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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 05-07-2011, 08:37 PM
BigPickle
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Given time, I'd say everything is. The goal has always been to use this as the foundation of a series. Some things may not get implemented without further development. They have been furiously working on fixing performance and stability related things first and I must admit they have come a LONG way in terms of performance.. comparing the original release with current, I get more than 100% improvement in fps. As for stability, the only crash I have is when I make certain video settings that require a restart it does not restart on its own.. if the game said "You must restart the game for changes to take effect" and make me manually do it like some games I'd never know it was an issue. The recent patch pooched multiplayer adding stuttering... I'm not sure if its caused because of mixed versions on servers or not, that is a possibility.
But mate, check out your specs, you have a TOP gaming rig. The game wont run well for anyone under your size system, thats the problem at the moment. Plus i think that 1C has a serious communication problem, take this latest Beta, we have the Dev Lead announce full screen is fixed, 1 load of the game shows it isnt, maybe he should not trust and check. Maybe we a shouldnt go round in these circles aching about wether it will be fixed or not.
I'm inclined to think that if it can be fixed they would have done it by now to a degree that made it playable for all. There is no way its ready for US release especially if they are going to keep whats written on the box cos they'll have some idiot try to sue them.
Sorry to be pessamistic but I've seen this before, i hope i am wrong anyhow.

Last edited by BigPickle; 05-07-2011 at 08:43 PM.
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  #22  
Old 05-07-2011, 08:47 PM
JG14_Jagr JG14_Jagr is offline
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Originally Posted by BigPickle View Post
The game wont run well for anyone under your size system, thats the problem at the moment.
Thats not true.. Looking through the forums there are plenty of people playing the game at reasonable framerates with a system on par with yours. You will NOT be able to run the game at MAX settings if you have a MINIMUM system. I've seen people complaining that they should be able to run at MAX settings and then see they have a 3 year old system with a 4 year old graphics card.. thats just not realistic. And if you've gamed at all, you know that the "minimum system specs" are always too low and the "recommended" is always more like the minimum..
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  #23  
Old 05-07-2011, 08:58 PM
Remo Remo is offline
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Basically 1C under estimated the bugginess/eccentricities of Direct3D. This will probably just take some time for 90% of people with problems to be fixed, though I do suspect there is at least 10% of ppl that currently have problems that will never be solved with their current hardware/os. The main performance issue currently seems to be Video cards with less that 1Gb VRAM, and I dont think this is realistically going to get fixed. You cannot render these huge textures wit only 512MB VRAM , not now , not ever.

Personally I'll keep an eye on the performance of the game , and once it settles , and most of the other issues are settled (like FM etc) , I'll go shop for better Graphics card..
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  #24  
Old 05-07-2011, 09:40 PM
JG14_Jagr JG14_Jagr is offline
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Originally Posted by Remo View Post
Basically 1C under estimated the bugginess/eccentricities of Direct3D. This will probably just take some time for 90% of people with problems to be fixed, though I do suspect there is at least 10% of ppl that currently have problems that will never be solved with their current hardware/os. The main performance issue currently seems to be Video cards with less that 1Gb VRAM, and I dont think this is realistically going to get fixed. You cannot render these huge textures wit only 512MB VRAM , not now , not ever.

Personally I'll keep an eye on the performance of the game , and once it settles , and most of the other issues are settled (like FM etc) , I'll go shop for better Graphics card..
512 I agree with.. this game would need to be ground up redesigned for that.. There are however enormous textures that can be reduced to make it work well with 1 G of VRAM I'd wager..

The larger problem is that every G Card company writes their drivers and "cheats" the specs a bit to gain advantages here and there.. Then players have all versions with various driver sets and are using all sorts of after market tweakers to adjust settings.. Combine that with software written to "cheat" in certain areas and you end up realizing why some people with the same hardware are having completely different experiences with the game.. I have a top end (for now) rig and have never had a single issue.. others with the same gear are having issues.. there are just so many external variables..

Add to that that the game stores files in confusing locations and STEAM is involved.. I would bet that 50% of the people trying the Beta installed it wrong
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  #25  
Old 05-07-2011, 11:48 PM
Rattlehead Rattlehead is offline
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Originally Posted by JG14_Jagr View Post
I would bet that 50% of the people trying the Beta installed it wrong
...And then blame the 'stupid' game or the 'incompetent' developers...
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  #26  
Old 05-08-2011, 12:19 AM
PVT_Shepperd PVT_Shepperd is offline
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The performance is good for me (havent tried the last beta patch). But as long as realistic FM, payload etc are not included I wont start it again. I have paid for that game and I will give it some more time. But I wont waste my time beta testing because there are better things to spend my time.
I dont know if it will be polished at all or if they just fix what they can till American release to get some nicer selling counts. I hope thy will work on the game till it is what they have promised. Otherwise it will be the last 1C-game I have bought when its not finished at all.
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  #27  
Old 05-08-2011, 12:31 AM
BadAim BadAim is offline
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Sorry, but the whole freaking premise of this thread is stupid. Of course the game is fixable, and of course the base code is fine. Throwing away several years of work is idiotic, as is the suggestion of it. The software that CloD is based on is modular and was designed to be modified and rewritten as needed from the beginning. The problem is that for several reasons the modules were thrown together without time for tuning and optimization, so of course there are bugs, and of course the bugs can be fixed, it's a natural part of any kind of multi-part project. We just came in on the project too early.......

Now kwicher snivellin' and make some productive input!
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  #28  
Old 05-08-2011, 12:34 AM
JG14_Jagr JG14_Jagr is offline
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Originally Posted by Rattlehead View Post
...And then blame the 'stupid' game or the 'incompetent' developers...
I wouldn't throw the developers under the bus alone.. typically the guys doing the coding aren't the issue..its the guys in the suits who publish and set deadlines and release dates.. There was a reason why the game got released in the state it was in.. The Ubi complications just made things worse. In 4 weeks they have done wonders. In a few more weeks I expect more wonders...

Keep the faith.. if you were around for the original release of IL2 you'd know what I mean..
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  #29  
Old 05-08-2011, 12:37 AM
JG14_Jagr JG14_Jagr is offline
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Originally Posted by PVT_Shepperd View Post
The performance is good for me (havent tried the last beta patch). But as long as realistic FM, payload etc are not included I wont start it again.
Thats understandable, and I think we'll see that FM's are a work in progress right now while show stoppaer issues have grabbed most of the resources available. FM's are a major pain in the butt to work on, from experience I can tell you that they are time consuming and depending on the variables the game has to play with (which I do not know) it can be frustrating.. fix turn rate, over do climb rate, fix climb rate, break roll rate etc.. those will be things that are tweaked for a LONG time.. but the good news is the releases will bring improvments with every release
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  #30  
Old 05-08-2011, 12:50 AM
PVT_Shepperd PVT_Shepperd is offline
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Originally Posted by JG14_Jagr View Post
Thats understandable, and I think we'll see that FM's are a work in progress right now while show stoppaer issues have grabbed most of the resources available. FM's are a major pain in the butt to work on, from experience I can tell you that they are time consuming and depending on the variables the game has to play with (which I do not know) it can be frustrating.. fix turn rate, over do climb rate, fix climb rate, break roll rate etc.. those will be things that are tweaked for a LONG time.. but the good news is the releases will bring improvments with every release
I know IL 2 from start up and know where it got at the end so I dont give up hope. Its a bit frustrating for me that there are working on performance stuff and leave the rest (for now). But I can wait as I see that they are working on the game. So I ll continue to read on this forum and when there is a message here saying payload and so on is working I ll be the first to run the game.
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