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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #21  
Old 07-10-2010, 11:44 PM
Mattosur4 Mattosur4 is offline
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It was still a welcome change vs the 1000'th standard fight against troops or 1 enemy hero. He wasn't much help, think his Knights did some good damage the rest died rather quick. If no loss victories became impossible and more emphasis on the battles and trying different things / troops then it wouldn't really matter if the ally was any good or not.

The game has the room to be slightly less repetitive.

Matt
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  #22  
Old 07-11-2010, 01:18 AM
clinek clinek is offline
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The game has the room to be slightly less repetitive
All rpg games that have a continuous series such as kings bounty, elder scrolls, HOMM ect, is like that though. Honestly guys, when you first bought this game, it was a real bitch to even make it through at all let alone no losses. As we played over, and over, and over, and over (and many more times) we began to understand the battle mechanics which led to us knowing how the game works inside and out. If they really want to make the game interesting, we need to battle each other. For gods sake, we kill armies of monsters with 10 times our leadership and more without losing a single unit. when we fight baal, ktahuu, and zigaldis, we not only have to deal with thier insane damage that they can dish out, but we also have to kill sometimes 100or more level 5 units alone without losing a single unit. How long do anyone of you think you could survive against the people on this forum? We would have to come up with completely different strategies on how to kill each other which may or may not work. That is the best way to keep us coming back, killing each other.
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