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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#21
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EVGA forums, scroll down to 9th reply by user HeavyHemi: http://www.evga.com/forums/tm.aspx?m=1421266&mpage=1 Also note that the prevailing advice in that thread if you want to really crank up the resolution while also keeping the detail settings high, is to get a single card with the highest amount of RAM you can afford. So it's not only modern flight sims that work this way (RoF also had a lot of problems with SLI early on, but i can't comment on its current state because i don't have it on my PC), it seems to be a more widespread trend in other games too. Tom's Hardware SLI and Crossfire FAQs: http://www.tomshardware.co.uk/forum/...crossfire-faqs Incidentally, in the above link you can also find this little gem: Quote:
Both of them are made by companies that could throw tons of cash on the issue. FSX is getting old and microsoft is more concerned with selling DLCs for its new MS Flight, but this wasn't always the case. Yet, they didn't fix it. Also, SC2 is at its peak and its only part one of a trilogy, with a highly competitive multiplayer scene (think professional gamers who get paid like footbal players to take part in tournaments, etc) and the company behind it (Blizzard) has the enormous world of warcraft MMO cash-cow at its disposal and raving mad fans who buy everything they release (eg, the recent Diablo III). If these guys can't do it or won't spend the time and money to, then the only reason i can think of is that SLI/Xfire setups are a bit too particular in terms of how you code your game in order to work correctly. It seems like the game has to be written around it and since it's a somewhat rigid and not so evolving technology (the cards evolve, but the technologies that pair them not so much), maybe it's not worth the compromises in other parts of the engine? I'm just thinking out loud here, but the whole thing seems to completely debunk the entire "two cards = double the performance" logic. I've been ordering my PC components separately since forever and the only people i routinely see going for SLI setups are those that primarily focus on action/shooter games (simpler engines, small maps, elementary game mechanics, so all the PC has to do really is to run good graphics at a high frame rate). The bottom line is, just because we might have some extra money to burn on a PC build doesn't mean we should go for the most expensive options. They might be kind of specialised in what they work well with. Last edited by Blackdog_kt; 07-21-2012 at 09:41 AM. |
#22
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DRAT! you mean I bought an extra GTX 5980 for nothing!?
![]() But wait, I'm future proof when game developers advance and develop for 2+ Gpus .. but WAIT! Hopefully Rome2 will take advantage of multiple cores and GPUs? .
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#23
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Never mind... my friend Google found this Gem. "Originally Posted by CousinVin I think i understand that putting two 3gb cards still only limits you to 3gb of usable vram.. right? If that is wrong please correct me. You are correct. Quote: Now my confusion comes in with the GTX 590. It is labeled as a 3gb card, but from the assumption above, and considering that it is 1.5gb per core, is it really only 1.5 gb usable vram? It's marketing. Joe Average can't tell the difference between total memory and dedicated memory." So anyone looking at the 690 beware. Last edited by SKUD; 07-21-2012 at 06:55 PM. Reason: Added more info |
#24
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Its amazing that a feature that almost any current game has and a feature that was promised to be introduced/fixed more than a year ago is still not present in a sim that has so many problems performance wise and Im amazed that some guys here seem to encourage the devs to forget about a feature that could be really helpful if implemented correctly.When I bought my second video card it made a world of difference, specially on ROF, other more common titles were running a lot better to say the least.I never experienced micro stuttering or any problem related to the use of crossfire.Gpu's prices go down really quick so buying a second card to make a crossfire/sli setup is a lot cheaper than buying a single monster card.People of this community need to see things from a wider angle, having this feature could only make positive changes but on the other hand not having it as you can see is a negative thing in my opinion. By the way Im only running one card now so dont assume that I wrote this just because I had a dual gpu setup.I would be happy if multi gpu support got improved even if I cant benefit from it right now.
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#25
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So, when you see a single card with a dual GPU specifying 3GB of RAM on the box, what it means is 3GB divided equally among the two GPUs and mirrored for each frame -> 1.5Gb of effectively usable video RAM. If your preferred games are heavy on textures and have long viewing distances (more textures need to be loaded per frame) it's better to go for a single 3GB card or two separate cards with 3GB each. View distance is probably the main reason that players of action and shooter games get great performance with SLI. Their view distance is nothing compared to a flight sim so this RAM issue is not so perceptible. In the above 3GB example, to load the textures that the single card or the two-card SLI setup can, an single-card SLI setup like the 690 would have to have a total of 6GB of RAM (3 for each card). I hope i didn't make any typos to make this confusing (it's a bit late at the moment and i'm sleepy) and that it sufficiently explains the limitations of the architecture in terms of RAM usage. Cheers ![]() |
#26
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I understand people with SLI/crossfire want their setups to be utilized fully.
But from the devs standpoint I'd say it still makes more sense to focus on general performance. The graphics engine is obviously not 100% optimized yet and investing time in making SLI/crossfire work is likely better spent on finding performance that benefits both single card users and multi card ones. First of all the percentage of multi card users is small, that's a fact. And secondly they could spend X weeks making both SLI and crossfire work, only to have it broken again in one of the monthly driverupdates. So as a small team it makes more sense to focus on general optimization and performance, which benefits everyone, than spend hours working on something which only a small percentage of users will benefit from and which might be broken the moment you get it ready for release. Nvm break it yourself when you push through the general optimizations that are being worked on, forcing you to start over on SLI/xfire once again. |
#27
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One word with GPU manufacturers and SLI & X-Fire.
Marketing |
#28
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When I got my gtx 590 there was no 3gb gtx580 and the 590 had a solid advantage over ALL other cards in a lot of games. While it only uses 1.5gb of video ram, it still runs a lot faster than a single card, in games that make sli work.
I still think they would be better off working on multi GPU support than spend months on the bloody dx9. But that's just me. Anyway, recently I tried the sli profile I found in one of the technical threds and the performance boost I got was impressive. There are still some bad slow downs around the clouds, but everything else went from 15-20fps to 57-60 fps. I think they would please more people fixing multi gpu support than fixing the bloody dx9, that's used by people that most likely don't have a powerful enough system for this game anyway.
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#29
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They have to fix dx9. It is not, what they really want but they have to run conform on package specs.
Concerning sli: sure the optimized profiles show, that this helps improving the sli matter, bit again: the technique is old and normally (to fully make their initial intention of sli work) the whole components have to be harmonizes up to high standard. The communication between the pc components have to get high end bus systems in every case. This harmonized complete pc will reach market as soon as the manufacturers of every part work closely together ->perhaps this will never happen! Other possibilty: A manufacturer built his own solution all-in-one. First steps can be seen in the implemented gpu in intel cpus. In current technical configuration, sli is for high end benchmark community or simply for those to burn money to heat up the room or to use more electricity for nothing. ![]() |
#30
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Good news for everyone but Warhound and Stublerone...
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