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#21
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I'm inclined to think that if it can be fixed they would have done it by now to a degree that made it playable for all. There is no way its ready for US release especially if they are going to keep whats written on the box cos they'll have some idiot try to sue them. Sorry to be pessamistic but I've seen this before, i hope i am wrong anyhow. Last edited by BigPickle; 05-07-2011 at 08:43 PM. |
#22
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Thats not true.. Looking through the forums there are plenty of people playing the game at reasonable framerates with a system on par with yours. You will NOT be able to run the game at MAX settings if you have a MINIMUM system. I've seen people complaining that they should be able to run at MAX settings and then see they have a 3 year old system with a 4 year old graphics card.. thats just not realistic. And if you've gamed at all, you know that the "minimum system specs" are always too low and the "recommended" is always more like the minimum..
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#23
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Basically 1C under estimated the bugginess/eccentricities of Direct3D. This will probably just take some time for 90% of people with problems to be fixed, though I do suspect there is at least 10% of ppl that currently have problems that will never be solved with their current hardware/os. The main performance issue currently seems to be Video cards with less that 1Gb VRAM, and I dont think this is realistically going to get fixed. You cannot render these huge textures wit only 512MB VRAM , not now , not ever.
Personally I'll keep an eye on the performance of the game , and once it settles , and most of the other issues are settled (like FM etc) , I'll go shop for better Graphics card.. |
#24
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The larger problem is that every G Card company writes their drivers and "cheats" the specs a bit to gain advantages here and there.. Then players have all versions with various driver sets and are using all sorts of after market tweakers to adjust settings.. Combine that with software written to "cheat" in certain areas and you end up realizing why some people with the same hardware are having completely different experiences with the game.. I have a top end (for now) rig and have never had a single issue.. others with the same gear are having issues.. there are just so many external variables.. Add to that that the game stores files in confusing locations and STEAM is involved.. I would bet that 50% of the people trying the Beta installed it wrong ![]()
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#25
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...And then blame the 'stupid' game or the 'incompetent' developers...
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#26
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The performance is good for me (havent tried the last beta patch). But as long as realistic FM, payload etc are not included I wont start it again. I have paid for that game and I will give it some more time. But I wont waste my time beta testing because there are better things to spend my time.
I dont know if it will be polished at all or if they just fix what they can till American release to get some nicer selling counts. I hope thy will work on the game till it is what they have promised. Otherwise it will be the last 1C-game I have bought when its not finished at all. |
#27
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Sorry, but the whole freaking premise of this thread is stupid. Of course the game is fixable, and of course the base code is fine. Throwing away several years of work is idiotic, as is the suggestion of it. The software that CloD is based on is modular and was designed to be modified and rewritten as needed from the beginning. The problem is that for several reasons the modules were thrown together without time for tuning and optimization, so of course there are bugs, and of course the bugs can be fixed, it's a natural part of any kind of multi-part project. We just came in on the project too early.......
Now kwicher snivellin' and make some productive input!
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#28
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Keep the faith.. if you were around for the original release of IL2 you'd know what I mean..
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#29
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Thats understandable, and I think we'll see that FM's are a work in progress right now while show stoppaer issues have grabbed most of the resources available. FM's are a major pain in the butt to work on, from experience I can tell you that they are time consuming and depending on the variables the game has to play with (which I do not know) it can be frustrating.. fix turn rate, over do climb rate, fix climb rate, break roll rate etc.. those will be things that are tweaked for a LONG time.. but the good news is the releases will bring improvments with every release
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#30
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