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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 03-02-2008, 10:59 AM
Rickusty Rickusty is offline
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Join Date: Mar 2008
Location: Rome, Total Wa... ehm, Italy
Posts: 115
Default Breda SAFAT 12,7mm guns - A real life account of their real power

Hi all,

I also wrote earlier a thread on the UBI forum, but perhaps this would be a better place to post it...

The problem of the Italian Breda SAFAT 12,7mm heavy machineguns in the game has been discussed already in the past.

But I still think these guns are not that well represented in the game, power-wise, ROF-wise etc .

Here is an account written by a British pilot based in Malta, that describes the effect of these guns on his plane. It's interesting to read what the (famous but underrated) HE esplosive round was capable of doing in real life.
So many people still think these rounds were "useless" or just "tore fabric or metal skins off".

The action describes one of the first actions of the Macchi C.202s over Malta.
The aerial combat took place on the 22th of October 1941.
One of the Hurricanes was shot down, another one landed heavily damaged withouth Italian losses.

Many thanks to Mapalm that shared this account in the 150GCT forums. This is their link http://www.150gct.it

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The amount of damages for a 12,7mm gun is impressive.
One of the bullets almost ripped open a main wing spar and created a hole of about 30 cm. (!)

I still "feel" that the guns in the game are somehow too weak and really inefficients.
Also, the synchronized ROF was around 575. (I reckon we have it at 525)
BTW, the guns didn't always fire at that rate, but that depended by the engine's RPMs, and it isn't possible to create that with the current game engine.

Also, incendiary bullets are not modeled at all, while in fact one of the combination used in the belting was API-APIT-HET.

Some Weapon Mods do exist and they give these guns more realistic datas for bullets, muzzle velocity, ROF etc, and playing with those is totally different.

But perhaps an official change could come in the final 4.09 patch? I really hope so, even considering the fact that it took some of the modders about 5 minutes or less to change their parameters.

What do you guys think?


Cheers

Rick


Last edited by Rickusty; 10-26-2009 at 07:52 AM.
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