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IL-2 Sturmovik The famous combat flight simulator.

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  #221  
Old 10-16-2010, 08:33 AM
Tree_UK
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I understood what Oleg said perfectly well, he said we would have terrain far better than WOP/BOP and that the game would be cinematic. I believe him and i am certain that eventually we will start to see this. At the moment the terrain clearly still needs work and colour adjustment, Like Furby I live in England and spend every weekend mountain biking in the English country side, Olegs terrain is currently the wrong colours, see Furbs pics for the right colours. Other than that the update is excellent and thank you Oleg. Is it possible that we could have just one screenie in DX 11 in the near future.
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  #222  
Old 10-16-2010, 08:40 AM
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I don't think that any adjustment would bring about a positive comment from you
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  #223  
Old 10-16-2010, 08:51 AM
Hatch Hatch is offline
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wow guys, you really need to get you're monitors calibrated.
Nealy all of furbs photographs need some adjustments.
some even have a purple magenta cast LOL.

Certaily teh Isle of Wight one is all wrong

Reread oleg's comments about colours and perception.
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  #224  
Old 10-16-2010, 08:51 AM
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I only have the one problem with this shot.....



.....and that is that sadly the Hurricane is partially cropped, or otherwise it would have made an excellent wall-paper

By the way did any of those that are criticising take into account the distance haze effect at altitude that can turn what is brilliant contrast at low level into pastel blandness when higher up, I have seen it many a time when flying locally down-under and also when I’ve been over mainland Europe and the and the UK?

Just my thoughts!
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  #225  
Old 10-16-2010, 08:51 AM
ChrisDNT ChrisDNT is offline
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"It beggars belief. There are genuinely some people here that seem to be expecting real life with the imagery."

Choosing the right color palette for the described area is not a matter of computer power, but a designer's choice.

"I'm more interested in the FM and DM being accurate than whether or not the farmer has barley or potatoes in his fields."

Good question, I've never heard anything until now about the energy model : has it be improved from Il-2, or said in another way will the energy fighters be able to be used in the sim as they were in real life against turn-and-burn fighters ?
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  #226  
Old 10-16-2010, 09:00 AM
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Quote:
Originally Posted by ChrisDNT View Post
...........
Good question, I've never heard anything until now about the energy model : has it be improved from Il-2, or said in another way will the energy fighters be able to be used in the sim as they were in real life against turn-and-burn fighters ?
Oh, you have the experience to tell the difference?
Or do you only have expectations fueled by reading and other, questionable sources?
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  #227  
Old 10-16-2010, 09:05 AM
Sutts Sutts is offline
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Look at all those little roads and lanes that have been modelled. Wouldn't it be great to take that little MG (we saw in a previous update) for a spin to the coast? Especially now we have all the undulations, woods, densely populated towns, breaking waves etc. Just exploring like this would be fantastic. Hope we have the use of a vehicle in one of the early releases.....
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  #228  
Old 10-16-2010, 09:06 AM
ChrisDNT ChrisDNT is offline
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+++++++++++++++++++++++
wow guys, you really need to get you're monitors calibrated.
Nealy all of furbs photographs need some adjustments.
some even have a purple magenta cast LOL.

Certaily teh Isle of Wight one is all wrong

Reread oleg's comments about colours and perception.
+++++++++++++++++++++++

It's right, some of theses pictures have too vivid colors (but from the right shades of green), but on the other hand, the colors of the screenshots have become, this week, from too much vivid to too much pastel, and still with a wrong palette for the described area.

Btw, any medium capturing photons, either human eyes or a camera sensor, gives by definition its own rendering of reality (just compare for instance the differences between the Canon rendering and the Nikon rendering, or even more impressive the differences between the Bayer technology and the Foveon technology). At the times of the film technology, the rendering between Kodachrome 25 and Kodachrome 64 were different too, so were different the renderings between Velvia, Sensia and Provia.

That's to say that absolute veracity of a rendering is by definition a non-sense question (any medium is an aspect of the reality, not the reality), but what can be nevertheless attained is a common accurate probability of what is rendered. As an example, among photographers, it was commonly accepted that Provia gave a more realistic rendering of the reality than Velvia. But was Provia rendering the reality in an absolute exact way ? of course not.
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  #229  
Old 10-16-2010, 09:10 AM
kendo65 kendo65 is offline
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The colours certainly are changing and developing from week to week. I think with the complexity of the lighting model it is a difficult task to get things nailed down perfectly.

I'll preface what I'm about to say by observing that I'm really pleased with this week's update and the obvious progression that is apparent. I'm also confident that things will keep improving.

At the moment, I'd agree things are a little too pastel-shaded (though good point Spudkopf about the haze). Not so long ago it was looking over-saturated. With reference to the various photos posted (even bearing Oleg's caveats in mind), and from personal experience of the British countryside there is a certain 'vibrancy' to the greens in summer time that is hard to reproduce - it's all too easy to move into results that are too bright and over-saturated.

I'm looking forward to Oleg presenting us with the final version - judging by this post he seems confident:

Quote:
Originally Posted by Oleg Maddox View Post
textures the same. Simply more powerfull PC
And yes... still not final
You should wait for final looking ground
I don't have a problem personally with the lavender-shaded fields - I understand the effect they are going for.

Also noticed that the trees seem to be integrated into the rest of the terrain much better now - we're getting there!

Last edited by kendo65; 10-16-2010 at 09:27 AM.
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  #230  
Old 10-16-2010, 09:19 AM
Hatch Hatch is offline
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Of course but the brain behind it does all the interpretation.
And has to understand what it's seeing.

How many people just rely on postprocessing to get the right colour balance and only get the diff between a bayer sensor and a foveon when held side by side?

In most of the screenshots the woodland is rather sparse.
And the gamma a bit low (for my taste anyhow)
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