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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD?
Yes 140 79.55%
No 10 5.68%
Not Fussed 26 14.77%
Voters: 176. You may not vote on this poll

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  #21  
Old 12-13-2011, 02:34 PM
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Originally Posted by BPickles View Post
Also mate, with reference to what i was saying (my basis being modding for ArmA which is slightly different of course) you need resources which are not available to the scriptwriters at the moment which also Furbs has highlighted too.

As an example : In ArmA you would need to know class names of all the units in game that you want to script for, without the similar required documentation resources for clod, script writers will only be able to produce so much, hence why some scripts so far are limited to basic principles.
You really need to take a look at some of the script examples Altros has in the FMB section, becaues from what I have seen during the review of those examples that kind of stuff is doable in CoD using the C# scripts
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  #22  
Old 12-13-2011, 02:37 PM
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Originally Posted by JG52Krupi View Post
Utter rubbish...

There is a huge difference between a dogfight server and a coop, yes the differences might be slight but they have a huge impact on how it plays
You shouldn't try to impose the old il2 limitations on CoD.

Just tell me please, except from the gui and the debriefing, what exactly can't you do in a CoD - "dogfight" - mission that you could do in a old il2 coop mission, and how important is that particular point?
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  #23  
Old 12-13-2011, 02:39 PM
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I have they are not bad scripts, and your right will be very doable but as i say somewhat limited right now. My fave is the emergency vehicles script.
I'm hoping when the proper documentation comes out it will have all the relevant info to produce some good external scripted addons, like say play a custom sound file attached to one of the emergency vehicles as an example. Until that sort of thing can be achieved I'm not going to look at script writing.

Last edited by BPickles; 12-13-2011 at 02:45 PM.
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  #24  
Old 12-13-2011, 02:40 PM
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I have they are not bad scripts, my fave is the emergency vehicles script. I'm hoping when the proper documentation comes out it will have all the relevant info to produce some good external scripted addons.
Yeah it sucks not having any documentation.. But Altros and the gang have reversed enginered alot of it by just pulling the info from the DLLs
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  #25  
Old 12-13-2011, 03:18 PM
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But as i understood everybody can take a plane on a base and the ai is on hold until a trigger is set, i.e. by the starting planes.

Isn't that the same? Ok, every pilot is challenged to take the correct plane and loadout, but even that can be set, afaik.
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Last edited by robtek; 12-13-2011 at 03:20 PM.
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  #26  
Old 12-13-2011, 05:05 PM
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Originally Posted by robtek View Post
But as i understood everybody can take a plane on a base and the ai is on hold until a trigger is set, i.e. by the starting planes.
That is the way I understand it, granted I am not a mission making expert, but from what I have read that is the way it works.

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Isn't that the same?
Same end result, a little different path to it

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Originally Posted by robtek View Post
Ok, every pilot is challenged to take the correct plane and loadout, but even that can be set, afaik.
Again, based on what I have read that is the case

But there must be something missing.. In that even Altros said the current CoD coop is 'broke'.. Not 100% sure what he means by that?

But.. I look at it this way, we may have lost a few ways of doing things, but we gained much more than we lost IMHO
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  #27  
Old 12-13-2011, 05:06 PM
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Ok i will explain why we need CO-OPs....

When i used to be part of a online IL2 sqd we would have a training night once a week in which we would want to work on different aspects of online flying, some would be practicing say 4 on 4 dogfights or 2 on 2 or 1 on 1 then after a hour we would maybe switch to a sqd dogfight with 8 or more of us vs AI.

Or we would want to try bombing ground targets with a few of us joining the CAP flight and then after we would want to switch roles.

Now we want to be able to do this all in one night with no fussing around, with short flights to the target, with the AI or other members of the sqd in the right place at the right time with the right loadouts.

then if we want to tinker with something we want to able to do it in 5 mins and be back in the air.

If something goes wrong we want to be able to restart the mission with one or 2 clicks and be all ready to go in about 2 mins.

IL2 did this perfectly, CLOD cant.

its a simple as that.
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  #28  
Old 12-13-2011, 05:10 PM
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Ok i will explain why we need CO-OPs....

When i used to be part of a online IL2 sqd we would have a training night once a week in which we would want to work on different aspects of online flying, some would be practicing say 4 on 4 dogfights or 2 on 2 or 1 on 1 then after a hour we would maybe switch to a sqd dogfight with 8 or more of us vs AI.

Or we would want to try bombing ground targets with a few of us joining the CAP flight and then after we would want to switch roles.

Now we want to be able to do this all in one night with no fussing around, with short flights to the target, with the AI or other members of the sqd in the right place at the right time with the right loadouts.

then if we want to tinker with something we want to able to do it in 5 mins and be back in the air.

If something goes wrong we want to be able to restart the mission with one or 2 clicks and be all ready to go in about 2 mins.

IL2 did this perfectly, CLOD cant.

its a simple as that.
I still don't see anything you listed that can not be done..

Please focus on one example of somthing that you think can not be done, than maybe we can find a solution?

That is to say Just because CoD does it differently, or because it may take your mission makers longer to make on the fly changes does not equated to it can not be done
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #29  
Old 12-13-2011, 05:52 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by ACE-OF-ACES View Post
I still don't see anything you listed that can not be done..

Please focus on one example of somthing that you think can not be done, than maybe we can find a solution?

That is to say Just because CoD does it differently, or because it may take your mission makers longer to make on the fly changes does not equated to it can not be done
OK

You don't get it and never will so leave it at that please as this incessant going around in circles is pointless,
you don't seem to understand what's being said,
if you don't care and it don't affect you then leave the discussion and let those who do care it does affect explain and put their point across.

You have had your say and we have all heard.

I apologise if I sound harsh but your just not getting it.

Thank you

Last edited by KG26_Alpha; 12-13-2011 at 06:01 PM.
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  #30  
Old 12-13-2011, 05:55 PM
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Quote:
Originally Posted by furbs View Post
Ok i will explain why we need CO-OPs....

When i used to be part of a online IL2 sqd we would have a training night once a week in which we would want to work on different aspects of online flying, some would be practicing say 4 on 4 dogfights or 2 on 2 or 1 on 1 then after a hour we would maybe switch to a sqd dogfight with 8 or more of us vs AI.

Or we would want to try bombing ground targets with a few of us joining the CAP flight and then after we would want to switch roles.

Now we want to be able to do this all in one night with no fussing around, with short flights to the target, with the AI or other members of the sqd in the right place at the right time with the right loadouts.

then if we want to tinker with something we want to able to do it in 5 mins and be back in the air.

If something goes wrong we want to be able to restart the mission with one or 2 clicks and be all ready to go in about 2 mins.

IL2 did this perfectly, CLOD cant.

its a simple as that.

Yeah, spot on furby
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