Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #221  
Old 10-08-2012, 04:38 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by JG26_EZ View Post
The biggest irritant, is the fact that alot of us wanted a "BOB" map and aircraft in IL2:FB. We were told that we'd never see it because of the new version of IL2, and the fact that it would be centered around BOB. So this was fine, and we waited...

Now, over 10 years later, we hear that Clod will have no more BOB content added, and that we're back off to Russia.

That, and the "ghost" trees, suck big time.
You did get a BOB map in IL-2, built by the community. It is unfortunate that the COD was released unfinished and the development eventually had to move on to stay in business, but that certainly doesn't mean there will be no further content for the channel map.

The standalone COD is probably dead, but the channel map, content, features, and aircraft will improve continually over the life of the series. The devs and possibly third parties will be building aircraft for the Sequels that can be used historically on the Channel Map. The community will use the map SDK, supposedly being released with the Sequel to improve the channel map. The community will use the improved AI, AI Commands, FMB introduced in the Sequel to make much better missions and Campaigns for the Channel Map.

Not to mention computer improvements and sim optimizations that will allow far more aircraft in the air with decent frame rates. That said my current system allows enough aircraft in the air to simulate most possible BOB missions. The current missions and campaigns built by the developer had to be dumbed down for use on average computers, not to mention the poor state of the game engine when these missions were built a few years ago.

The ghost trees do suck big time, hopefully the devs will eventually be able to further mod the Speedtrees to accept a damage model with decent frame rates on their huge map. Or get rid of Speedtrees all together.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #222  
Old 10-08-2012, 04:40 PM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

Hehehe before it use to be ghost planes. Now its ghost trees. Hehe
Reply With Quote
  #223  
Old 10-08-2012, 05:28 PM
NLS61 NLS61 is offline
Approved Member
 
Join Date: Nov 2009
Location: Netherlands
Posts: 218
Default

well about the trees it would be possible to put poles scatterd best at random at an interval that does not affect frame rates to much so to discourage flying through them.
the effect being somwhat of a minefield and not historical correct but neverthe less hiding in the trees would become highly dangerous.
for now maybe a solution.
Reply With Quote
  #224  
Old 10-08-2012, 05:33 PM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

Wait a second...I think if you look off shore from Dunkirk about 25 miles I found the SS minnow floating around.
Reply With Quote
  #225  
Old 10-08-2012, 06:06 PM
NLS61 NLS61 is offline
Approved Member
 
Join Date: Nov 2009
Location: Netherlands
Posts: 218
Default

Quote:
Originally Posted by ATAG_Doc View Post
Wait a second...I think if you look off shore from Dunkirk about 25 miles I found the SS minnow floating around.
The S. S. Minnow is a fictional charter boat
what I dont get, but Im Dutch so should be forgiven, how it relates to the post(s) above.
Reply With Quote
  #226  
Old 10-08-2012, 06:16 PM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

Its in the game. I've seen it. Trust me. Its there.
Reply With Quote
  #227  
Old 10-08-2012, 06:25 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by ATAG_Doc View Post
Its in the game. I've seen it. Trust me. Its there.

I'm always looking for something out of the ordinary to show up. Do you remember the discussion with luthier about having a few surprises. I would not be surprised if they are tied to hours flown, or something like that.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #228  
Old 10-09-2012, 07:05 PM
planespotter planespotter is offline
Approved Member
 
Join Date: Sep 2007
Posts: 446
Default

Quote:
Originally Posted by ATAG_Doc View Post
Its in the game. I've seen it. Trust me. Its there.
You evil man now there is someone searching the sea off dunkirk for the ss minnow...
Reply With Quote
  #229  
Old 10-09-2012, 07:54 PM
Catseye's Avatar
Catseye Catseye is offline
Approved Member
 
Join Date: Aug 2010
Posts: 242
Default

Quote:
Originally Posted by ATAG_Doc View Post
Its in the game. I've seen it. Trust me. Its there.
I hope Mary-Ann and Ginger are still onboard.
Reply With Quote
  #230  
Old 10-09-2012, 08:07 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by ATAG_Doc View Post
Wait a second...I think if you look off shore from Dunkirk about 25 miles I found the SS minnow floating around.
I would not be too suprised!!

In that this would not be the first flight sim to simulate the SS minnow!

microprose pacific air war 1942 (PAW) had an 'extra' island out in the pacific map.. And if you flew close to it.. You would start reciving radio message (text) from the 'folks' living on that island! Get closer and you could see the ship and people sitting on the beach

It was a great sim.. One of if not the first PC game to impliment a true 6DOF flight model.. Though it was fixxed point math and not floating point.. It was still far better than the other sims at that time (AOTP, AOE, RB, CYAR, SWOTL, etc).. It was also the sim that lead the way to microprose european air war (EAW)
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:56 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.