Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Controls threads

Controls threads Everything about controls in CoD

Reply
 
Thread Tools Display Modes
  #241  
Old 04-22-2011, 07:27 PM
GOA_Potenz GOA_Potenz is offline
Approved Member
 
Join Date: Feb 2010
Posts: 210
Default

trackir or free track!!!
Reply With Quote
  #242  
Old 04-22-2011, 07:38 PM
Lixma Lixma is offline
Approved Member
 
Join Date: May 2010
Posts: 201
Default

Personally i'd go with Track-IR if you can afford it.

Reply With Quote
  #243  
Old 04-22-2011, 07:45 PM
Pist-N-Broke Pist-N-Broke is offline
Registered Member
 
Join Date: Apr 2011
Posts: 14
Default

Quote:
Originally Posted by JG52Krupi View Post
FFS stop comparing the revi to the apache, that monocle projects the image directly into the pilots eye the revi does not do this.
Ah, explain how the monocle 'projects' the image into the eye?

You do realise that the 'projection' has to make it through the pilots eye lens, iris, and then be focused on to the retina at the back of the eye?

And can you please explain how the pilots eye can then focus to inifity at the outside world, and targets, and at the same time focus on the monocle projected HUD?

The answer is neither image is 'projected'. Revi, apache HUD, or the outside world have to have equal focal points at the same time, or at least one is going to be seriously out of focus. You can't 'project' images in to the eye. The eye has to focus the light on to the retina.
Reply With Quote
  #244  
Old 04-22-2011, 08:16 PM
Hatch Hatch is offline
Approved Member
 
Join Date: May 2010
Posts: 87
Default

Well Canon did have autofocus that focussed on the point you were looking at. So the tech already exists and is quite old as these things go.

Perhaps the next stage in tracking device's.
Sorry for not really elaborating in my posts but I always assume everyone's a genius
Reply With Quote
  #245  
Old 04-22-2011, 10:00 PM
KOM.Nausicaa KOM.Nausicaa is offline
Approved Member
 
Join Date: Oct 2007
Posts: 290
Default

Quote:
Originally Posted by Lixma View Post
Thanks I know how a reflex sight works.

The whole mistake you are doing since I do not know how many posts, is to assume the reflex sight is set up to project into the right eye by default. It's an assumption, and it's wrong, because the pilots head is not in the position to make that work by default - for many reasons. It only works if you lean slightly right and forward. Note, not much forward - most here have no idea how small the Bf109 cockpit is, and how close you are to the instrument panel. The sim gives a wrong impression of that.

What the sim shows in the normal view (half cut of circle) is indeed what you see if your head is in the "default" position, and the leaning right and forward (shift F1) is pretty much spot on. What is NOT correct is the subjective impression of distance to the panel in the sim.
Reply With Quote
  #246  
Old 04-22-2011, 10:33 PM
Lixma Lixma is offline
Approved Member
 
Join Date: May 2010
Posts: 201
Default

I'm too tired to repeat myself tonight so i'll limit myself to this....

Quote:
Originally Posted by KOM.Nausicaa
What the sim shows in the normal view (half cut of circle) is indeed what you see if your head is in the "default" position
No it doesn't.

CoD's default view is what a Cyclops would see; a being with one eye looking straight down the centre-line of the aircraft. To my knowledge no Cyclops ever flew for the Luftwaffe....although I confess I have no hard data on the issue.
Reply With Quote
  #247  
Old 04-22-2011, 11:00 PM
41Sqn_Stormcrow
Guest
 
Posts: n/a
Default

Poor Lixma. Hopes getting high that finally people understood and then somebody jumps in that obviously hasn't read all posts or did understand them.

Lixma's right. Period.
Reply With Quote
  #248  
Old 04-22-2011, 11:32 PM
KOM.Nausicaa KOM.Nausicaa is offline
Approved Member
 
Join Date: Oct 2007
Posts: 290
Default

No he is not. He is dead wrong. The sim default view is what you see, it is correct -- except for being much closer to the panel IRL. A small movement is enough to put your body/head into position. But you do NOT see the full circle as he pretends. I have experienced it myself in a cockpit replica 1:1 with working REVI once. (109 artisanal replica) There was a youtube video about that thing, but it's a long time ago. Can't find it.


And yes I am German. Btw, If someone is interested he can experience it at the technical museum in Berlin, but with a FW 190 cockpit. Same principle and REVI position though.
Reply With Quote
  #249  
Old 04-22-2011, 11:44 PM
41Sqn_Stormcrow
Guest
 
Posts: n/a
Default

Lixma ist spot on. Obviously you did not bother to read the thread. I say it in German to get myself understood.

Lixma hat absolut recht. Was wir heute im Spiel sehen, berücksichtigt nicht stereoskopisches Sehen mit zwei Augen. Das Spiel tut so, als hätte der Pilot nur ein Auge. Natürlich, wenn man das Cockpit einfach nur mal so sieht, denkt man, das, was Lixma sagt, kann gar nicht stimmen, und genau das habe ich auch anfangs gedacht. Dann habe ich aber mal genau nachgelesen und versucht zu verstehen, was Lixma uns zu erklären versucht. Und dann verstanden. Man kommt zu dem falschen Schluss, dass Lixma Unrecht hätte, weil man selber keine Erfahrung hat mit derartigen Vorrichtungen und dadurch falsche Schlüsse zieht. Es gibt auch viele Leute, die, wenn sie einen Science Fiction Film sehen, denken, es sei ganz normal, dass das vorbeifliegende Raumschiff Motorengeräusche von sich gibt.
Eine Kamera und damit jedes Video gibt den wirklichen Sachverhalt absolut falsch wieder, weil eine Kamera nicht über stereoskopische Sicht verfügt, da sie nur ein Auge hat.

Mach mal einen Versuch:
Nimm mal Deine Hand und halte sie 10 bis 30 cm vor eines Deiner beiden Augen, aber lasse Dein anderes Auge ebenfalls offen. Dann schaue auf etwas dahinter (z.B. den Bildschirm), aber so, dass das eine Auge mit der Hand im Blickfeld die Hand immer noch sieht. Was Du sehen wirst, ist eine halbdurchsichtige Hand, die sich dem Hintergrund überlagert. Das Hirn verbindet nämlich das, was beide Augen sehen, zu einem einzigen Bild. Das heißt, das Gehirn überlagert das Bild, dass das Auge mit der Hand sieht, mit dem Bild, dass das andere Auge sieht. Genauso funktioniert das mit dem Revi. Wenn jetzt das eine Auge den Zielkreis sieht und man hält das andere Auge offen, wird das Gehirn beide Bilder verbinden und der Pilot sieht einen Zielkreis, aber nicht auf dem Revi, sondern halt sonst wo.

Last edited by 41Sqn_Stormcrow; 04-22-2011 at 11:47 PM.
Reply With Quote
  #250  
Old 04-23-2011, 12:06 AM
KOM.Nausicaa KOM.Nausicaa is offline
Approved Member
 
Join Date: Oct 2007
Posts: 290
Default

Seufz.....Was du nicht verstehen willst, ist das dein Kopf im cockpit NICHT in der Position ist die nötig ist um den von dir beschrieben Effekt zu erhalten. Das habe ich selber erfahren. Man muss sich nach VORNE UND RECHTS lehnen. Wenn auch nur sehr wenig, da der Kopf sehr nahe am Revi ist, besonders wenn man gross ist. (ich bin 1,85)

Du musst mir bitte nicht das Reflexvisier oder Optik erklären, danke, ich habe meine Physik klassen besucht.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:51 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.