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#1
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Quote:
A: He does not have it on his home PC, due an attempt to steal it via internet B: He cannot play it on his home PC due it's (crappy) hardware. C: He plans to acquire an new PC for SoW Last edited by swiss; 10-27-2010 at 04:36 PM. |
#2
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Thanks to those who replied re: AI infor (Mazex, Pilot Error)... I'd like to hear it from the Big Cheese himself, of course.
I can imagine how making the AI unable to see through clouds would be a very computationally expensive undertaking. Unable to see through their wings/fuselage would be fairly easy as the parameters are fixed. But for the clouds, you'd have to define the 3D parameters of clouds and you'd have to calculate the position of the AI pilot in relation to the cloud to define areas of "visual obstruction" beyond which the AI could not have "knowledge". On top of that, ideally, the RAF AI (but not lufties) would be given some "approximate" but not precise knowledge of Luftwaffe position to take into account the advantage conferred by radar (so as to enable general vectoring but not accurate shooting while in clouds, for example). And all that would be further complicated if you wanted to take cloud opacity (on the fringes of clouds, for instance) into account, rather than just boxes of space where the AI can either "see" or "not see". When you think of the calculations that would be necessary to calculate the relative AI bot views of a flight of 20 aircraft spread out over 2 kms of airspace on a day with puffy white cumulus dotting the sky every kilometer or so! I dunno.... (literally, I don't- I'm not a programmer). Perhaps Oleg will find some magic shortcuts (perhaps the calculations could be reduced by calculating only the view of the AI flight leader and assume that the AI aircraft in that flight all share the same field of view?).... The more I think about it, the more I think I understand why RoF did not include this feature! C_G Last edited by C_G; 10-27-2010 at 04:51 PM. |
#3
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He mentioned on one post he was playing on XP. Isn't the limit for XP 4 gigs of Ram?
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#4
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Fantastic job Oleg.!! In fact..good enough for me so let's get it on the store shelves..
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#5
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+1
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ Flying online as Setback. |
#6
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ah I like to get it of the shelf, and on my pc asap, as is and I wont complain about anything.
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#7
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3rd... hmm not bad
very Nice! and thx Last edited by McHilt; 10-22-2010 at 01:40 PM. |
#8
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COCKPITS!
I will be spending the entire week staring at them! (I will be going Japan in 5 days, 12 hour flight! Give me something to do now! ) |
#9
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I am A-M-A-Z-E-D!
Reflections in glass of rest of cockpit!! That BLOWS away all flight sims! Question: Why round, convex glass? I have 4 WW2 instruments myself, all have flat glass. I suspect no instrument had convex glass? Edit: I mean the result is we can seen most of the cockpit. If they where flat could only see very little. Better to display inside details? (sorry for oversized letters, carried away. And I am a blabbering ideot! I mind could not coherently type anything!) Last edited by Flying Pencil; 10-22-2010 at 02:22 PM. |
#10
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nice mr oleg!, feel free to post on that sound file
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