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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #221  
Old 12-11-2011, 08:26 PM
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How did you play a CO-OP with no CO-OP UI?
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  #222  
Old 12-11-2011, 08:42 PM
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Some people seem to think they can play COOP's but they are just a little confused, and probably think that they are somehow helping the Dev's by saying that they can play them. They of course cannot play a COOP.
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  #223  
Old 12-11-2011, 08:44 PM
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Originally Posted by furbs View Post
450 people playing IL2 right now.
450 people playing IL-2 servers in the whole world is a tiny amount of people...

I think that is how you put it when talking about CoD, right?

To which I pointed out once again that flight simming is a nitch market of the gaming market

When you consider the thousands upon thousands playing games like WOW
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  #224  
Old 12-11-2011, 08:56 PM
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True ACE and CLOD has 10x less.
As you can tell im still really pissed off that CLOD has turned out this way, im so disappointed because i was looking forward to it more than any other sim than i can think of.
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  #225  
Old 12-11-2011, 09:33 PM
JG53_Valantine JG53_Valantine is offline
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As a Co-Op squad who have pretty much officially switched to CloD I can say quite fairly that what we are doing is not a true co-op, it is as close as we can get using a dogfght server and fixed "in house" rules however there are so many limitations right now that we cannot operate anywhere near the way we used to which is slowly killing people's enjoyment of the sim.
Bring back proper Co-Ops and fix stability: two of the bigget things they can do to make this sim much more accesible for the online community in my eyes - they say they have the new graphics engine where this launcher crash doesnt occur almost done? well they had no qualms about releasing an alpha copy for us to buy so why not rush this new graphics engine out as a beat patch too!

As for this "sequel" - it is kind of what I expected, and I've no real problem, bar a few grumbles, about it providing it merges with CloD and brings a load more to the table, if it is in a similar state to CloD or if it is a stand alone then I really can't see justification in getting it as support has been pretty poor considering the history of the IL2 series.
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  #226  
Old 12-11-2011, 10:14 PM
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True ACE and CLOD has 10x less.
Not only CoD, but most others online sims come in 10x less..

But it is not totally fair to compare a recently released sim to IL-2.

Because IL-2 has been around for 10+ years and has build up a very large base over that time. So I am not surprised that CoD, RoF, DCS, etc all fall short of the IL-2 numbers

Especially when you factor in the hardware equipment! Just about any kid-o in a 3rd world country with a 5 year old PC can play IL-2 on and offline

But it takes a very high end system to play CoD, RoF, DCS, etc. That reason alone is why most of the people I have talked to have not made the jump to CoD, or any other current sim.

But time will solve this problem! Just as long as 1C does not upgrade their graphics engine every year like they currently are

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Originally Posted by furbs View Post
As you can tell im still really pissed off that CLOD has turned out this way, im so disappointed because i was looking forward to it more than any other sim than i can think of.
Me too bud!

Don't get me wrong, there are plenty of things to be upset about wrt CoD! My only point is if we step back and look at it from a un-biased perspective we will realize it is not as bad as most of the gloom'n'doom whiners would have you belive!

Knowing what a nitch market flight sims are, it only takes a few gloom'n'doom whiners to float a myth that scares off prospective buyers.. And that does not do us or 1C any good!

That is to say, if you only have one GOLDEN GOOSE laying WWII flight sim games eggs.. Are you going to wring it's neck because it only layed 96 out of the 100 eggs you were expecting?
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 12-11-2011 at 10:16 PM.
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  #227  
Old 12-11-2011, 10:35 PM
5./JG27.Farber 5./JG27.Farber is offline
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I think the game is great and has allot of potential. I can no longer play IL1946 after this. For me as a 100% online player the CTD's are the biggest killer...

I can handle every other thing in this game but the CTD issue is killing it. How can we host events and fly against other units when we can't stay in the game longer than about 40 mins?!

This game has so much potential.
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  #228  
Old 12-11-2011, 10:37 PM
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Originally Posted by 5./JG27.Farber View Post
I think the game is great and has allot of potential. I can no longer play IL1946 after this. For me as a 100% online player the CTD's are the biggest killer...

I can handle every other thing in this game but the CTD issue is killing it. How can we host events and fly against other units when we can't stay in the game longer than about 40 mins?!

This game has so much potential.
Agreed, it would be sad to see so much work go to waste due to a lack of polish...
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  #229  
Old 12-11-2011, 11:02 PM
HR_Naglfar HR_Naglfar is offline
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Originally Posted by Tree_UK View Post
Some people seem to think they can play COOP's but they are just a little confused, and probably think that they are somehow helping the Dev's by saying that they can play them. They of course cannot play a COOP.
So, a bunch of Blenheims have to cross the channel to bomb some german airbases.

Everybody picks a plane, read the briefing, and when everybody is ready the mission starts.

How's that called? A dogfight?


Quote:
Originally Posted by JG53_Valantine View Post
As a Co-Op squad who have pretty much officially switched to CloD I can say quite fairly that what we are doing is not a true co-op, it is as close as we can get using a dogfght server and fixed "in house" rules however there are so many limitations right now that we cannot operate anywhere near the way we used to which is slowly killing people's enjoyment of the sim.
What are these limitations exactly?


I agree that the big problem right now is the RAM issue. But coops? C'mon...

Just design a cooperative mission instead of a dogfight map, and fly it like a cooperative mission.
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  #230  
Old 12-12-2011, 04:33 AM
hiro hiro is offline
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BlackSix / Dev crew, thanks for the update:


I appreciate it. I'm just one guy appreciating it, but thanks.






some false things going around



Quote:
This games been in development in X years
X = 7, 10


Wrong. Under OLEG it would be true, but with the neu crew, the games been in development in a shorter amount of time. Oleg isn't a dev on this game so in reality it's development time is alot shorter.

I am going under the assumption of the typical programmer. Their Code is their baby, and they don't like to abandon their children.

So under Oleg there was a working game, but since he jetted in the jet, he took the Code with him.


Luthier and Co, realizing that most of the Code was missing, came up with the best they could in the short amount of time they had.

Hence Il-2 STurmovik CLiffs of Dover that we have. ANd its a good effort cuz the game does work in some respects. Lesser coders would have told the software house, its a no go at all.






Quote:
The devs don't give a sh1z
False. If they didn't they'd cancelled the game long time ago, and refunded people's money and said the new Il-2 is postponed



Or they would have just stop selling the game apologized, and disassociated with the franchise and maybe in a future (change company assets + rename company, come out with a working WW 2 sim ) come out with a sim that looks like IL-2.



But no. The devs are sticking to it and fixing it. If you read carefully, they are putting stuff into a new sequel but they don't explicitly say CLod, COD, or BOB is said and done.

and they're keeping us updated even though they know the messenger's going to get shot, burnt, and ripped a new one for doing something useful.




Quote:
whuut thyr rr puttin all in nu sekwal?

wait let google work . . .


IL-2 Sturmovik 2001 Windows Ubisoft

IL-2 Sturmovik: Forgotten Battles 2003 Windows Ubisoft

IL-2 Sturmovik: Forgotten Battles: Ace Expansion Pack 2004 Windows Ubisoft

IL-2 Forgotten Battles: Gold Pack 2004 Windows Ubisoft
Pacific Fighters 2004 Windows Ubisoft

IL-2 Sturmovik Series: Complete Edition 2006 Windows Ubisoft

PE-2 2006 Windows Ubisoft

IL-2 Sturmovik: 1946 (includes Sturmoviks over Manchuria and 46) 2007 Windows Ubisoft

1946: 4.09 patch 2010 - 4.11 (future) Team Diadalos patch

2001, 2002, 2003, yes you can count! Yes Chilr3n that is 3 years! And 2010 minus 2001 is 9 years!



google is your friend!






Quote:
I've been cheated! They said the game would have X feature and it doesn't
Was this a under Oleg or new style Luthier promise?

And nothing is set in stone, especially anything coming from the gaming industry, and especially from a game thats still in development



They had a Lord of the Rings game came out, first trailer had human, elf, dwarf, can play any class. The release? human is locked into ranger class, elf is magic, and dwarf is warrior. Lots of ticked off fans?

Yes. Does the dev care?
No because they told the fans what they were doing. The release was to have locked classes. many complained but said they'd buy anyways.

And they still got mad, even though they knew months in advance about it, saying the dev pulled a fast one.



The second part . . . If you drive, you understand about a concept of a two way street.

If you're driving on your side, and its the right side you're supposed to be on (in your country of driving origin) and someone comes across the other side, clips the double dotted line, and cause a nice accident, nice because you both made it with just scratches

*use rectum in sentence:

I'm so mad that car came across the street and hit mine and rectum both.

So you're going to get mad at the street cuz its two way? No. Its ok to get mad at the other driver for lack of driving skill or the design not including an island or wall in the middle.




A seller has a responsibility to sell a working, quality product at a certain price. They have the choice of selling to a customer or not


A buyer has the responsibility of making sure the product they get is working, quality and the price they can pay. They have the choice of purchasing or not. They also the the responsibility to inform themselves of the what purchase entails.


Naturally Not all buyers and sellers live up to their reponsibility.

But people are crying they were cheated and the product doesn't work.


Well it does work, you have to read the fine print and have the following qualities . . . (a uber beast plus system, plus know alot about troubleshooting software / hardware + the patience of a saint)


1C or devs never cheated on anything. This was totally on the buyer, to be informed and make a decision to purchase.




1st time adopters: But I and alot of forumites thank you for letting us know about the release.





Quote:
original Il-2 release wasn't this buggy
yes captain obvious. if you remember oleg and his dev team developed the game.


this new iteration of sturmovik was aborted when oleg jetted in the jet, and luthier took over. It is a testamount of Luthier and new dev crew's skills the game actually works as good as it does.

Most software dev houses would have quit while they were ahead and released something under different name, and diff company years from now.


also to salt the wound of obviousness, is the devs are working to make ClOd work. suka







Quote:
This game is under development
IL-2 1946 is under "development." Next







Quote:
I'm so angry I can beat a dead horse *beats dead horse with a B-36 wing / fusalage
Its understandable, this was to be the greatness that is worthy of 1946, and uber sim to end all sims, plus also now with a uber ww2 sim you can silence all the LOlz from the ROF crews who have a shiny new toy while ww2 ninjas get dated 1946.

sometimes pride does get stung. but if you can hang tough, you too can have Zed's motorcycle at the end*.


just don't spread false notions and waambulance threads

*cult movie




Quote:
Why can't they tell me release dates

Wanna know how to make God laugh. Tell Him your plans!


Granted the devs aren't as good as God is. since God is good all the time, and people are burdened with sin. So if followers of God can be patient with God's timeline, why can't Il-3* fans be patient with the devs?

well the devs aren't gods but dang they sure should get props (proper recognition) for working on this game.

Patience is truely a virtue.


Software coding sometimes has weird things. Mechanics complain about gremlins, dude, software has the king and queens of gremlins. Ask any coder. Sometime the code does weird stuff. that takes time.



also google il-2 sturmovik and look at the original games release timeline, patience daniel-san

*good you noticed I put Il-3








Quote:
This game should run on Xp/ lesser /weaksauce / current systems
I totally agree with you.


But hardware changes like a chameleon or octopus changes colors . . . and also this 64 bit thing throws things for a loop. Oh and maybe not one but two operating systems (win 7 and dreaded *shivers* vista) in history of development of this game (including oleg and new crew time)

I remember a good rule of software dev is to code so its compatible with current and new stuff. A maverick method was to code for software coming out next year (or in 3 years as the crazy prof in college said with that wild gaze in his eyes) .

But I don't know what the devs did, but from my own experience with the game, if you have a uber beast plus of a system, it will run.



buy a new PC. straight up. That is the answer the latest games have given to every gamer experiencing frame by frame action on the new hotness game they are into.

I don't agree with it, but thats the way it is. We just have to roll with it. Is there a way to change it so it isn't so. Yes. But are you willing to give up everything to make that your quest? When it might just be easier to just go with it?


Its just accepting things are the way they are. , like some people throw away expensive cars and yachts the way a middle class yuppie throws away half ful starbux coffee . . .
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