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#241
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[QUOTE=Cobra8472;276538]Regarding Haze;
If you notice in every single photo you've posted, there is a fine light blue haze. This is air particles scattering light. WoP has a better implementation of this than CoD. I'd actually venture and say that CoD viewdistance is too far as it is right now. Usually there is more haze. [QUOTE] On the subject of haze: like so many other issues of how the game looks compared to RL, it must be remembered that RL is not what it used to be! In 1940 England photochemical smog from car exhausts similar to what we see in most urban areas nowdays was non-existent, there being so few cars and petrol rationed. There was airborne pollution, but as this was primarily particulate it created a lower, more localised, visible grey haze more like driving behind a badly maintained diesel engined bus. I recall reading somewhere that the summer skies of WW2 were remarked on for their clarity in SE England, since even coal was heavily rationed for domestic use. On a similar vein, I remember a TV documentary about cloud formation noting that in the days after the bombing of the twin towers, while CA over the US was shut down, the skies were much clearer and bluer than usual. (Some very compelling photo evidence). This was because most of the very high altitude thin cloud is precipitated by aeroplane vapour trails. So when us boomers remember the clear blue skies of our youth this is not nostalgia or cataracts! PS I am not making WoP/CoD comparisons here, since I do not own WoP and feel unqualified to pontificate on it, just sticking to the CoD vs RL issue on which CoD, IMHO, does a reasonable approximation of haze (as opposed to the colours of trees, grass and London buildings where the palette needs a tweak) |
#242
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Y'know i remember a long time back phillip you asked about this in development and I'm quite positive that you had a direct comment from Oleg saying they were working on hegrows, maybe it got scrapped for more trees. unreasonable Quote:
Haze ingame i think is just right, the atmosphere itself and the bending of light as it comes through causes the a haze without polution, so i think its ok. Last edited by BigPickle; 05-01-2011 at 08:27 AM. |
#243
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As far as the Terrain itself is concerned I prefer the colouration, and content of the FSX Horizon photo terrain, see attached. The Just Flight photo terrain is not bad but seemed a bit washed out to me in their demo.
Of course photo terrain gives you a much better idea of the population of trees and hedgrows. In CoD its too "Walt Disney", there seem to be too few hedgerows, trees too large and turning trees fully up is not much like the English countryside. England is just not populated with single trees every two hundred yards and especially not so concentrated in the suburbs apart from parks. Most roadside trees are growing among hedgerows. The OPs CoD views show the problem, where the trees are strung out along the roads they are far too regular, no hedgerows and the trees seem a bit overscale, as do the buildings (well perhaps its the way they are drawn, too highly coloured or something). It would perhaps be better to model some whole woods and some hedgerows with trees as single objects and place them along roads and across the terrain. I don't have WoP but - quality aside - the OPs s/shot shows general layout/field and hedgegrow concentration more like it. Compare "CoD (aka "the real Deal"?)" with WoP and you'll se the difference in tree scaling, placement and population.
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#244
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#245
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And another FSX variant, somewhere near Manston for comparison:
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#246
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Wow, that looks absolutely nothing like where i live, lol.
nothing is right in that, from the houses, fields, field sizes, colours.... by the way, i live 2 miles from the end of manston runway. |
#247
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In response, Its not photorealistic scenery. Its simply FSX and UTX combined trying recreate the area with the installed textures. I'm not even aware of an addon for that area of the UK.
Not sure exactly where that shot was taken from , I took off from Manston and was flying around for a bit. I'd guess I would be within a 50 mile radius. FSX wasnt made to depict Manston in particular. I just chose the airport and that is what was rendered. I dont think thats a bad job considering ![]() ![]() SRY, I tried to adjustthe angle of the image to be more in line with my previous screenshot but it became slightly blurred |
#248
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[QUOTE=unreasonable;276703][QUOTE=Cobra8472;276538]Regarding Haze;
If you notice in every single photo you've posted, there is a fine light blue haze. This is air particles scattering light. WoP has a better implementation of this than CoD. I'd actually venture and say that CoD viewdistance is too far as it is right now. Usually there is more haze. Quote:
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#249
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I side with heliocon on this matter.
and i would very much like to hear some official explainations from the devs on whether the ground scenery will be improved any time soon. |
#250
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[QUOTE=Heliocon;276900][QUOTE=unreasonable;276703]
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