#21
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The mods kill the multiplayer for me...
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#22
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Funny, for me the servers are just a past time when there were no airwars available.
To me all servers are airquake, regardless of their difficulty settings. A pitty that today, the only airwar still rolling is GS. It have grown into full maturity, but to be flexible, it needs to be played on the modded side. SEOW, multisector, was a beauty in itself. But, there have been a general loss on interest in airwars. Soon, nobody will care to generate this, because there will be nobody to play them. Mostly airwars are becoming private, and in lower scale. No more public moaning fest for campaign creators. Really, you people better start taking a look on the sim, out of the dogfight servers. Old hands are really tired of them. Stop adding planes for a while, that takes a lot of trouble and add very few variants to the game. If you are to balance it, check missing weapon types. That will help campaign creators far more than new planes. The Pacific DO need a lot of attention. Even the Med, and it is not in the air where attention is needed, and it is not on the ships also. It is the ground and water scenery development, that needs attention. Better ways to enable easy control of logistics in campaigns, and enable lesser flyer's to fulfill their role, like recons et all. Most of this was what Zuti started to generate, but somehow, this got all lost after some bickering, and what we have now on the official version is just a very little tiny bit of it! Mature players, took the planes they are given, and go to war and do their best with them... moaners... they never got enough! |
#23
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Hey, RPS I'm interested I've hosted a few NGEN campaigns, but generally I became too busy to host them regularly.
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#24
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[QUOTE=KG26_Alpha
You have to have [B]all[/B] levels of difficulty to bring in new blood, if its too difficult from the get go then people will loose interest quickly, The fact that it was difficult is what got my attention. The first time I flew il2 everthing was set to full switch and I was not going to give up. Don't fly full switch anymore cause I hate running out of ammo and also like to have externals with flybys just so I can see all the great work that has gone into the skins. |
#25
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Quote:
Actually, to be honest, in many cases it was clearly not the mods themselves that were the problem. At least not in the direct fashion of "... oh crap mod planes I am quitting online now". What seems to have happened is the mods arrived around the same time as IL2_1946 started to hit the bargain bins at $10 or less and as a result: Mods + Cheap IL2 = more gamer types and points whores online Which also meant less demand for online wars, co-ops and historical servers. Unfortunately the loss of those servers meant the gradual loss of long term experienced veteran players and in some cases entire squads. Now the veteran long term squad players were replaced with young new "talent". This is often cited as evidence the mods "saved" online play. However unfortunately only a few of the new "turn and burn furball" fans actually stay more than 6 months. So the end result is more fly by night gamer types and far fewer of the core long term players that sustained the game online for 10 years.. - Would things have been better or worse if mods had been somehow stopped? ... I really have no idea, but suspect it would have made little difference. - Are the mods the reason online play is fading away ? ... Not directly but they were one part of a bigger trend that long term seems detrimental. - is the future success of IL2 going to depend on easier settings and flying late war and postwar hotrods in unhistorical "WWI style" turn and burn furballs at low level? ... I seriously doubt it. Last edited by WTE_Galway; 02-22-2012 at 09:29 PM. |
#26
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S!
SEOW HQ: http://www.seowhq.net/ I see lot of action still going on the SEOW front. Lentolaivue 34 currently participating in Marianas. As for mods killing SEOW: HSFX was purposefully created for SEOW. Don't know personally what it exactly does, suppose something to make SEOW work better with the game. But really, I don't care. Campaign needs this and that mod, I install them to get to play. If one wants to play, he/she will go to great lengths to play. -LLv34_Untamo
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#27
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Quote:
On my time zone, there is no front going on, so on the Americas in general there is no SEOW going on asociated with the multifront effort... still I considered going on with a jobless life, but my wife disagreed... On the other hand, when the MODS first appeared, I saw a lot off people that have quit the game for good, come back. What took those same people away, were the bickering's that played against a common goal. The final stab, was the release of COD on mainly an Alpha state. Now that it is in an almost Beta condition, we are trying to attract some people onto it, but it is still far from being capable of more than dogfight scenarios. |
#28
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Can too many difficulty settings and too many difficukty features kill the Combat Flight Simulator that this game is?
Its quite easy really. No, because every Major difficulty Setting can be turned off, and Il-2 can be flown in "ace combat" manner. |
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