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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD? | |||
Yes |
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140 | 79.55% |
No |
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10 | 5.68% |
Not Fussed |
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26 | 14.77% |
Voters: 176. You may not vote on this poll |
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#1
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Please focus on one example of somthing that you think can not be done, than maybe we can find a solution? That is to say Just because CoD does it differently, or because it may take your mission makers longer to make on the fly changes does not equated to it can not be done
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#2
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You don't get it and never will so leave it at that please as this incessant going around in circles is pointless, you don't seem to understand what's being said, if you don't care and it don't affect you then leave the discussion and let those who do care it does affect explain and put their point across. You have had your say and we have all heard. I apologise if I sound harsh but your just not getting it. Thank you Last edited by KG26_Alpha; 12-13-2011 at 06:01 PM. |
#3
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But the rest of what I said still stands.. That being other than a different way to select the plane you fly, you can do COOPs in CoD Or put anotherway, no one has posted anything that can not be done in CoD that was done in IL-2 other than the difference in the way you select your plane
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#4
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#5
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Why not use the coop script from navyr? |
#6
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So it was easier in IL-2, which is not to be confused with it can not be done in CoD, just that it was easier That is kind of what I was gathering from all the posts.. In that I have yet to see someone post an example of something that can not be done in CoD. That one I can answer easily! As a mater of fact I allready have several times, but Ill say it again CoD is more complex because it can do more (read has more options) It is that simple! And that is true of typically everything in life, the more options you have the more comlex it will be As I allready poined out, 'IF' 1C could have kept the old and new methods that provide more control/options that many of the mission makers were asking for.. I am sure 1C would have provided both the old and new! But clearly it was not posiable to do both Unless you are of the belif that 1C could and did do both, but pulled out the old methods prior to release just to piss people off.. Which I think even the harderst of hardcore doom'n'glooms would agre that is silly
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#7
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ABSOULUTELY CLASSIC EXAMPLE OF AOA changing the argument.... NO one said it couldn't be done but it takes much longer and is a pain compared to il2... and its not only the "coop" the whole user interface is FUBAR... Your defending this.. a 2 year old could make a better interface in his sleep for crying out loud. You guys are barmy... stop defending this game so much everyone here want it to succeed we are simply laying out some things that have been left out an shouldn't have been... You are given us hell when we ask for a simple feature that should be there... STOP DEFENDING THE "GAME" SO MUCH...
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#8
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Bottom line is
It has to change to succeed. Quote:
BTW Ataros thanks for the info you have posted in the past in the FMB section, but as already discussed this is only a work around for the Channel Map (which wont work in any other mode apart from DF) to be used in non DF server manner its just a moving DF server script not for CooP. You need to reword your thread linked above as it has nothing to do with old Il2 CooP style and how it worked, its just another script for DF server. The CooP GUI needs changing no script can fix that. Last edited by KG26_Alpha; 12-13-2011 at 07:28 PM. |
#9
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Anyone that thinks its a good idea that only programmers can make co-op missions, is clearly nuts, even if those very few can do more with those very few missions.
speaking from the point of view of someone who flys co-ops with my squad all the time. in fact its where i'm off to now, il2 1946 of course, cause we can't in clod. |
#10
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I don't have the time to look back at each post.. But I did get the impression that some were saying that.. If that is not the case, than sorry for the mixup Quote:
More so for some than others All I know for sure is the mission builders ask 1C for more control.. 1C listen to them and gave us what we have.. More control with more flexibility.. And for some reason 1C could not provide both the old and new methods. Had 1C changed nothing, all these posts requesting the old COOP GUI would be replaced by posts stating 1C didn't give us any more control than IL-2 had in mission building 1C.. Dammed if you do, dammed if you don't You can never make everyone happy! Quote:
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If it was so simple.. Why didn't they do it in the first place? Your answer will be very telling So pointing out the facts is defending?
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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