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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 12-11-2011, 08:42 PM
Tree_UK
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Some people seem to think they can play COOP's but they are just a little confused, and probably think that they are somehow helping the Dev's by saying that they can play them. They of course cannot play a COOP.
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  #2  
Old 12-11-2011, 11:02 PM
HR_Naglfar HR_Naglfar is offline
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Quote:
Originally Posted by Tree_UK View Post
Some people seem to think they can play COOP's but they are just a little confused, and probably think that they are somehow helping the Dev's by saying that they can play them. They of course cannot play a COOP.
So, a bunch of Blenheims have to cross the channel to bomb some german airbases.

Everybody picks a plane, read the briefing, and when everybody is ready the mission starts.

How's that called? A dogfight?


Quote:
Originally Posted by JG53_Valantine View Post
As a Co-Op squad who have pretty much officially switched to CloD I can say quite fairly that what we are doing is not a true co-op, it is as close as we can get using a dogfght server and fixed "in house" rules however there are so many limitations right now that we cannot operate anywhere near the way we used to which is slowly killing people's enjoyment of the sim.
What are these limitations exactly?


I agree that the big problem right now is the RAM issue. But coops? C'mon...

Just design a cooperative mission instead of a dogfight map, and fly it like a cooperative mission.
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  #3  
Old 12-12-2011, 04:33 AM
hiro hiro is offline
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BlackSix / Dev crew, thanks for the update:


I appreciate it. I'm just one guy appreciating it, but thanks.






some false things going around



Quote:
This games been in development in X years
X = 7, 10


Wrong. Under OLEG it would be true, but with the neu crew, the games been in development in a shorter amount of time. Oleg isn't a dev on this game so in reality it's development time is alot shorter.

I am going under the assumption of the typical programmer. Their Code is their baby, and they don't like to abandon their children.

So under Oleg there was a working game, but since he jetted in the jet, he took the Code with him.


Luthier and Co, realizing that most of the Code was missing, came up with the best they could in the short amount of time they had.

Hence Il-2 STurmovik CLiffs of Dover that we have. ANd its a good effort cuz the game does work in some respects. Lesser coders would have told the software house, its a no go at all.






Quote:
The devs don't give a sh1z
False. If they didn't they'd cancelled the game long time ago, and refunded people's money and said the new Il-2 is postponed



Or they would have just stop selling the game apologized, and disassociated with the franchise and maybe in a future (change company assets + rename company, come out with a working WW 2 sim ) come out with a sim that looks like IL-2.



But no. The devs are sticking to it and fixing it. If you read carefully, they are putting stuff into a new sequel but they don't explicitly say CLod, COD, or BOB is said and done.

and they're keeping us updated even though they know the messenger's going to get shot, burnt, and ripped a new one for doing something useful.




Quote:
whuut thyr rr puttin all in nu sekwal?

wait let google work . . .


IL-2 Sturmovik 2001 Windows Ubisoft

IL-2 Sturmovik: Forgotten Battles 2003 Windows Ubisoft

IL-2 Sturmovik: Forgotten Battles: Ace Expansion Pack 2004 Windows Ubisoft

IL-2 Forgotten Battles: Gold Pack 2004 Windows Ubisoft
Pacific Fighters 2004 Windows Ubisoft

IL-2 Sturmovik Series: Complete Edition 2006 Windows Ubisoft

PE-2 2006 Windows Ubisoft

IL-2 Sturmovik: 1946 (includes Sturmoviks over Manchuria and 46) 2007 Windows Ubisoft

1946: 4.09 patch 2010 - 4.11 (future) Team Diadalos patch

2001, 2002, 2003, yes you can count! Yes Chilr3n that is 3 years! And 2010 minus 2001 is 9 years!



google is your friend!






Quote:
I've been cheated! They said the game would have X feature and it doesn't
Was this a under Oleg or new style Luthier promise?

And nothing is set in stone, especially anything coming from the gaming industry, and especially from a game thats still in development



They had a Lord of the Rings game came out, first trailer had human, elf, dwarf, can play any class. The release? human is locked into ranger class, elf is magic, and dwarf is warrior. Lots of ticked off fans?

Yes. Does the dev care?
No because they told the fans what they were doing. The release was to have locked classes. many complained but said they'd buy anyways.

And they still got mad, even though they knew months in advance about it, saying the dev pulled a fast one.



The second part . . . If you drive, you understand about a concept of a two way street.

If you're driving on your side, and its the right side you're supposed to be on (in your country of driving origin) and someone comes across the other side, clips the double dotted line, and cause a nice accident, nice because you both made it with just scratches

*use rectum in sentence:

I'm so mad that car came across the street and hit mine and rectum both.

So you're going to get mad at the street cuz its two way? No. Its ok to get mad at the other driver for lack of driving skill or the design not including an island or wall in the middle.




A seller has a responsibility to sell a working, quality product at a certain price. They have the choice of selling to a customer or not


A buyer has the responsibility of making sure the product they get is working, quality and the price they can pay. They have the choice of purchasing or not. They also the the responsibility to inform themselves of the what purchase entails.


Naturally Not all buyers and sellers live up to their reponsibility.

But people are crying they were cheated and the product doesn't work.


Well it does work, you have to read the fine print and have the following qualities . . . (a uber beast plus system, plus know alot about troubleshooting software / hardware + the patience of a saint)


1C or devs never cheated on anything. This was totally on the buyer, to be informed and make a decision to purchase.




1st time adopters: But I and alot of forumites thank you for letting us know about the release.





Quote:
original Il-2 release wasn't this buggy
yes captain obvious. if you remember oleg and his dev team developed the game.


this new iteration of sturmovik was aborted when oleg jetted in the jet, and luthier took over. It is a testamount of Luthier and new dev crew's skills the game actually works as good as it does.

Most software dev houses would have quit while they were ahead and released something under different name, and diff company years from now.


also to salt the wound of obviousness, is the devs are working to make ClOd work. suka







Quote:
This game is under development
IL-2 1946 is under "development." Next







Quote:
I'm so angry I can beat a dead horse *beats dead horse with a B-36 wing / fusalage
Its understandable, this was to be the greatness that is worthy of 1946, and uber sim to end all sims, plus also now with a uber ww2 sim you can silence all the LOlz from the ROF crews who have a shiny new toy while ww2 ninjas get dated 1946.

sometimes pride does get stung. but if you can hang tough, you too can have Zed's motorcycle at the end*.


just don't spread false notions and waambulance threads

*cult movie




Quote:
Why can't they tell me release dates

Wanna know how to make God laugh. Tell Him your plans!


Granted the devs aren't as good as God is. since God is good all the time, and people are burdened with sin. So if followers of God can be patient with God's timeline, why can't Il-3* fans be patient with the devs?

well the devs aren't gods but dang they sure should get props (proper recognition) for working on this game.

Patience is truely a virtue.


Software coding sometimes has weird things. Mechanics complain about gremlins, dude, software has the king and queens of gremlins. Ask any coder. Sometime the code does weird stuff. that takes time.



also google il-2 sturmovik and look at the original games release timeline, patience daniel-san

*good you noticed I put Il-3








Quote:
This game should run on Xp/ lesser /weaksauce / current systems
I totally agree with you.


But hardware changes like a chameleon or octopus changes colors . . . and also this 64 bit thing throws things for a loop. Oh and maybe not one but two operating systems (win 7 and dreaded *shivers* vista) in history of development of this game (including oleg and new crew time)

I remember a good rule of software dev is to code so its compatible with current and new stuff. A maverick method was to code for software coming out next year (or in 3 years as the crazy prof in college said with that wild gaze in his eyes) .

But I don't know what the devs did, but from my own experience with the game, if you have a uber beast plus of a system, it will run.



buy a new PC. straight up. That is the answer the latest games have given to every gamer experiencing frame by frame action on the new hotness game they are into.

I don't agree with it, but thats the way it is. We just have to roll with it. Is there a way to change it so it isn't so. Yes. But are you willing to give up everything to make that your quest? When it might just be easier to just go with it?


Its just accepting things are the way they are. , like some people throw away expensive cars and yachts the way a middle class yuppie throws away half ful starbux coffee . . .
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  #4  
Old 12-12-2011, 05:18 AM
Jumo211 Jumo211 is offline
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Quote:
Originally Posted by hiro View Post

So under Oleg there was a working game, but since he jetted in the jet, he took the Code with him.

Luthier and Co, realizing that most of the Code was missing, came up with the best they could in the short amount of time they had.

Hence Il-2 STurmovik CLiffs of Dover that we have.........
Oleg named Luthier as his successor , yet when Oleg left he
took the code with him leaving Luthier high and dry ?

L.O.L. that was a good one ! whatever dude !

S! HG

Last edited by Jumo211; 12-12-2011 at 05:21 AM.
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  #5  
Old 12-12-2011, 07:17 AM
Rattlehead Rattlehead is offline
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Donkey, meet carrot.
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  #6  
Old 12-12-2011, 03:58 PM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by hiro View Post
But I don't know what the devs did, but from my own experience with the game, if you have a uber beast plus of a system, it will run.



buy a new PC. straight up. That is the answer the latest games have given to every gamer experiencing frame by frame action on the new hotness game they are into.

I don't agree with it, but thats the way it is. We just have to roll with it. Is there a way to change it so it isn't so. Yes. But are you willing to give up everything to make that your quest? When it might just be easier to just go with it?


Its just accepting things are the way they are. , like some people throw away expensive cars and yachts the way a middle class yuppie throws away half ful starbux coffee . . .

But it crashes to desk top... No matter what PC you have after so long, anywhere from 5 - 50 mins, online it will crash which seriously affects coop, dogfights, and campaigns... As was said before this is effecting units that play online together and bringing down other peoples hard work.
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Old 12-12-2011, 08:55 AM
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furbs furbs is offline
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Quote:
Originally Posted by HR_Naglfar View Post
So, a bunch of Blenheims have to cross the channel to bomb some german airbases.

Everybody picks a plane, read the briefing, and when everybody is ready the mission starts.

How's that called? A dogfight?




What are these limitations exactly?


I agree that the big problem right now is the RAM issue. But coops? C'mon...

Just design a cooperative mission instead of a dogfight map, and fly it like a cooperative mission.

Of course you can try that...but what after 15 mins of forming up one of your pilots has forgotten to load the right bombs?
Thats rights....back to the start...another 15 mins forming up...20 mins crossing the channel...dam...the 109s didnt turn up on time....back to the start...15mins...20 mins....

You see?

For training you need real CO-OPs...where you can put your flight in the air 10 mins from target and with the CAP flight ready...want to swap round and fly the CAP 109s? easy...couple of clicks and away you go...want to change the planes? easy....5 mins and go again...thats why we haven't got CO-OPs and why we need them.

CO-OPs and a stable game, they are the 2 things this sim needs right now.
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  #8  
Old 12-12-2011, 09:27 AM
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+1

COOPs and Stability would keep alot of people happy, content and quiet whilst they developed the game and fixed the minor issues.

I just hope the team take note of this otherwise they are in for alot more whining even if they bring out BoM.
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  #9  
Old 12-12-2011, 10:28 AM
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Quote:
Originally Posted by furbs View Post
Of course you can try that...but what after 15 mins of forming up one of your pilots has forgotten to load the right bombs?
Thats rights....back to the start...another 15 mins forming up...20 mins crossing the channel...dam...the 109s didnt turn up on time....back to the start...15mins...20 mins....

You see?

For training you need real CO-OPs...where you can put your flight in the air 10 mins from target and with the CAP flight ready...want to swap round and fly the CAP 109s? easy...couple of clicks and away you go...want to change the planes? easy....5 mins and go again...thats why we haven't got CO-OPs and why we need them.

CO-OPs and a stable game, they are the 2 things this sim needs right now.
What is the problem to create this mission in the fmb? Even i, with no experience in the fmb, would be able to do that.

You spawn on the map and then choose the ai-plane to take over, be it fighter or bomber.

The bombers have the right loadout (no dumb human involved), and the fighters are the right type.

For different combinations you copy the mission and do the needed changes to the copy.

If you are willing to reach a goal, it is possible, but then it is way easier to lament the state CoD is in and wait for someone to do the work for the easiest way.
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  #10  
Old 12-12-2011, 11:46 AM
HR_Naglfar HR_Naglfar is offline
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Quote:
Originally Posted by furbs View Post
Of course you can try that...but what after 15 mins of forming up one of your pilots has forgotten to load the right bombs?
Thats rights....back to the start...another 15 mins forming up...20 mins crossing the channel...dam...the 109s didnt turn up on time....back to the start...15mins...20 mins....

You see?
As Robtek said, you can just put the airplanes with the right loadout, and the right waypoints, and the right briefing in the mission, and when you load the mission you'll have a list with all the airplanes to select which you want.

There's a problem though, related to the player position before selecting any plane, but it have easy solution.


Quote:
Originally Posted by KG26_Alpha View Post
Yes, CoD doesn't have the exact coop menu like 1946 has. So what? It isn't a cooperative mission just because the menu is different?

You can make cooperative missions and fly them like cooperative missions. And you can use naryv's coop script to make it easier, or any other script that makes the AIs being idle untill everybody is ready.

If you don't want to make scripts, neither use other people scripts, that's another thing...
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