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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 09-14-2012, 10:53 AM
BGs_Ricky BGs_Ricky is offline
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Hello Luthier !

- Can we expect one day to have a comprehensive manual for the FMB, including scripting ?
- The game has an incredible amount of features and systems modeled, but it's sometimes not easy to discern what is really implemented from what is buggy or not working properly. Could we expect to have one day a clear picture of that ?

Thanks for your time and keep up the work to bring us a enjoyable sim again !
  #22  
Old 09-14-2012, 10:53 AM
JVM JVM is offline
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Hello Luthier!

My questions would be all about the main map itself (many others are pointing out all the other issues, no need to add anything there) but they would need elaboration and this is not the place. So I will be short:

- As a matter of principle would you be OK with one or two "communities" (actually myself and some others) working to correct the many flaws, lacks, incoherences, wrongs, missing elements etc of the MAIN map, under your control, when it is possible (even if still far away, the work itself will take probably more than one year anyway)?

- An idea when this could happen (granted as long as it is not "never" the question is rather rhetorical...I suspect the answer)?
  #23  
Old 09-14-2012, 11:08 AM
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Feathered_IV Feathered_IV is offline
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What specifically is preventing clouds from being depicted in a volume and quality that is competitive with other sims currently on the market?
  #24  
Old 09-14-2012, 11:18 AM
naz naz is offline
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Hi Luthier

Will the sequel have AI comms that work properly and have a level of detail/available commands that is closer to what we had in IL-1946 series. Offline play in even the exceptionally good Desastersoft campaigns is badly stifled by the extremely limited AI comms system we are stuck with in Cliffs.

Cheers

Last edited by naz; 09-14-2012 at 11:24 AM.
  #25  
Old 09-14-2012, 11:24 AM
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Feathered_IV Feathered_IV is offline
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What is your assessment of the quality of current AI speech routines. What if anything do you intend to do to improve them in the future?
  #26  
Old 09-14-2012, 11:27 AM
ATAG_Septic ATAG_Septic is offline
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Hi,

Will it ever be possible to add collisions to trees?

Thanks,

Septic.
  #27  
Old 09-14-2012, 11:29 AM
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Mysticpuma Mysticpuma is offline
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Can we ever expect authentic looking cloud cover and weather environments that actually effect gameplay?
Also the buildings still pop up like they did in the original IL2. Has your new graphics engine fixed this awful looking problem?
Lastly has there been any progress on making the Ai work and fly like we would expect or are we stuck with either barrel rolls or no reaction at all?

Video of weather that actually works, smoke and fire that looks realistic, water effects that are immersive and buildings that don't pop up here:
http://forum.1cpublishing.eu/showthread.php?t=34239

Why not just buy that Graphics engine and plug your other stuff into it?

Waiting to see which questions get answered, I am sure there will be lots.

Cheers, MP
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Old 09-14-2012, 11:33 AM
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JG52Krupi JG52Krupi is offline
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Can we expect bullet hit and flak sounds to be added in the next patch?
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  #29  
Old 09-14-2012, 11:42 AM
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Feathered_IV Feathered_IV is offline
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How do you expect your current business model to deliver a profit while using the traditional il-2, addon every 2-3 years approach, and do you plan to offer DLC content in the future?
  #30  
Old 09-14-2012, 11:44 AM
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Why are weathering layers of skins unable to be packed in such a way that they can be modified or improved by users?
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