#21
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Hi Sim!
taskmanager isnt good choice to get cpu usage ingame. Please try "perfmon": 1. go to start 2. type "perfmon" in "run" It will log cpu usage during gameplay. |
#22
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There should be a setting in the config settings to open up more than one core. Well, there better be or this sinks the boat.
Remember this? [rts] ProcessAffinityMask= Set it to 500. Things should get better. Last edited by MadBlaster; 03-26-2011 at 11:39 PM. |
#23
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It was already confirmed that CoD is multithreading. So multiple cores are supported.
Same happened to BlackSharks-Release-Version, though. The final didn't have the software switch to utilize more than 1 core. You could still enable them manually and after a few days a patch was released. And again, world's still turning. |
#24
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Just copied this from the CoD Cnfg file posted at SimHQ....should there be a colon in front of the ProcessAffinityMask?
[rts] tickLen=30 ;ProcessAffinityMask=2 maxTimerTicksInRealTick=20 ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 DisableIME=0 culture=en-GB |
#25
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Quote:
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#26
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#27
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Sven, can that be enlarged so we can see the figures?
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#28
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I wonder if that explains many of the Russian comments regarding CPU type not making much difference compared to physical RAM and GFX card specs?
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#29
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Sorry Tree not mine, it's from russian sukhoi.su site, but it clearly indicates that of the 6 cores only 1 is running properly, there is something wrong with multi core support, that also explains why people with dual core are getting about same results FPS wise over there.
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#30
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this is a sad state of affairs to be discovering early on a Sunday morning...
as an aside, do some research on/ turning off Core Parking (W7 64bit users) |
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