#21
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It all comes with the game, it's just compressed The editor uses only uncompressed textures, that's why 12 GB or so extra space is needed.
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#22
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Alright then. I guess i have to wait until official release then if you have to download those textures from steam? or where do i download those? I can't wait to start making my own maps
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#23
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can we modify medals too? I can't stand the trap medal so I'll try to make a more usefull one.
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#24
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Ofc we can. I don't know how to do it in editor yet though... but you can edit the "medals.txt" located in every campaigns .kfs folder (for example original AP has ses.kfs, orc on the march has orcs.kfs etc.) You can open .kfs files with winrar for example.
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#25
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oh, yes, I forgot about that. nevertheless I want to use the editor, when it'll be available. 3-4 days from now
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#26
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Quote:
I'd have to check that, but I think that inquisitors revived that way can't be resurrected further, as if their number in stack was reset. |
#27
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Quote:
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#28
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Quote:
I think that AI can be quite smart with cloned units, though. Enemy heroes most often kill my phantomed units with dispel (note that at least Dispel III can't hurt you own unit if you cast it and they have a bad effect, so you don't need to be too smart and not kill accidentally your own phantom-soldiers) and if I kill their phantoms that way too often, they stop phantoming, even if they have mana for it. |
#29
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When fighting kraken poison spit scroll causes the game to crash.
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#30
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Not sure if anyone mentioned - but Rune Mage doesn't seem to be affected by many Morale raising abilities/items: for example Royal Griffins's ability. But oddly, the "Cheer" talent works on him.
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