![]() |
How much more is realistically fixable
This is meant as a genuine question not to start a flame war.
I wondered just how much more of the sim is fixable, able to be repaired /tweaked by the developers. Does there come a point when everything has been looked at and optimised and short of starting the whole lot again it reaches the best it can get. I wondered how far down the line they are now. Patches are patches and seem to be ok for some and not for other users so where is the deciding line? |
wait and see
|
My same terror, in the worst scenario I fear they keep on patching, but the problems remain for large part of the users, or new problems come out while fixing the old problems, so at a certain point the budget is over, or the developer/publisher is fed up with this game, and everybody abandon it
I realy hope my fears will never come true. |
I think it will always run rough, and I believe that because I believe the code is fundamentally flawed. Too many minor things don't work properly, never mind the major things.
|
World of Tanks.
|
Everything is fixable!!
It's only a question of time and money! |
To be frank, there is more work than early stages of the first serie.
To my opinion that's mainly because this game is much more complex, there are many areas to finish up ATM but I have no doubt that it will be done. I just wonder how much they will change the game with new features, this seems a long time ahead, this will not begin before the game is finished, and as it is now, it's far from being so. Afterwards, it would be very aprpeciated to see what we I think all expect, new planes, new maps, new server modes. IMO it shall take at least 3 to 6 months before it will be in a stage of final product. Then will real patchs begin. At least hope so. Reegards J-F |
Gamers are surprisingly forgiving.
But it'll never generate repeat sales without content. One, static, bugged campaign for only one of the sides involved doesn't cut it. What puzzles me is that this should be one of the easiest things in the world to fix, either including a LW campaign from some one like Extreme one or Ice fire (and wouldn't they just jump at the chance) or even better, including DCG into the game. If ever a game needed modding to save it from it's self, this one does. |
Hm well, I DID paint the immediate future of CoD pretty black, to be honest, but I wouldn't paint it as black as some of you do. I don't think the game will be abandoned, yet I do think that right now, about one month after EU/AUS/RU - release, the game sports as many bugs as at release. Game performance in general has been upped by quite a bit, but in the process, more bugs have been introduced. And, inexplicably to me, new features keep being added while ignoring old ones and the new features mostly end up being facade. Things will get better eventually, though I fear it will be more than 6 months...
What surprises me - or better, reinforces my belief that at least some some people retain adequate brain function, is, that there is a consumer reaction that is mostly well deserved, imo. People are 'voting with their feet', as we say in germany. As the game stays in a pretty unpolished state, more and more people just opt for something else to play.or revert to their favourite sim. You can 'feel' that a bit by the mostly lacking support by the modding/mission-building community. People currently seem to have no intention to migrate their stuff to CoD, as evident with Lowengrin's fabulous DCG, for example. And custom missions are pretty hard to find either - there's only a handful of them over at airwarfare.com. This is where this game, supposedly expected to generate long-term sales by a thriving mod/mission-building community, gets punished right now. Harshly but adequately, in my opinion. |
Quote:
You do know there's a luftwaffe campaign included, right? ;) |
All times are GMT. The time now is 02:12 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.