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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I'm not going to argue that the graphics engine was not in need of optimization, because clearly it was and it's apparent that FPS could be boosted further. However, that doesn't mean there is not an upper limit of what can be achieved based on existing hardware. If that limit is reached then the only solution is to lower settings until better hardware comes along. I think the best solution is to have more comprehensive and well explained detail settings. This way people can judge for themselves what they want to run with and adjust based on their hardware and wallets. Quote:
My take on things is very simple. 1) There are a lot of things that need fixing. 2) Some things are getting fixed and some new issues pop up. 3) Overall, on my modest PC, things have been improving with each patch. The bottom line is that there's a limit on what can be achieved, based on hardware, the size and budget of the dev team, etc. We can either accept it and start focusing on some of the gameplay elements to get a sim that is actually stable and fun to fly, or spend another 6 months debating about graphics, squiggly tracers and the colour of grass. Essentially, this is a game about bombers and intercepting fighters. Well, it took a year and a half to get a working autopilot on the Ju88, a very minor change programming-wise (just copy paste the working code from the He111) but huge in terms of gameplay impact, because everyone was screaming their lungs off about a host of other issues that, when seen under the scope of the sim's setting, are secondary. I don't mean stability and performance, i mean the pages upon pages arguing about mattes of stylistic and visual preferences. Being a moderator doesn't mean i can't be critical of the dev team. They are humans and they have made mistakes. But for me, their biggest mistake all along has been that they listened too much to the ones who shout the loudest and then are never pleased, so they shout some more, driving the development in endless circles of focusing on secondary features. Let's get some stability/performance and fix the gameplay elements (aircraft systems, AI, radio commands) so we can fly, then we have all the time in the world to tweak how the light reflects off of a canopy, shall we now? ![]() |
#2
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I think what most people are concerned about is the time it is taking to fix the stability and performance issues. This has been the games major gripe from day one and the stability side of things hasn't changed much.The last patch did something to help that, but I am now back to getting Launcher exe crashes everytime I have finished a single player game or restart one. I cannot imagine how long it is going to fix all these things.
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#3
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i saw that mate, but it's quite hard to assess them properly ![]()
__________________
Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up! Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9 |
#4
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Anyone else notice the cloud shadows are gone?
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#5
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Gameplay before graphics. |
#6
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I think they tweaked the fly-by sounds. I just flew the 109 and it seems to have a few more layers of SFX. Also noted more in the Hurricane FBS.
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#7
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The flap & undercarriage selector is making sounds now when you use it: In the Hurricane. Only thing that worries me is the missing cloud shadows, if those don't come back, all bets are off.
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#8
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I could hear another aircraft canopy open next to me whilst sitting at the airfield (with engine off).
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#9
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Horizon is less foggy, dials are clearer when in the pheriferal (they were slightly bleered in the last patch, smoother with less stutters and slight improvement in FPS. There was also some kind of carona in the sky which is now gone.
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