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#11
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What are you fishing??
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#12
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I think the truth of this statement depends greatly on which aircraft you're comparing it to, and the precise definition of "dogfighter".
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#13
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I don't think it depends on anything, it's just wrong.
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#14
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The German for "fighter" in WW2 was "Jager", but if you translate that back, it comes out "hunter". For the Germans at the time, hunting was stalking big game with a rifle, not the British style of hunting which involved chasing foxes with hounds. It's a different attitude, and a different style, and the bf 109 fitted the style. |
#15
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#16
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#17
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The fighters can all dogfight on equal terms. How is that not correct relative performance???? ![]() Some people are pushing for a unrealistic rendition of their favorite gameshape that has the speed, climb, and turn ability but with a stability that did not exist in reality. In my book that is an overmodeled fantasy that will alter the correct relative performance found in the game now.
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#18
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Im not pushing for performance on any plane. I want realism same as you. I like flying the 109. I dont want "fantasy" fms on any plane. Just because i disagree with you doesnt mean i want this
If you think they are equal then you are either a really good spit pilot or a poor 109 one, check out threads on main page theres a few. If you take away porked temp effects then they are about equal. At present i only blow up a 109 engine if i want to. I can fly full throttle on auto prop pitch until fuel runs out. Do you play online maybe under a different name? As i wonder how you come to this conclusion |
#19
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It has been shown there is a problem with the temperature effects. Flying the Spitfire IAW the Operating Notes should reward the pilot with the same performance as found with temperature effects disabled. It is a much more realistic combat simulator if the FM numbers are off slightly if they cannot reproduce the stability characteristics. If they can model the stability characteristics of these aircraft then the dogfights will be on equal terms regardless of raw performance numbers. Game players really put an inordinate amount of emphasis on raw performance numbers anyway. The differences in performance have to be surprisingly large for most parameters for it to be even noticeable in the air. It is the ability to put the gunsite on a target and kill it in World War II aerial combat that determined the dogfight ability of the airplane. For example, here we have a much more maneuverable opponent but it is the ability to land the punch that wins the day.
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#20
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Capoeira has poor longitudinal static stability? Taken from the "Never back down" documentary, it must be true.
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