Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #21  
Old 04-23-2011, 01:01 AM
Macka Macka is offline
Approved Member
 
Join Date: Mar 2011
Location: Australia
Posts: 36
Default

Option in full mission builder to change formation of AI groups at different waypoints. At the moment it appears you can only set for the entire mission. (unless I missed the setting,then please forgive me)
Reply With Quote
  #22  
Old 04-23-2011, 01:02 AM
jimbop jimbop is offline
Approved Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,064
Default

Quote:
Originally Posted by Macka View Post
Option in full mission builder to change formation of AI groups at different waypoints. At the moment it appears you can only set for the entire mission. (unless I missed the setting,then please forgive me)
Can you give an example?
Reply With Quote
  #23  
Old 04-23-2011, 01:29 AM
Ralith Ralith is offline
Approved Member
 
Join Date: Aug 2010
Posts: 34
Default

More bindings for scripts. I want to be able to enable/disable icons/arrows for specific planes, dynamically create/destroy tutorial-style rings to fly through, and many other things.

Of course, if you already *can* do that, I'll settle for more documentation for the scripts and FMB.
Reply With Quote
  #24  
Old 04-23-2011, 02:14 AM
He111's Avatar
He111 He111 is offline
Approved Member
 
Join Date: Jan 2009
Location: Newcastle, NSW, Australia
Posts: 707
Default

.. a brand new flayable aircraft with each patch ..



He111.

Last edited by He111; 04-23-2011 at 02:18 AM.
Reply With Quote
  #25  
Old 04-23-2011, 03:34 AM
jimbop jimbop is offline
Approved Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,064
Default

Quote:
Originally Posted by He111 View Post
.. a brand new flayable aircraft with each patch ..
Yeah, why not just a new PC in the mailbox! 3-4 more patches and it might be time for the first (paid for) DLC methinks. Can't wait, especially since the last couple of patches which have made the game very playable - really enjoying it now.
Reply With Quote
  #26  
Old 04-23-2011, 05:14 AM
He111's Avatar
He111 He111 is offline
Approved Member
 
Join Date: Jan 2009
Location: Newcastle, NSW, Australia
Posts: 707
Default

Quote:
Originally Posted by jimbop View Post
Yeah, why not just a new PC in the mailbox! 3-4 more patches and it might be time for the first (paid for) DLC methinks. Can't wait, especially since the last couple of patches which have made the game very playable - really enjoying it now.
I'd pay for DLCs if they contained flyable new planes but lets get COD stable and the CrossFire/SLI working first.

My list of flyable planes I'd pay for

(1) Defiant, (2) Condor, (3) Stirling, (4) Hampden, (5) Hudson, (6) Anson, (7) He117 Grief .. hmmm will think of more later.

He111.
Reply With Quote
  #27  
Old 04-23-2011, 05:21 AM
jimbop jimbop is offline
Approved Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,064
Default

Quote:
Originally Posted by He111 View Post
I'd pay for DLCs if they contained flyable new planes but lets get COD stable and the CrossFire/SLI working first.

My list of flyable planes I'd pay for

(1) Defiant, (2) Condor, (3) Stirling, (4) Hampden, (5) Hudson, (6) Anson, (7) He117 Grief .. hmmm will think of more later.

He111.
I'll definitely pay for DLC too. Looking forward to map expansions as well as planes. And cannons on my spitty! (Or the versions that have the cannons to be more precise.) All in good time, though. Still a few patches away I think.
Reply With Quote
  #28  
Old 04-23-2011, 05:19 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

I'll pay for complete expansions even if it means buying planes in the bundle that i don't use often, because expansions are a way for the developer to sell the "supporting actors" (AI, ground units, etc) along with the flyables.

Itemized, single aircraft DLC on the other hand i probably won't bother with. It's too disjointed for my taste, it fragments the online playing field because people end up having all sorts of different flyables (i mean, even mods for I2 came in packs/bundles so people can have a common base to start from) and it focuses the development effort on just getting the flyables done.

Luckily enough, it seems they prefer the system they used in the previous series than itemized DLC (they've said as much a couple of times).
Reply With Quote
  #29  
Old 04-23-2011, 05:26 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Rremoval of mostly all the random trees which appear in fields and along their boundaries in favour of 3-D hedge rows.
If this improves FPS, then the addition of bushes and scrubland would be awesome to really bump the fields up and make the landscape look real.
Saltmarshes would be nice to see as well.

And the Battle of Britain would be awesome to see in the game, too.
Reply With Quote
  #30  
Old 04-23-2011, 05:27 PM
Strike Strike is offline
Approved Member
 
Join Date: Jul 2010
Location: Norway
Posts: 684
Default

Quote:
Originally Posted by gonk View Post
4. Option in Realistic mode for Outside view of your Aircraft ONLY when your Aircraft is ON the Ground. To allow for post action inspection of your aircraft... ie After Flight...

10. The rest of the switches clickable.. I see a lot that do nothing.,, There must be Battery switch/nav lights/canopy defog ... etc.

thx
@4 YES!

Brilliant, I'd love to be able to dismount my plane, either after ditching or, parachuting to the ground or simply landing, to walk around my aircraft and do a simple post-flight inspection. If they could implement this.. (they already have 1st person bailouts and the animation for the pilot standing up again... So why not have an ability to dismount your burning wreck in the field and run for it! That would require a basic walking animation and the ability to steer a ground unit forwards, backwards and rotate the person. You could use track IR or POV hats etc to look around.

@10 Yes, some of the functions modeled in the game don't have clickable switches, even though they are modeled in 3D. Can't complain though as the increase of clickable cockpit items since IL-2 FB are a 100% increase
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:14 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.