|
Technical problems and solutions Questions and solutions |
|
Thread Tools | Display Modes |
#21
|
||||
|
||||
"into "I, Robot" style machines. Maybe in King's Bounty 2015: The Isaac Asimov Edition. "
Good idea! With Dominatrix style Amelie, trying to free the land from Master Hacker BaaL and rescue model ex-police officer Ron Gilbert with his "mechanical robot crushing arm"!! With CW now the droids have a lot of options to become some very strong units so it's a good idea to use them (it's not that bad that they have no moral since good part of the game you will have trouble getting +2-+3 moral with negative enemy buffs with normal units)
__________________
Time to become an active member!! King's Bounty for the LOLZ!! |
#22
|
|||
|
|||
I think some naming bugs like these can be fixed manually if you changed the extension of the (campaign).kfs or loc_ses.kfs files (whichever has the description error) to .zip extension, then extract and edit them in Notepad/Wordpad. Move them back into the .zip after saving. Don't have to hex edit...
Might be helpful to correct typos, grammer, etc. that you find confusing. Last edited by Wisely; 11-06-2010 at 03:38 AM. |
#23
|
|||
|
|||
Quote:
Plus, it means they are considered one of the Dwarven Race, meaning items that affect Dwarven units like the Axe of Elements have effect on them. |
#24
|
||||
|
||||
set_krit { unit=archer,bowman,cannoner,catapult,elf,elf2,goblin,go blin_shaman,satyr
belligerent=ally } pbonus=krit,20,0,0,-100,0,0 (20% Crit bonus to your above allied troops) pbonus=attack,-3,0,0,-100,0,0 (-3 attack to your above allied troops) items=ale_barrel,telescopic_sight So this are the only units who gets the bonuses from the set : archer = Skeleton Archer bowman = Bowman cannoner = Cannoneer catapult = Catapult elf = Elf elf2 = Hunter goblin = Goblin goblin_shaman = Goblin Shaman satyr = Faun |
#25
|
|||
|
|||
Quote:
Wait. ugh no. Don't make me look into the Plant Race as another play through. Not sure how much more I can take... |
|
|