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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #21  
Old 12-26-2011, 07:55 PM
ATAG_Dutch ATAG_Dutch is offline
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Knuckles, are you entering IAS or TAS into the sight?

It'd be strange if you were getting the results by entering IAS and might explain why Jimbop is falling short.
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  #22  
Old 12-26-2011, 07:58 PM
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Sokol1 Sokol1 is offline
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Quote:
I'm just waiting to see if "the patch" will make the Blenheim flyable in a way that doesn't require the use of chanting, prayers, and voodoo before I try any sort of bombing in it.
The default mission "Cross country" with Blenheim create a MITE that is very difficult fly with this craft.
For some reason is difficult to take off in this mission, but in FMB missions or online, and even in "Cross Country" edited with another base, NO!

Online I am able to start and take-of with Blenheim in < 4 minutes.
Just select tanks, power in 10%, engine 1, start, engine 2, start, adjust rudder and elevator trim and go. No need to await engines temperature raise for about "1/2 hour"...

No need "play" with misture, carb temps, prop pitch (adjust only in flying), magnetos...

If you dont use 100/110% power for long time, no temp problems.

Blenheim dont need "patch"!

Sokol1
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  #23  
Old 12-26-2011, 08:03 PM
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ATAG_knuckles ATAG_knuckles is offline
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Dutch:

I use IAS, never thought of adjusting to TAS Hummmm we will get this sorted out huh ??? I'll certainly post at lest screenshots tonight


Knucks
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  #24  
Old 12-26-2011, 08:20 PM
jimbop jimbop is offline
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Quote:
Originally Posted by Sokol1 View Post
The default mission "Cross country" with Blenheim create a MITE that is very difficult fly with this craft.
For some reason is difficult to take off in this mission, but in FMB missions or online, and even in "Cross Country" edited with another base, NO!

Online I am able to start and take-of with Blenheim in < 4 minutes.
Just select tanks, power in 10%, engine 1, start, engine 2, start, adjust rudder and elevator trim and go. No need to await engines temperature raise for about "1/2 hour"...

No need "play" with misture, carb temps, prop pitch (adjust only in flying), magnetos...

If you dont use 100/110% power for long time, no temp problems.

Blenheim dont need "patch"!

Sokol1
Yes, exactly right Sokol1. There is definitely something wrong with the channel map offline at least in the default spawn locations. Very difficult to handle on the ground.

I don't think the mixture works in the Blenheim at the moment. I cannot detect any changes whatsoever when I change this at any altitude.
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  #25  
Old 12-26-2011, 10:09 PM
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ElAurens ElAurens is offline
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You guys are flying a very different Blenheim than I am then.

And do you really think it was that hard to keep the engines alive in the real thing?

Poppycock!!!

The model is broken, plain and simple.

It's even worse than the G.50 and I won't try to sugar coat it and say well yes you can fly it, sort of.

It's garbage. I sort of have the feeling that the devs never intended it to be flyable, then thought better of not letting the RAF have any bombers at all, and patched it together for release.
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  #26  
Old 12-26-2011, 10:30 PM
HR_Naglfar HR_Naglfar is offline
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Quote:
Originally Posted by Sokol1 View Post
Blenheim dont need "patch"!
It's true that it's not impossible to fly it (and can even be very fun), but definitely the Blenheim needs to be patched. The engines behavior has nothing to do with the pilot's notes values, and the mixture doesn't work, just to mention some things.
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  #27  
Old 12-26-2011, 11:50 PM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by ElAurens View Post
You guys are flying a very different Blenheim than I am then.

And do you really think it was that hard to keep the engines alive in the real thing?

Poppycock!!!

The model is broken, plain and simple.

It's even worse than the G.50 and I won't try to sugar coat it and say well yes you can fly it, sort of.

It's garbage. I sort of have the feeling that the devs never intended it to be flyable, then thought better of not letting the RAF have any bombers at all, and patched it together for release.
Hi ElAurens,

I've been fly the Blenhiem for the last week after watching ATAG_Dutch's video. and I've managed to rack up about 9 boats sunk.

It was a nightmare getting use to the thing. but once you get the hang of it it is quite predictable.

From memory here's what keeping me flying (from Dutch's video)

Pre mission - if your going to use a full bomb load reduce your fuel to less than 50%
- if skip bombing set your fuses to 11sec (I've tried 1 second and have suffered damage each time)

Pre startup
- tanks left and right to inner (wheel valve rear RHS)
- Set fuel guages to inner (switch upper LHS)
- Mixture rich
- Pitch coarse (fully to rear)
- throttle (just cracked open)

Start engine individually and idle until CHT is greater than 180C (CHT guages upper rear RHS) and oil temp greater than 40C (Takes a long time to heat up!)

Once heated open radiators fully and select full left hand trim.

- Set pitch to fine (fully forward) and promptly Taxi to runway.

On takeoff limit RPM to 2400 and apply full left rudder and occasional dabs on the brake to keep on the center line.

Post take off
- gear up
and when you've gained a hundred feet or so
- prop pitch to coarse (fully to rear) (RPM will drop)
- increase throttle to maintain 1800RPM

(big breath!) now the works over - once everythings settled down keep an eye on the temperatures I generally fly at radiators in the half way mark and adjust them up and down to maintain the same temp on both (220-240C). If they start climbing I open them more.

With a full bombload I've been keeping the ROC to about 1000fpm

On a couple of missions I've found the engines don't have a even RPM. I've taken that as a random failure (or pilot error in the startup) and have aborted and grabbed a fresh aircraft.

I've found it to be quite consistent and very enjoyable to fly! (once you can stop the oil leaks and gasket failures!!!)

Cheers, Hope you've had a good Chritmas and wishing everyone a happy new year!
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  #28  
Old 12-27-2011, 12:04 AM
JG53Frankyboy JG53Frankyboy is offline
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it helps to remind that the ingame Blenheim has not only two propeller positions !

between a pitch (Digital info window setting) of 5% and ~35% you will find a variable pitch...... i use those settings after the start or sometimes in a climb.
The fastest is till coarse (aka 0% )

the Blenheim needs no patch...ok, than the whole game needs no patch anymore - leave it as it is !

I hope the Blenheim will get its automatic bombdoors and the correct flapsystem (there were not only two positions ! ) too in a far future....
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  #29  
Old 12-27-2011, 12:06 AM
PolishEagle1939 PolishEagle1939 is offline
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+1 Blenheim is not broken.
It just takes a long time to get the hang of it. I have a reprint of the Mk IV manual and take off procedure is just like it is written. You can't do 100 octane overload take offs on the outer tanks just inner tank standard takeoffs though. For me its checking the temp every half second and adjusting the cowl flaps accordingly. Don't forget temp when diving or climbing either.
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  #30  
Old 12-27-2011, 01:52 AM
JG53Frankyboy JG53Frankyboy is offline
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it is how it is written?
ok, than....... http://forum.1cpublishing.eu/showpos...43&postcount=6

but anyway, if one knows what he has do look at, yes, sure, the Blenheim is flyable like all other aircraft in the sim.
I cant imagine what people are doing who are not reading these forums.
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