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#241
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i tend to disagree gun convergence on most aircraft will be auto set at 200metre wich is what it was if u cant read ur brackets and dont know the diffrence between arcade realistic and sim then i hope you do so soon sim mode is what most ppl will be playing online once they master it but for the elite vets of il2 we will roll with sim mode from our first match as it requires true skill and knowledge to shoot down the bad guys and it gets rid of pesky padlock view with the spit sight the ring should be on the outside of the hairs but put it into practice ull get the hang of it
Last edited by AVCG Stone; 08-20-2009 at 02:03 AM. |
#242
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Reconmendations dowlaodable mission set or campaign for ozzies egypt or even make a push for pacific when u guys are ready planes for the ozzies allready in game p-40 spit mkv
blenhiem mkIV a-20 what we would like to see; mozzi beufort beufighter and specialy if u do pacific vengece wirraway boomerang |
#243
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#244
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A glitch I just discovered on the PS3 demo:
When flying in third-person, you can look around with the hat switch on the T-flight Hotas, but when you release it the camera doesn't go back behind the plane, instead the camera goes to cockpit view... |
#245
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Ps3 owner here. Playing the demo, and really loving the sim mode ! Finally a challenging flight game for consoles
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#246
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The engine noise issue has been mentioned here but it is worth mentioning again. I really, really, really hope this gets fixed. Cars on my Colecovision had variable throttle noise for pete's sake! |
#247
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Just tried the PS3 demo, already had the game on pre-order anyways.. but loving it so far.
I know a number of people have already mentioned control configuration already, seemingly for the gamepad.. but I would like to see more options for the Joystick config. I have a Saitek Cyborg Evo, and none of the settings worked for me. At best my throttle level controlled the rudders and twisting the stick (usually for yaw) controlled the throttle. I read that another Saitek user (X52) has the same issue. Also the main trigger switched cockpit view, so essentially the current options are not viable at all for my Saitek joystick, so will have to stick to the gamepad for the time being. Cheers. |
#248
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i think a good feature would be to have co op online campain so you could pass with friends or squadron mates, i think it would be funner than havin some ai wingmen that dont attack right targets or dont listen.......
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#249
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Supporting the Playstation EYE for head tracking would be the best thing to put into the game. For us PS3 users.
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#250
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Hi,
The PS3 Birds of Prey demo is awesome, but there is a major problem with the game. Using R3 for Free Look is uncomfortable and prolonged use wears out the right joystick. A wonky joystick makes a flight simulation unplayable. Too little pressure and the joystick erratically reverts to rudder control making you crash when flying low. An urgent patch is needed to map Free Look to another button. The problem is a game breaker because it frustrates the gamer and renders the Simulation mode unplayable. You need to look around manually quite a lot. Solution: R1 is the most obvious choice because it is little used. It is easy to quickly press and difficult to accidentally press. Making the button a toggle would be even better. It has been suggested to make R3 a toggle but this would not work in practice because in the heat of the battle when you are wrestling with the joysticks, the last thing you want is to lock into Free look accidentally. It's a shame it was not spotted during the testing stage, but it's easy to correct with a quick patch via PSN for the retail version. What a great game this would be if sorted. It would be almost perfect. The gameplay and graphics are excellent. A bit of screen tearing here and there, but you can forgive that when you see the vast photo realistic environment and aircraft. The only other problem is the over dominating aircraft text that hides the aircraft and its targeting guide. What is more important, the aircraft and gameplay, or the aircraft name? At present the text frustrates targeting gameplay and ruins immersion. You cannot make the text smaller, so I would just ditch it and go with a small enemy coloured triangle. or just use the short word 'Target". Suggestion for the future: An optional kill cam would really bring the planes to life and let you see the action in detail at close range. If you do not want to break the action during combat, you could create a cache on the PS3 hard drive and save a 'show reel' of highlights to be shown at the end of the mission. A highlight would be the 3 seconds leading to a kill and 5 seconds of the crash. If you constantly track 10 seconds worth of game physics, then you will have access to the highlight data every time you detect a kill. When this happens, you just spool the relevant data to the 'show reel' cache on the hard drive. Thanks |
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