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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 06-30-2012, 04:36 PM
Jaws2002 Jaws2002 is offline
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Quote:
Originally Posted by David198502 View Post
yeah, sorry blackdog, but i cant agree with your optimism either...
After the very obvious results, of the last year of "fixes", what he posted there is not optimism. It's blind fanatism.
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  #22  
Old 06-30-2012, 04:39 PM
Jaws2002 Jaws2002 is offline
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Quote:
Originally Posted by philip.ed View Post
Please could someone post a video of the new tracers? I'm dying to see them in action.
Someone posted a video yesterday:

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  #23  
Old 06-30-2012, 04:53 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by philip.ed View Post
You mention graphical improvement BD, but many features seem to get worse in this department: the lighting, the cockpits, now the autogen...

...it adds up to the point where it feels it is two steps back. If the game engine can't currently handle such graphics, they shouldn't have been so optimistic in the first place.
So you are saying that if it doesn't work it should be changed? I agree 100%. The problem is that people have been shown the high end of the graphical spectrum and will not agree to getting reduced graphics for performance.

I'm not going to argue that the graphics engine was not in need of optimization, because clearly it was and it's apparent that FPS could be boosted further. However, that doesn't mean there is not an upper limit of what can be achieved based on existing hardware. If that limit is reached then the only solution is to lower settings until better hardware comes along.

I think the best solution is to have more comprehensive and well explained detail settings. This way people can judge for themselves what they want to run with and adjust based on their hardware and wallets.

Quote:
Originally Posted by Jaws2002 View Post
After the very obvious results, of the last year of "fixes", what he posted there is not optimism. It's blind fanatism.
I could argue the same about the crowd that is never pleased with anything.

My take on things is very simple.

1) There are a lot of things that need fixing.

2) Some things are getting fixed and some new issues pop up.

3) Overall, on my modest PC, things have been improving with each patch.

The bottom line is that there's a limit on what can be achieved, based on hardware, the size and budget of the dev team, etc.

We can either accept it and start focusing on some of the gameplay elements to get a sim that is actually stable and fun to fly, or spend another 6 months debating about graphics, squiggly tracers and the colour of grass.

Essentially, this is a game about bombers and intercepting fighters. Well, it took a year and a half to get a working autopilot on the Ju88, a very minor change programming-wise (just copy paste the working code from the He111) but huge in terms of gameplay impact, because everyone was screaming their lungs off about a host of other issues that, when seen under the scope of the sim's setting, are secondary. I don't mean stability and performance, i mean the pages upon pages arguing about mattes of stylistic and visual preferences.

Being a moderator doesn't mean i can't be critical of the dev team. They are humans and they have made mistakes. But for me, their biggest mistake all along has been that they listened too much to the ones who shout the loudest and then are never pleased, so they shout some more, driving the development in endless circles of focusing on secondary features.

Let's get some stability/performance and fix the gameplay elements (aircraft systems, AI, radio commands) so we can fly, then we have all the time in the world to tweak how the light reflects off of a canopy, shall we now?
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  #24  
Old 06-30-2012, 05:48 PM
PotNoodles PotNoodles is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Let's get some stability/performance and fix the gameplay elements (aircraft systems, AI, radio commands) so we can fly, then we have all the time in the world to tweak how the light reflects off of a canopy, shall we now?
I think what most people are concerned about is the time it is taking to fix the stability and performance issues. This has been the games major gripe from day one and the stability side of things hasn't changed much.The last patch did something to help that, but I am now back to getting Launcher exe crashes everytime I have finished a single player game or restart one. I cannot imagine how long it is going to fix all these things.
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  #25  
Old 06-30-2012, 06:15 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by Jaws2002 View Post
Someone posted a video yesterday:


i saw that mate, but it's quite hard to assess them properly I'd love to see what the 109 tracers look like.
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  #26  
Old 06-30-2012, 06:40 PM
kyletiernan kyletiernan is offline
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Anyone else notice the cloud shadows are gone?
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  #27  
Old 06-30-2012, 06:43 PM
Warhound Warhound is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
-netcode is still untouched / laggy/warping with 40+ players / AI fly sideways / Ships fly in the air / Ships don't sink sometimes.
This is one of my bigger gripes with online play.
It really really really! hurts the online play when we don't have a true dedicated server that reports itself to steam. Nevermind Linux servercode.
The fact that the best server you can imagine bottlenecks at about 40players is just crazy....

1946 had prediction problems when fighters made violent maneuvers, but it seems worse in this game instead of being improved.
Same for bombers, they just freeze in the air when someone lags or his pc chokes for a few seconds..with better prediction this wouldn't be nearly as bad and it would improve formation flying alot.
I partly accept it's due to my lowly upload of 420Kbps and distance to the server (Eu=> US), but even people who basically sit on top of the server and have 10Mbit upload report the same issues.

In 1946 regular events were held where 10-20 bombers took off together and flew in formation to target, all the while being covered by escorts and attacked by the opposing fighters.
This stuff is what allows online communities to carry a game for 10+ years like happened with the original IL2.
But it isn't even tried in CLOD as we all know it would turn into a laggy, crashy disaster.
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  #28  
Old 06-30-2012, 06:53 PM
omgclod omgclod is offline
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**** for new tracers or anything else untill the game works properly.
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  #29  
Old 06-30-2012, 07:14 PM
AbortedMan AbortedMan is offline
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Quote:
Originally Posted by Blackdog_kt View Post
So you are saying that if it doesn't work it should be changed? I agree 100%. The problem is that people have been shown the high end of the graphical spectrum and will not agree to getting reduced graphics for performance.

I'm not going to argue that the graphics engine was not in need of optimization, because clearly it was and it's apparent that FPS could be boosted further. However, that doesn't mean there is not an upper limit of what can be achieved based on existing hardware. If that limit is reached then the only solution is to lower settings until better hardware comes along.

I think the best solution is to have more comprehensive and well explained detail settings. This way people can judge for themselves what they want to run with and adjust based on their hardware and wallets.



I could argue the same about the crowd that is never pleased with anything.

My take on things is very simple.

1) There are a lot of things that need fixing.

2) Some things are getting fixed and some new issues pop up.

3) Overall, on my modest PC, things have been improving with each patch.

The bottom line is that there's a limit on what can be achieved, based on hardware, the size and budget of the dev team, etc.

We can either accept it and start focusing on some of the gameplay elements to get a sim that is actually stable and fun to fly, or spend another 6 months debating about graphics, squiggly tracers and the colour of grass.

Essentially, this is a game about bombers and intercepting fighters. Well, it took a year and a half to get a working autopilot on the Ju88, a very minor change programming-wise (just copy paste the working code from the He111) but huge in terms of gameplay impact, because everyone was screaming their lungs off about a host of other issues that, when seen under the scope of the sim's setting, are secondary. I don't mean stability and performance, i mean the pages upon pages arguing about mattes of stylistic and visual preferences.

Being a moderator doesn't mean i can't be critical of the dev team. They are humans and they have made mistakes. But for me, their biggest mistake all along has been that they listened too much to the ones who shout the loudest and then are never pleased, so they shout some more, driving the development in endless circles of focusing on secondary features.

Let's get some stability/performance and fix the gameplay elements (aircraft systems, AI, radio commands) so we can fly, then we have all the time in the world to tweak how the light reflects off of a canopy, shall we now?
Well said BD.

Gameplay before graphics.
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  #30  
Old 07-01-2012, 09:42 PM
smink1701 smink1701 is offline
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I think they tweaked the fly-by sounds. I just flew the 109 and it seems to have a few more layers of SFX. Also noted more in the Hurricane FBS.
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