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Daidalos Team - Engine sounds
Daidalos Team - Thanks for the latest patch.
Are there any plans in future patches to update or improve IL2's engine sounds? Is there is a way for it to be done, is it something you might consider? Thanks P.S. to forum members - Not complaining mind you so don't flame me. Just asking a question.:) |
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Hello,
I requested that DT consider adding some of the sounds from the various unofficial sound mods a while back and unfortunately there are some questions/concerns with respect to copyright and/or authenticity of the sounds in these mod packs that were not adequately addressed (publically) by the mod makers. I think DT likely acknowledges that the sound samples in the stock game can be improved but I haven't seen any official announcements addressing them. That said, DT has demonstrated an uncanny ability to surprise and impress with their patches so I would stay tuned... Cheers, Fafnir_6 |
I couldn't say better.
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I still feel some modded engine sounds are vastly inferiour to standard. Most of them even have no prop whine. A lot of planes have a different sound frequency (engine rpm) on the outside compared with inside, that's sloppy work.
Even if not accurate, I prefer stock. I'd say prevent a discussion that will span years and grow a lot of grey hairs prematurely and leave the sounds as they are. Even if that means ignoring the original reason the game was hacked. I rather have new features and bug fixes instead of increased loading times because huge folders with sounds need to be loaded in memory. |
+1, I've heard some of the mod sounds, some are good, some are bad, having worked with real aircraft for a while. It's such a huge job to get correct recordings across a spectrum of engines and aircraft, my vote is to leave them for now.
Edit: That 109 sound below by Jafa is quite good |
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Bah, just retrofit the original IL2 sound engine ;)
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S!
Sounds I am waiting for VERY much :cool: |
Personal opinion: Don't expect it. For sure I'd not support slapping any of the available sound packs into the engine, unless it can be guaranteed that there is no chance of anyone making a copyright claim against 1C:Maddox Games and ultimately Daidalos. We don't have a six-digit sum ready just for that case. Do you? But that's just one aspect. Quality and the way sounds interact with the game engine are another (which I have no idea of).
And before anyone asks: I somehow doubt very much that we'd have the resources to make own recordings, unless Martin hasn't told us everything. :mrgreen: |
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