#21
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The problem with accepting 'relative performance' is it can change the sim in un-expected ways such that it is no longer a representation of reality For example Take a WWII P-51 and Fw190 and scale up (multiply) the Top Speed, ROC, and Roll Rates of both planes by say 1.5 In doing so you have maintained the 'relative performance' of both planes.. But now the accuracy of the performance of both planes is off by that amount.. For example the tops speed of the P51 goes from around 426mph to around 639mph.. Due to the inaccuracy of the planes 'performance' it can change the style of dog fighting.. In short you have made this WWII 'prop' flight sim act like a KOREAN 'jet' sim.. Where the sim users will more than likely adjust their style of flying accordingly.. Which in turn will more than likely change the tactics from WWII prop style to KOREAN jet style.. All because of something as simple as an inaccurately simulated top speed.. Same is true if the speeds are scale down.. Only in this case, you have made this WWII 'prop' flight sim act like a WWI 'prop' sim.. In short we should not set the bar so low that we accept 'relative performance'.. In that it is just an excuse for not taking the time to do right.. But if that is all that you require.. Than there are plenty of Xbox WWII shoot-em-up flight sims out there for you to choose from.. But for us hard core simmers.. I think we can all agree that we 'require' a bit more 'realism' than that! That is just it.. With regards to flight modeling performance accuracy let alone relative performance.. The only thing we know for sure is that no one has provided proof to say one way or another.. All we have thus far are a few tests of a few things done by a few people that hint at some errors in accuracy of flight modeling.. But nothing that anyone would or could say is conclusive let alone complete.. Heck even 1C has stated the flight models have issues that they are working to resolve.. In summary, the user testing thus far and the fact that 1C admits there are issues should be enough to cause all to take pause before making any statements of FACT on how accurate the flight model is simulating performance let alone relative performance!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#22
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seen that vid before, brilliant.
I seen the question in the community communication thread asking if fm's would change but not seen an answer to say they had been worked on. hope they have |
#23
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The whole premise is completely ludicris regarding a computer game. Who cares how fast or slow a virtual gameshape is going as long as the it acts in relation to the other objects in the game in a reasonable facsimile of what it is trying to simulate. In otherwords, it must behave somewhat like the real thing.
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#24
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That is your opinion and your welcome to it..
But the point your missing is this.. The only thing we know for sure is that no one has provided proof to say one way or another.. All we have thus far are a few tests of a few things done by a few people that hint at some errors in accuracy of flight modeling.. But nothing that anyone would or could say is conclusive let alone complete.. In summary, the user testing thus far and the fact that 1C admits there are issues should be enough to cause all to take pause before making any statements of FACT on how accurate the flight model is simulating performance let alone relative performance! Hope that helps! S!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#25
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It is not my opinion that power producers and thrust producers use completely different formulation to determine performance and have completely different aerodynamic properties. It is just a fact.
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#26
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No, it is your opinion
And again, your welcome to it! I and others just don't agree with it Quote:
Note I said nothing about the 'powers'.. That was your tangent topic to take the focus off what I was talking about.. That being the 'speed' Referring back to my post, note that I was talking about the relative speed, and how scaling it up or down can change the way the game is played Which is why the attitude that accuracy does not mater as long as everything is relative is in error Hope that helps
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#27
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Wow.....
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#28
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i see what you mean ace, but its not relative anyway.
wondered how long it would be before he bumped this thread. |
#29
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S!
Maybe.. maybe not.. All I know for sure is no one has provided any proof to say for sure one way or another.. The few test done by a few people of a few things is just too few to say eitherway! Oh that is easy.. When ever he makes an error in a thread, he simply bummps a bunch of 'other/old' threads, like this one, to take the focus off the error he made in another current thread.. In short muddy the water to take the focus off the error.. SOP for him.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 09-17-2012 at 10:19 PM. |
#30
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OMG, what error? Please point it out so it can be addressed. Otherwise, it has nothing to do with this conversation. My reply is based on the fact you don't have a clue about thrust producer aerodynamics and are not someone who can be shown anything different.
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