#21
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Beta's are always a manual install, just drag and drop the files into the relevant folder, official releases are updated through steam.
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#22
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Thanks for the update, looking forward to test it out, but could you by any means post a more descriptive bug/fix list?
I find almost all of your update lists a little too "general", if you know what I mean? I was thinking if you guys have a .txt file or something you write down all bugs so that they are organized in a list, then just copy-paste that in the forum post, or include it as a readme.txt with the patch file. That way it's easier for us to test the specific alterations and fully enjoy the patches! Thank you! |
#23
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Well I discovered that you have to enter in Options / Plane and modify the loadouts there. Also, you have to select THERE the ones you want to use in the missions. That's quite a strange behavior, however it seems to be finally working. I'd like to be able to select the loadout on the preflight screen though.
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#24
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Quote:
Also +1 for patch notes, without them we're testing blind. |
#25
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Good lord - that minesweeper really does lay mines. And they work, too! Awesome!
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#26
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im impressed with what im experiencing so far.
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#27
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Good job, several problems have been much improved. Skin selection works in multiplayer now. Also performance for me has one again increased. Three more months at this pace and the Sim is where it should be.
Thanks!
__________________
Cheers |
#28
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Looking through the files.. at least we got some smilies..
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#29
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Quote:
Im starting to think that you just dont give a dam about ati users Last edited by KG26_Alpha; 06-21-2011 at 07:31 PM. |
#30
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Will be testing today, thanks.
However, +1 on the need for a change log so that we know what to look for. If you guys could give us something like that later during the day or tomorrow, it would greatly help in testing this until it goes live on steam. Quote:
Up till the last patch i could see the 109s elevators functioning like regular trim tabbed surfaces in external view: add trim and the elevators deflect. In reality, what happened was that the elevators remained level with the stabilizer but the whole assembly (including the horizontal stab) would tilt. In other words, you get your trim and you still have the elevator's full range of motion to work with, which increases the amount of available control authority. If they corrected it to reflect the historically correct method of operation then we could pull off some really nifty tricks by using trim and stick together, or at the very least be able to exit high speed dives with more ease. |
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