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#221
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#222
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David, can you show us this 'puke' on every-map in the game? Whilst filters are used, you're being quite extreme in your descriptions.
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#223
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Even if you get rid of the puke green hue the problem is not completely fixed. WoP simulates extremely hazy conditions. Southern England during the BoB was not that hazy. From everything I have read the weather during the battle was unusually nice. |
#224
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That is true. But my point is that the green filter isn't used on every map in the game, and some maps are quite stunning.
Previously, I posted a link to windlight-an application which adds realistic lighting conditions to games. Check it out, IMHO it looks realistic, and would work great with CoD if the two could be merged. |
#225
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I checked out several maps. They were all very hazy.
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#226
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Dave, I usually stay well clear of this topic as it comes up time after time after.....ad nauseum.
Whilst I described WoP as 'viewing the world through cheap sunglasses', I agree with you. It looks like green puke. And I admire your tenacity on this forum. I'd've given up long ago. I also agree with phillip (hello mate), that the lack of hedgerows in CoD is disappointing. But I've just got back from the CoD 'Cross Country' mission from Netheravon to Montdidier, with the time for startup set at 5.00am, and the realism I experienced was far better than any flight sim (or console game) I've previously 'flown' over the last twenty-odd years. I'd go as far as to say 'a different league'. Yes I have RoF, yes I have FSX with UK Real Scenery and GEX, yes I have various versions of IL2. Whether on take-off, at 10000 ft, or on the let-down into Montdidier, I could almost smell the air. (I just had to have the cockpit canopy open all the way). I wouldn't go near WoP simply because every shot I've seen looks like it was washed along with the baby's nappie, and because I've read the reviews. So good luck Dave, I've a feeling this comparison of apples and pears will continue for some time yet! Cheers! ![]() |
#227
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I should not even answer your idiotic question, the issue is and has never been the collision itself - its the calculations for working out the collision that is the problem, because currently they are not selectivly generating hit boxes based on distance as every other sane programmer would have the engine do (based on what we have been told). Also I didnt just beta test, I know a number of devs from games pretty well and have talked to them about similar issues. No point in arguing with you, seriously the biggest fanboy on the forum, when ever someone criticises the game in any way you are always there to spout ignorrant crap. If I am so unqualified (and indeed I am not to programme the engine) then why did they mention implementing my suggestions specifically about 3-4 months after I posted/started advocating for them? Why did luthier do a complete 180 on dx11 uses? Better than your track record. |
#228
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Selective pov ftw right? Echo chamber.......... |
#229
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So, I will ask again, quoting you directly: Quote:
Last edited by David Hayward; 04-30-2011 at 08:44 PM. |
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Erm, no offence but the original post was a comparison of screenshots for realism.
I posted my comments based on an assessment of realism, together with an agreement with Dave that WoP looks like 'Green Puke'. I didn't post anything connected with the technicalities of programming or collision models because I know nothing about those topics. I know what I like though. ![]() Last edited by ATAG_Dutch; 04-30-2011 at 08:18 PM. Reason: spuling |
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