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Couple of questions if I may Oleg....
Will the waves move in the direction of the prevailing wind and will house smoke react to the wind too? I love the densely populated towns you've shown us but I can't understand how it is possible with today's technology to model London in such a way. There are literally hundreds of thousands of homes spread over a huge area.... "Greater London stretched for a twenty-mile radius from Charing Cross". Will you be making London smaller or less populated as you move away from the centre? Perhaps the suburbs will be a texture only??? Would be nice to know what we can expect. Thanks |
#232
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Last edited by swiss; 10-16-2010 at 09:37 AM. |
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Last edited by swiss; 10-16-2010 at 09:36 AM. |
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Do you remember the game "Driver"? They had a (quite small one) London map too. And they also wanted to get it right. They spent 1year and $1.000.000(or was it £?) just to get pictures for the textures of the houses along the road. I jjust mention this so people understand the dimension of such a task. Quote:
Ever thought about that your vision of cinematic is not coherent with his? Strike commander for instance was also cinematic. ![]() Last edited by swiss; 10-16-2010 at 09:37 AM. Reason: posts merged |
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[QUOTE=Tree_UK;190135]the game would be cinematic.QUOTE]
In that case Oleg is both right and ready I still have to see one film that has all the colouring just right. Further more when I’m flying my glider over Europe the sight (distance) is less than what I see in de screenshots. But what I see I like a lot I'm somewhat of an illustrator and these pics while being rendered look fantastic it would be hard to get as good an result with an artist rendering. So, Oleg, my hat of to you. Niels Just so that people have an idea what my reference is you can have a look at some of my work http://www.dbag.nl/pagina13.php |
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#238
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>>Do you remember the game "Driver"?
>>They had a (quite small one) London map too. >>And they also wanted to get it right. >>They spent 1year and $1.000.000(or was it £?) just to get pictures for the >>textures of the houses along the road. >>I jjust mention this so people understand the dimension of such a task. I don't remember that one Swiss, I'll have to look it up. I agree it is a huge undertaking, even if the technology is capable of rendering such a large number of buildings. I hope the city boundaries aren't shrunk since I like historical accuracy. I think I'd rather live with texture suburbs than an inaccurate map. |
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[QUOTE=NLS61;190154]
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#240
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The size of London is the same as it was in 1940 |
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