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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 10-21-2012, 11:10 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by Jaws2002 View Post
From what I see on this droid 3, your second screenshot has way too much Magenta/Red.

What I'm trying to say is that we are talking about a speciffic colors of a certain region, during a certain season, while affected by certain speciffic weather effects.
You shouldn't try to fix this speciffic look with changes to the general lighting engine.

You change ground textures to that map to match the season, you add weather effects like clouds, haze mist, and your lighting engineshould give you the exact look you need, without affecting how your other maps look.
This is where the developpers messed up after clod was released. The original lighting engine was almost perfect. It was tuned by Oleg, who is a proffessional photographer and it showed. No other game had the general lighting rules so refined.
The changes that came after tried to fix local speciffic looks with changes to the general lighting engine and they messed up everything.
That tropical map we have shouldn't look like the southern England during a crappy day. Yet it does.
The problem now is that they will make the new maps for BOM, with the lighting set up for southern England and will mess up the colors even more.
The best solution would be to go back to the original lighting, and adjust local textures and weather to match the region.
+1, I completely agree. I simply use the post-effects as a temporary solution. If I feel the colours look wrong I press 'pause/break' and it all returns to normal.
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  #22  
Old 10-22-2012, 07:09 AM
Les Les is offline
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While I was never a fan of what I thought were the overblown sunsets/sunrises, preferring the more subdued ones we have now, I have to agree too that the game once had a much more accurate colour balance. When I was editing Cliffs Of Dover video's I could adjust the colours and add effects just like I would with a properly white-balanced photograph as a base image. I can clearly remember commenting how realistic/neutral the lighting was in general and how I hoped they wouldn't mess it up (by giving it a style or effect-like 'look', sort of like what we have now, even if for different reasons).

I don't think the lighting was ever perfect though, as even when I thought the colours were best looking, it was still a bit too dark overall. Still, just having to brighten the thing up a bit is a long way from where it's at now.

There may be hope though. In one of the other threads where this was discussed someone posted a link to some screenshots Oleg did during the early development of the game. I can't find those shots now, but amongst them were some images showing a whole bunch of GUI sliders that were controlling the lighting. I don't know how it all works, but if that interface survived the graphics engine rewrite, then maybe it will be released with the SDK.

In the meantime, as has been said, let's just hope the texture artists aren't currently adjusting their BOM texture colours under a skewed lighting setup (and who knows if they are or not), as no amount of global/overall lighting changes will fix that.
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  #23  
Old 10-22-2012, 07:41 AM
SQB SQB is offline
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Heya, I've been working on the colours for the last couple of days. Currently I've got to this:

http://imgur.com/a/3utch#3

(some of those are defaults, the album is scrambled for some reason).

I can work the game to any request of yours, if you want. Even if you want desaturated dark grey (OPs screenshot)/ Wings of Prey green.
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  #24  
Old 10-22-2012, 07:49 AM
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Originally Posted by SQB View Post
Heya, I've been working on the colours for the last couple of days. Currently I've got to this:

http://imgur.com/a/3utch#3

(some of those are defaults, the album is scrambled for some reason).

I can work the game to any request of yours, if you want. Even if you want desaturated dark grey (OPs screenshot)/ Wings of Prey green.
I think they look great, could you post your settings pls?

I guess your using the FXAA injector?
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  #25  
Old 10-22-2012, 08:02 AM
SQB SQB is offline
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Quote:
Originally Posted by furbs View Post
I think they look great, could you post your settings pls?

I guess your using the FXAA injector?
~~That's correct, if anybody could teach my how to zip files (.h is not accepted as an attachment).~~

Inter- Posted here: http://forum.1cpublishing.eu/showpos...4&postcount=58

Enjoy!

Last edited by SQB; 10-22-2012 at 08:04 AM.
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