![]() |
#21
|
|||
|
|||
![]()
Option in full mission builder to change formation of AI groups at different waypoints. At the moment it appears you can only set for the entire mission. (unless I missed the setting,then please forgive me)
|
#22
|
|||
|
|||
![]()
Can you give an example?
|
#23
|
|||
|
|||
![]()
More bindings for scripts. I want to be able to enable/disable icons/arrows for specific planes, dynamically create/destroy tutorial-style rings to fly through, and many other things.
Of course, if you already *can* do that, I'll settle for more documentation for the scripts and FMB. |
#24
|
||||
|
||||
![]()
.. a brand new flayable aircraft with each patch ..
![]() He111. Last edited by He111; 04-23-2011 at 02:18 AM. |
#25
|
|||
|
|||
![]()
Yeah, why not just a new PC in the mailbox!
![]() |
#26
|
||||
|
||||
![]() Quote:
My list of flyable planes I'd pay for (1) Defiant, (2) Condor, (3) Stirling, (4) Hampden, (5) Hudson, (6) Anson, (7) He117 Grief .. hmmm will think of more later. He111. |
#27
|
|||
|
|||
![]() Quote:
|
#28
|
|||
|
|||
![]()
I'll pay for complete expansions even if it means buying planes in the bundle that i don't use often, because expansions are a way for the developer to sell the "supporting actors" (AI, ground units, etc) along with the flyables.
Itemized, single aircraft DLC on the other hand i probably won't bother with. It's too disjointed for my taste, it fragments the online playing field because people end up having all sorts of different flyables (i mean, even mods for I2 came in packs/bundles so people can have a common base to start from) and it focuses the development effort on just getting the flyables done. Luckily enough, it seems they prefer the system they used in the previous series than itemized DLC (they've said as much a couple of times). |
#29
|
||||
|
||||
![]()
Rremoval of mostly all the random trees which appear in fields and along their boundaries in favour of 3-D hedge rows.
If this improves FPS, then the addition of bushes and scrubland would be awesome to really bump the fields up and make the landscape look real. Saltmarshes would be nice to see as well. And the Battle of Britain would be awesome to see in the game, too. |
#30
|
|||
|
|||
![]() Quote:
Brilliant, I'd love to be able to dismount my plane, either after ditching or, parachuting to the ground or simply landing, to walk around my aircraft and do a simple post-flight inspection. If they could implement this.. (they already have 1st person bailouts and the animation for the pilot standing up again... So why not have an ability to dismount your burning wreck in the field and run for it! ![]() @10 Yes, some of the functions modeled in the game don't have clickable switches, even though they are modeled in 3D. Can't complain though as the increase of clickable cockpit items since IL-2 FB are a 100% increase ![]() |
![]() |
|
|