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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 09-09-2011, 08:15 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by ACE-OF-ACES View Post
Agreed, nor can you say it is not a bug

So we will have to agree to disagree

Eitherway it does not hurt to report it and let the 1C take a look at it

One other thing that make me think it is a bug is you don't have to 'hold' the breaks to make it stop spinning..

Just 'tap and release' the breaks and the plane will stop spinning..

At least that is what I am seeing when I do a test..

And that tells me there is a bug..

In that the wind is the same before and after the tap of the breaks

Therefore once you release the breaks the plane should start spinning again

Based on your logic

But it doesn't

So, by 'tapping' the breaks you have changed someting.. or in the software sence.. initilased a variable that was not initlised prior to 'tapping' the breaks..

But again, we can agree to disagree on this.. It does no harm to report it and let 1C take a look at it
I propose in the other thread a theory: the spawn logic put the plane "flying" and the friction will not start properly without brakes on. But I really don't know if all the behavior of aircraft when taxiing with wind is wrong.

Just need to ask these guys:



I really don't know. If all is correct, just set "brakes on" as default when spawn, a simple change. If all the wind settings are wrong, specific work is needed. But we need some expert advise.
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  #22  
Old 09-09-2011, 08:25 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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So, in your testing, did the plane start spinning again 'after' your tapped the breaks?
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  #23  
Old 09-09-2011, 09:04 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by ACE-OF-ACES View Post
So, in your testing, did the plane start spinning again 'after' your tapped the breaks?
If the wind is strong enough, yes. Sometimes it's start in a really slow spin, in weak wind conditions, I brake, and the inertia works ok and it'll not spin again. If i set no wind at all i never start in a spin. In the test video I made with strong wind in the other thread, I show what happens when you spawn without brakes in strong winds, and in this I posted now here I removed brakes facing strong winds with no moviment. If you just spawn in this wind speed - facing it - your plane will go backwards.

The problem resides in spawn logic, I believe, not so much in simulated physics. The physics appears to be OK after your plane stop in full brakes, the inertia works fine. The planes need to start with brakes on - user side or with this setting as default in a patch, because people who use the brakes in key/button will have problems. I use in an axis, so it's ok. After that we can see if all other aspects are ok.

Can someone find a Spitfire or other WWII warbird pilot? We have some aorund the globe. People in UK?

Last edited by LoBiSoMeM; 09-09-2011 at 09:09 PM.
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  #24  
Old 09-09-2011, 09:14 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by LoBiSoMeM View Post
If the wind is strong enough, yes.
Well sure if you have it set real high.. the plane will jump up into the air as was the case in your 50mps video.. breaks are no good in those cases

But I am talking about the 5mps and 10mps cases that are WAY below the Per Australian Bureau of Meteorology warning levels of 18mps

Lets assume for a moment that your right and there is no bug and that 5mps wind speeds should cause the plane to spin.. And that when you apply the breaks it stops spinning as expected.. But if your correct, than once you release the breaks it should start spinning again

Yet it doesn't!

The plane no longer spins after you tap the breaks..

As I stated before, based on my software background, this has that feel of a variable that did not get initialized correctly and got initialized 'after' you tapped the breaks.

That is why I consider this a bug, because if it wasn't a bug than the plane should start spinning again after I released the breaks
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  #25  
Old 09-09-2011, 09:25 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by ACE-OF-ACES View Post
Well sure if you have it set real high.. the plane will jump up into the air as was the case in your 50mps video.. breaks are no good in those cases

But I am talking about the 5mps and 10mps cases that are WAY below the Per Australian Bureau of Meteorology warning levels of 18mps

Lets assume for a moment that your right and there is no bug and that 5mps wind speeds should cause the plane to spin.. And that when you apply the breaks it stops spinning as expected.. But if your correct, than once you release the breaks it should start spinning again

Yet it doesn't!

The plane no longer spins after you tap the breaks..

As I stated before, based on my software background, this has that feel of a variable that did not get initialized correctly and got initialized 'after' you tapped the breaks.

That is why I consider this a bug, because if it wasn't a bug than the plane should start spinning again after I released the breaks
Yes, I said the same too: spawn logic don't works Ok with brakes off. But now after all this discussion I have the curiosity to know in wich wind condition a Spitfire will start to spin into wind...
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  #26  
Old 09-09-2011, 09:28 PM
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Originally Posted by LoBiSoMeM View Post
Yes, I said the same too: spawn logic don't works Ok with brakes off. But now after all this discussion I have the curiosity to know in wich wind condition a Spitfire will start to spin into wind...
But.. you also said you don't think it is a bug.. and now you agree that it could be something wrong with the code.. It is hard for me to keep up with you sometimes.. So, at this moment, do you agree that it is a bug?
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  #27  
Old 09-09-2011, 09:35 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by ACE-OF-ACES View Post
But.. you also said you don't think it is a bug.. and now you agree that it could be something wrong with the code.. It is hard for me to keep up with you sometimes.. So, at this moment, do you agree that it is a bug?
Maybe. I don't know what happens for sure. Maybe it's one bug, mauye more bugs, maybe just someone that forget to set planes with "brakes on" by default. What I fell is that ground physics appears to be OK, and taildraggers can spin in not so strong winds.

The devs are aware of all that. But now I really want to see some expert opinion... If s Spitfire spins just into a hurricane, all thing is bugged...
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  #28  
Old 09-09-2011, 09:43 PM
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Maybe?

Well at least I have changed your mind from no to maybe

One thing for sure is from the start my opinion has been that 'this' is a bug..

By 'this' I mean it does not seem right that a Spitfire should sit-n-spin in a grass field with a 5mps wind..

Where as your opinion has gone back and forth a few times between no and yes to end up at maybe

Maybe is the fence walkers answer that allows them to jump down on either side after the fact

You always struck me as not a fence walker.. you struck me as someone willing to stand up and make their opinion known to all

But.. now.. not so much

Why is that?
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #29  
Old 09-09-2011, 09:52 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by ACE-OF-ACES View Post
Maybe?

Well at least I have changed your mind from no to maybe

One thing for sure is from the start my opinion has been that 'this' is a bug..

By 'this' I mean it does not seem right that a Spitfire should sit-n-spin in a grass field with a 5mps wind..

Where as your opinion has gone back and forth a few times between no and yes to end up at maybe

Maybe is the fence walkers answer that allows them to jump down on either side after the fact

You always struck me as not a fence walker.. you struck me as someone willing to stand up and make their opinion known to all

But.. now.. not so much

Why is that?
I don't want to date you. I said in the other topic - in beggining -that we have issues in spawn if we start with brakes off. I'm out of your crusade of "i'm right", sorry.

Your opinion: "I mean it does not seem right that a Spitfire should sit-n-spin in a grass field with a 5mps wind."

My opinion: "I don't think the above can't happen in real world."

I never said that we don't have issues in spawn or other bugs in CloD, sorry. I'm a CONSTRUCTIVE member here.

Bye!
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  #30  
Old 09-09-2011, 09:55 PM
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Oh oh.. there you go again

Well just glad I was able to help!

Not much else to say on this subject in that you flip flop says it all
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