Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #21  
Old 01-06-2011, 03:02 PM
Azimech's Avatar
Azimech Azimech is offline
Approved Member
 
Join Date: Sep 2009
Location: Leerdam, The Netherlands
Posts: 428
Default

Probably recycled lots of times but maybe there could be an option for people wanting to install their own sounds, but with the disclaimer that there will be no support from TD for any modification by any user, and not a single sound will be provided. This way it's the user's own responsibility if he fracks up his game and the whole discussion will finally end, and no-one will have to pay for anything.

Slow frame rate? Strange antenna growing out of your head(s)? Try the original sound engine. Problem solved? Tough luck partner, you're on your own.
Reply With Quote
  #22  
Old 01-06-2011, 05:09 PM
baronWastelan baronWastelan is offline
Approved Member
 
Join Date: Mar 2010
Location: the future home of Starfleet Academy
Posts: 628
Default

Given the apparent difficulties with the sounds in the new BoB game, I doubt there are any resources available for updating sounds in Il-2.
Reply With Quote
  #23  
Old 01-06-2011, 05:16 PM
Fafnir_6 Fafnir_6 is offline
Approved Member
 
Join Date: Dec 2009
Location: Edmonton, AB
Posts: 244
Default

Quote:
Originally Posted by Azimech View Post
Probably recycled lots of times but maybe there could be an option for people wanting to install their own sounds, but with the disclaimer that there will be no support from TD for any modification by any user, and not a single sound will be provided. This way it's the user's own responsibility if he fracks up his game and the whole discussion will finally end, and no-one will have to pay for anything.

Slow frame rate? Strange antenna growing out of your head(s)? Try the original sound engine. Problem solved? Tough luck partner, you're on your own.
What a great idea, Azimech! I'm not sure how easy it would be to implement this but having a common, installable format for sound mods would not affect aircraft performances (for online play balance), the onus for proving permissions would no longer be on DT's shoulders with respect to sound mods, the user would be able to pick his/her favorite set of sounds and this would allow the dedicated sound mod makers out there to continue their great work. Everybody wins as far as I can tell. If this is implemented, perhaps the same or similar updating scheme could be used for map repaint mods.

Cheers and thanks for sharing,

Fafnir_6
Reply With Quote
  #24  
Old 01-06-2011, 05:22 PM
Fafnir_6 Fafnir_6 is offline
Approved Member
 
Join Date: Dec 2009
Location: Edmonton, AB
Posts: 244
Default

Quote:
Originally Posted by baronWastelan View Post
Given the apparent difficulties with the sounds in the new BoB game, I doubt there are any resources available for updating sounds in Il-2.
Hello,

DT is separate from Maddox Games so resources would likely be restricted more by Daidalos Team's work load rather than any problems in BoB's development. Perhaps someone from DT can confirm this? As for the issues with the sounds in BoB, is it possible that they are problems with the sound engine? The complaints most people have with the sounds in IL-2 is more to do with the sound samples and how they compare with real world sounds rather than with IL-2's sound engine itself (the issues with that were ironed out back in the day).

Cheers,

Fafnir_6

Last edited by Fafnir_6; 01-06-2011 at 05:26 PM.
Reply With Quote
  #25  
Old 01-06-2011, 05:26 PM
Fafnir_6 Fafnir_6 is offline
Approved Member
 
Join Date: Dec 2009
Location: Edmonton, AB
Posts: 244
Default

Quote:
Originally Posted by Bricks View Post
I'm sorry, but that is not what Falke asked.

Your quote was given as an answer to the question whether engine-sounds from illegal modifications could be used for the official version. For the most obvious reasons you stated, they can not.

However, Falke's question was, whether DaedalusTeam is able or planning to improve (engine-)-Sounds in IL2. That does not implement to use the sounds taken from other games or resources protected by copy-rights.

It's a fair question of high interest for many players here. Let's not forget, that this was the initial reason, why the unofficial modifications spread so fast.

Now the DaedalusTeam has a chance to make official changes and addons, why not take the wind off their sails?
Hello,

see my reply #3 on p.1 and Caspar's response to it.

Cheers,

Fafnir_6
Reply With Quote
  #26  
Old 01-06-2011, 05:42 PM
Bricks Bricks is offline
Approved Member
 
Join Date: Nov 2010
Location: Online
Posts: 51
Default

Quote:
Originally Posted by Fafnir_6 View Post
Hello,

see my reply #3 on p.1 and Caspar's response to it.

Cheers,

Fafnir_6
So?
Reply With Quote
  #27  
Old 01-06-2011, 07:18 PM
Fafnir_6 Fafnir_6 is offline
Approved Member
 
Join Date: Dec 2009
Location: Edmonton, AB
Posts: 244
Default

Quote:
Originally Posted by Bricks View Post
So?
Well, I stated that DT likely acknowledges that the sound samples in the stock game could do with some improving and Caspar basically agreed with that. Falke was asking if DT was willing to look into sound upgrades so we have our answer! The problem with implementing this is the afore-mentioned copyright and authenticity concerns (when adding community-made sound mods) and the large amount of work involved (if making a new, compliant sound mod) for a team with limited resources. I'm eternally optimistic and I think we'll see some movement on this at some point. I really like Azimech's suggestion. Instead of DT having to research & produce a new sound mod (or get permissions for the whole array of sounds from a community-made mod) they would need to adjust the structure of IL-2's sound sample storage in such a way that they could easily be replaced en-mass (they might even be able to insert some sort of doppler fly-by support like that of some of the mods). Sounds could be made accessible in the same way that aircraft skins are accessible currently. I remember hearing one of the DT members (Caspar or CsThor maybe??) saying that DT doesn't have a lot of expertise in sound production (perhaps this has changed?) but they do have expertise in coding and they have access to the dev tools. In my uninformed view, Azimech's solution plays to both DT's strengths in coding and game asset management and also to those of the community sound gurus like Jafa or Tiger33. I'd be very interested to hear what DT thinks of this.

Cheers (I love your avatar, btw),

Fafnir_6

Last edited by Fafnir_6; 01-06-2011 at 07:43 PM.
Reply With Quote
  #28  
Old 01-06-2011, 07:40 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Quote:
Originally Posted by Fafnir_6 View Post
Well, I stated that DT likely acknowledges that the sound samples in the stock game could do with some improving and Caspar basically agreed with that. Falke was asking if DT was willing to look into sound upgrades so we have our answer! The problem with implementing this is the afore-mentioned copyright and authenticity concerns (when adding community-made sound mods) and the large amount of work involved (if making a new, compliant sound mod) for a team with limited resources. I'm eternally optimistic and I think we'll see some movement on this at some point. I really like Azimech's suggestion. Instead of DT having to research & produce a new sound mod (or get permissions for the whole array of sounds from a community-made mod) they would need to adjust the structure of IL-2's sound sample storage in such a way that they could easily be replaced en-mass (they might even be able to insert some sort of doppler fly-by support). Sounds could be made accessible in the same way that aircraft skins are accessible currently. I remember hearing one of the DT members (Caspar or CsThor maybe??) saying that DT doesn't have a lot of expertise in sound production (perhaps this has changed?) but they do have expertise in coding and they have access to the dev tools. In my uninformed view, Azimech's solution plays to both DT's strengths in coding and game asset management and also to those of the community sound gurus like Jafa or Tiger33. I'd be very interested to hear what DT thinks of this.

Cheers,

Fafnir_6

The IL2 sound engine was created and made secure after some hacking a while back, its not as simple as messing with some sound samples, online security for sound hacks was a big problem and still is in modded IL2 versions.


When these sound samples from mod compilers are looked at they are simplistic and poor quality samples in most cases, I have heard nothing from any of them that sound as dynamic as the default IL2 1946 sound engine with my sound set up, not onboard sound and desktop speakers either, its been said before that a lot blame the poor IL2 sound engine when listening to it with low quality audio components.

To be able to record at the correct quality and dynamic range of all the required engines for IL2 would be a task to far I think .

.

Last edited by KG26_Alpha; 01-06-2011 at 07:53 PM.
Reply With Quote
  #29  
Old 01-06-2011, 07:56 PM
Fafnir_6 Fafnir_6 is offline
Approved Member
 
Join Date: Dec 2009
Location: Edmonton, AB
Posts: 244
Default

Quote:
Originally Posted by KG26_Alpha View Post
The IL2 sound engine was created and made secure after some hacking a while back, its not as simple as messing with some sound samples, online security for sound hacks was a big problem and still is in modded IL2 versions.

When these sound samples from mod compilers are looked at they are simplistic and poor quality samples in most cases, I have heard nothing from any of them that sound as dynamic as the default IL2 1946 sound engine with my sound set up, not onboard sound and desktop speakers either, its been said before that a lot blame the poor IL2 sound engine when listening to it with low quality audio components.

To be able to record at the correct quality and dynamic range of all the required engines for IL2 would be a task to far I think .


.
Ahh. I suppose there would be some problems... I wasn't suggesting opening up the sound engine per se. I was merely suggesting the creation of a new location for non-default wave files that the sound engine could be made to look for (maybe a switch in the sound setup for default or user-defined .wavs?). Naturally, security for online play should be paramount.

As for the quality of the modded sounds, could that not be the choice of the user? Right now I could make a real crappy skin for my Hellcat with the logo of Northrop Grumman lifted right from their website (just to spite them) and play with that. I know some people are devotees of the stock sounds (which is great, you are already happy) but many of us would like to be able to use Jafa, Tiger33, etc in our stock install. There is a reason that the first mod was soundmod.

Cheers,

Fafnir_6

Last edited by Fafnir_6; 01-06-2011 at 08:00 PM.
Reply With Quote
  #30  
Old 01-06-2011, 08:07 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Quote:
Originally Posted by Fafnir_6 View Post
Ahh.

As for the quality of the modded sounds, could that not be the choice of the user? Right now I could make a real crappy skin for my Hellcat with the logo of Northrop Grumman lifted right from their website (just to spite them) and play with that. I know some people are devotees of the stock sounds (which is great, you are already happy) but many of us would like to be able to use Jafa, Tiger33, etc in our stock install. There is a reason that the first mod was soundmod.

Cheers,

Fafnir_6

I think we are agreeing along the same lines here, with keeping the online content secure, I'm more than happy with my stock sounds with my hardware, but I'm no stranger to the "dark side" mods.

The reason for the sound mod was people couldn't be bothered to upgrade their sound hardware and wanted someone else to fix it for free, I know that most will say they sound much better and I agree up to a certain point but they simply are not as dynamic or in depth as stock sounds and I don't mean the initial WoW flyby effect I mean the in cockpit sound when flying for an hour or more.




.

Last edited by KG26_Alpha; 01-06-2011 at 08:10 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:36 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.