3rd party module to improve graphics, COD didn't need any of that.
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#28
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It is a joke? SweetFX was used in Clod much earlier before it ever started to use players in RoF, but it was called FXAA. Many players using SweetFX in CLoD because the original graphic is too faded.
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#29
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SweetFX is just a post-process injector. It can do things like color grading, bloom, ect but it shouldn't be a replacement for the underlying graphics. Just something that improves/changes them to the users taste.
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http://www.youtube.com/watch?v=ccY25Cb3im0 |
#30
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MlAA shaders are present in CLOD code, but I don't think they were ever used (unfortunately. Why were they were left untouched????) FXAA is a post process AA filter, aka blurs most everything on screen in the hopes of removing things like shader AA. Its a mixed bag, but something like SMAA works much better in CLOD. Basically its like photoshop in practice. It can get rid of jaggies, but don't be surprised when it shows up on video.
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http://www.youtube.com/watch?v=ccY25Cb3im0 |
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