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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #241  
Old 05-01-2011, 04:39 AM
unreasonable unreasonable is offline
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[QUOTE=Cobra8472;276538]Regarding Haze;

If you notice in every single photo you've posted, there is a fine light blue haze. This is air particles scattering light.

WoP has a better implementation of this than CoD. I'd actually venture and say that CoD viewdistance is too far as it is right now. Usually there is more haze.

[QUOTE]

On the subject of haze: like so many other issues of how the game looks compared to RL, it must be remembered that RL is not what it used to be!

In 1940 England photochemical smog from car exhausts similar to what we see in most urban areas nowdays was non-existent, there being so few cars and petrol rationed. There was airborne pollution, but as this was primarily particulate it created a lower, more localised, visible grey haze more like driving behind a badly maintained diesel engined bus. I recall reading somewhere that the summer skies of WW2 were remarked on for their clarity in SE England, since even coal was heavily rationed for domestic use.

On a similar vein, I remember a TV documentary about cloud formation noting that in the days after the bombing of the twin towers, while CA over the US was shut down, the skies were much clearer and bluer than usual. (Some very compelling photo evidence). This was because most of the very high altitude thin cloud is precipitated by aeroplane vapour trails.

So when us boomers remember the clear blue skies of our youth this is not nostalgia or cataracts!

PS I am not making WoP/CoD comparisons here, since I do not own WoP and feel unqualified to pontificate on it, just sticking to the CoD vs RL issue on which CoD, IMHO, does a reasonable approximation of haze (as opposed to the colours of trees, grass and London buildings where the palette needs a tweak)
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  #242  
Old 05-01-2011, 08:15 AM
BigPickle
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Quote:
Originally Posted by philip.ed View Post
So.......

if we all agree that the WoP filter is, largely, ugly on most levels...

we're all in agreeance?

Because CoD is a lot more realistic, but as far as the SE of England is concerned, more hedgerows and less trees are needed.

oh, and the high-altitude town/city textures need looking into.

But all in good time

oh, and hello Dutch! I hope things are well
I gotta be honest i liked the de-saturated part of the filter from WoP. Didnt like much else though. I think the green hue didnt make much of a difference tbh as it only seemed starkly visible on England map. The remaining maps looked great I thought.

Y'know i remember a long time back phillip you asked about this in development and I'm quite positive that you had a direct comment from Oleg saying they were working on hegrows, maybe it got scrapped for more trees.

unreasonable
Quote:
In 1940 England photochemical smog from car exhausts similar to what we see in most urban areas nowdays was non-existent, there being so few cars and petrol rationed. There was airborne pollution, but as this was primarily particulate it created a lower, more localised, visible grey haze more like driving behind a badly maintained diesel engined bus. I recall reading somewhere that the summer skies of WW2 were remarked on for their clarity in SE England, since even coal was heavily rationed for domestic use.
Very true but there were lots more coal burning situations in homes and factories, so I think down south near the docklands and in the midlands there probably would have been considerable polution from that aspect. It would have been smog and not high level polution though. I think when the Blitz started that would have added to the polution ten fold, but i guess this game would only cover the very start of the Blitz.
Haze ingame i think is just right, the atmosphere itself and the bending of light as it comes through causes the a haze without polution, so i think its ok.

Last edited by BigPickle; 05-01-2011 at 08:27 AM.
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  #243  
Old 05-01-2011, 10:39 AM
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klem klem is offline
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As far as the Terrain itself is concerned I prefer the colouration, and content of the FSX Horizon photo terrain, see attached. The Just Flight photo terrain is not bad but seemed a bit washed out to me in their demo.

Of course photo terrain gives you a much better idea of the population of trees and hedgrows. In CoD its too "Walt Disney", there seem to be too few hedgerows, trees too large and turning trees fully up is not much like the English countryside. England is just not populated with single trees every two hundred yards and especially not so concentrated in the suburbs apart from parks. Most roadside trees are growing among hedgerows. The OPs CoD views show the problem, where the trees are strung out along the roads they are far too regular, no hedgerows and the trees seem a bit overscale, as do the buildings (well perhaps its the way they are drawn, too highly coloured or something). It would perhaps be better to model some whole woods and some hedgerows with trees as single objects and place them along roads and across the terrain.

I don't have WoP but - quality aside - the OPs s/shot shows general layout/field and hedgegrow concentration more like it.

Compare "CoD (aka "the real Deal"?)" with WoP and you'll se the difference in tree scaling, placement and population.
Attached Images
File Type: jpg FSX_Terrain.jpg (644.3 KB, 70 views)
File Type: jpg FSX_Terrain2.jpg (536.7 KB, 65 views)
File Type: jpg FSX_Terrain3.jpg (534.4 KB, 65 views)
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  #244  
Old 05-01-2011, 12:23 PM
RocketDog RocketDog is offline
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Quote:
Originally Posted by klem View Post
In CoD its too "Walt Disney", there seem to be too few hedgerows, trees too large and turning trees fully up is not much like the English countryside. England is just not populated with single trees every two hundred yards and especially not so concentrated in the suburbs apart from parks. Most roadside trees are growing among hedgerows. The OPs CoD views show the problem, where the trees are strung out along the roads they are far too regular, no hedgerows and the trees seem a bit overscale, as do the buildings (well perhaps its the way they are drawn, too highly coloured or something). It would perhaps be better to model some whole woods and some hedgerows with trees as single objects and place them along roads and across the terrain.
Agreed. I suspect the devs have painted themselves into a corner with the way they use trees in CloD. The speedtrees look great close up, and so allows the game engine to be easily adapted to ground-based tank sims or whatever. Unfortunately, the technology doesn't seem to lend itself to making the sort of blocks of dense woodland that we have in the UK. Perhaps so many trees would hammer the frame rate. RoF's trees are nothing like as good close up (in fact, they are quite ugly), but from the air they can make very convincing dark-green forests and blocks of woodland of the sort we actually get in the UK and Northern France. At this stage in the process it's probably too late for them to make major changes to CloD, but it would have been nice if they had done a bit more research into the English countryside before producing the terrain.
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  #245  
Old 05-01-2011, 12:30 PM
ctec1 ctec1 is offline
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And another FSX variant, somewhere near Manston for comparison:

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  #246  
Old 05-01-2011, 12:43 PM
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Quote:
Originally Posted by ctec1 View Post
And another FSX variant, somewhere near Manston for comparison:

Wow, that looks absolutely nothing like where i live, lol.

nothing is right in that, from the houses, fields, field sizes, colours....

by the way, i live 2 miles from the end of manston runway.
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  #247  
Old 05-01-2011, 01:40 PM
ctec1 ctec1 is offline
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In response, Its not photorealistic scenery. Its simply FSX and UTX combined trying recreate the area with the installed textures. I'm not even aware of an addon for that area of the UK.

Not sure exactly where that shot was taken from , I took off from Manston and was flying around for a bit. I'd guess I would be within a 50 mile radius. FSX wasnt made to depict Manston in particular. I just chose the airport and that is what was rendered. I dont think thats a bad job considering





SRY, I tried to adjustthe angle of the image to be more in line with my previous screenshot but it became slightly blurred
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  #248  
Old 05-01-2011, 02:17 PM
Heliocon Heliocon is offline
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[QUOTE=unreasonable;276703][QUOTE=Cobra8472;276538]Regarding Haze;

If you notice in every single photo you've posted, there is a fine light blue haze. This is air particles scattering light.

WoP has a better implementation of this than CoD. I'd actually venture and say that CoD viewdistance is too far as it is right now. Usually there is more haze.

Quote:

On the subject of haze: like so many other issues of how the game looks compared to RL, it must be remembered that RL is not what it used to be!

In 1940 England photochemical smog from car exhausts similar to what we see in most urban areas nowdays was non-existent, there being so few cars and petrol rationed. There was airborne pollution, but as this was primarily particulate it created a lower, more localised, visible grey haze more like driving behind a badly maintained diesel engined bus. I recall reading somewhere that the summer skies of WW2 were remarked on for their clarity in SE England, since even coal was heavily rationed for domestic use.

On a similar vein, I remember a TV documentary about cloud formation noting that in the days after the bombing of the twin towers, while CA over the US was shut down, the skies were much clearer and bluer than usual. (Some very compelling photo evidence). This was because most of the very high altitude thin cloud is precipitated by aeroplane vapour trails.

So when us boomers remember the clear blue skies of our youth this is not nostalgia or cataracts!

PS I am not making WoP/CoD comparisons here, since I do not own WoP and feel unqualified to pontificate on it, just sticking to the CoD vs RL issue on which CoD, IMHO, does a reasonable approximation of haze (as opposed to the colours of trees, grass and London buildings where the palette needs a tweak)
As bigpickle has said below, there would likely be a seasonal haze. I grew up in the countryside in NZ, we had a wood burning fire (this wasnt even that long ago either) and so did everyone else. In winter there was often a heavy haze do to people burning firewood for heat, and you can see it from a plane window. England would of been much worse though because of higher density pop and the cities all would of had fireplaces, where as in the 90s there was better insulation and electrical heating.
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  #249  
Old 05-01-2011, 03:00 PM
Lololopoulos Lololopoulos is offline
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I side with heliocon on this matter.
and i would very much like to hear some official explainations from the devs on whether the ground scenery will be improved any time soon.
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  #250  
Old 05-01-2011, 04:11 PM
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Ailantd Ailantd is offline
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[QUOTE=Heliocon;276900][QUOTE=unreasonable;276703]
Quote:
Originally Posted by Cobra8472 View Post
Regarding Haze;

If you notice in every single photo you've posted, there is a fine light blue haze. This is air particles scattering light.

WoP has a better implementation of this than CoD. I'd actually venture and say that CoD viewdistance is too far as it is right now. Usually there is more haze.



As bigpickle has said below, there would likely be a seasonal haze. I grew up in the countryside in NZ, we had a wood burning fire (this wasnt even that long ago either) and so did everyone else. In winter there was often a heavy haze do to people burning firewood for heat, and you can see it from a plane window. England would of been much worse though because of higher density pop and the cities all would of had fireplaces, where as in the 90s there was better insulation and electrical heating.
CoD now is rendering a sunny summer day. And as sunny summer day it is more than ok and realistic ( atmosphere and terrain colors ). All you WoP followers should wait until CoD implements storm weather and then compare that with WoP. That would be more fair if you want lots of fog and haze.
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