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IL-2 Sturmovik The famous combat flight simulator.

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  #221  
Old 11-06-2009, 09:51 AM
imaca imaca is offline
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Smile

Quote:
Originally Posted by nearmiss View Post
Your apprehensions maybe be misguided.
.
Thanks for reply, have tried to keep up with posts (not so easy these days). If what your saying is true then you are probably right
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  #222  
Old 11-06-2009, 05:57 PM
Foo'bar Foo'bar is offline
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Rotating propellers really look very nice!

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  #223  
Old 11-06-2009, 07:11 PM
HenFre HenFre is offline
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Looks awesome Peter.. The reflection in the cockpit glass is also truely photo realistic looking.. WoW
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  #224  
Old 11-07-2009, 04:28 PM
1.JaVA_Toga 1.JaVA_Toga is offline
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Lightbulb I am back

sry one little personal comment. Cant wait and oleg thanks for the pink flower bomber
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  #225  
Old 11-07-2009, 04:30 PM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by Foo'bar View Post
Rotating propellers really look very nice!
THIS is truly amazing!
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  #226  
Old 11-10-2009, 11:31 AM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by csThor View Post
Protos

I stand by my words. I happen to favor a decidedly historical POV on flightsimming, including "reenacting" (not really the right term, but I can't find a better one) historical operations. However you can't expect that players follow historical procedures or fall in line with historical setups - not when you've made the experiences I've made.

Let's imagine a setup of 1942 Eastern Front. The Luftwaffe has the supreme fighter in this setup (in this case the Bf 109 F-4), but the VVS is numerically far superior (which you can't enforce, either). The VVS must support a ground offensive by busting up german artillery positions, tank formations and strongpoints - and the historical aircraft for that work is the Il-2. However it's still the single-seat version so the red fighters need to give them escort.

My experience is simply that such setups are impossible because they always end up being discussed to death and ground to dust in boards with always the same bollocks of "arguments" - fairness, "fun" ... You can make a level field for playing, even with unequal technical and/or numerical setups as in this one. Give the VVS a load of targets they need to destroy so their efforts must be spread out and make things difficult for the Luftwaffe by having so many spots to cover that their own ops (i.e. bomber attacks vs a soviet depot deep behind lines) have trouble getting fighter cover. Set up a lot of light AAA so that the armored Il-2s are the better choice for low-level attacks.
Varying layout and goals is what makes a field level, not having the same or very similar aircraft handy so that the dogfighters can bang it out at 500m between the two closest fields, but players don't want that. I've learned this. They want instant gratification, sportive contest and not a challenge. And I want "wargaming" as opposed to 1-on-1 dogfight contests so I stay offline. The Ai doesn't yammer when it has to fly single-seat Il-2s, Stukas or bombers ... even in the right numbers.
Give 69.Giap a visit. We fly realistic SEOW campaigns.
Currently fly the battle of Kursk.
No fun in an La5 while the enemy boom and zoom in 109G6's

( http://www.69giap.com/index.html ) There are a lot of squadrons that fly realistic campaigns online.
This includes the battle on the ground, thanks to SEOW.
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  #227  
Old 11-21-2009, 01:48 AM
mark@1C mark@1C is offline
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Hi,BOSS
about the houses:
http://files.games.1c.ru/il2pict/windowslights0006.jpg
http://files.games.1c.ru/il2pict/windowslights0007.jpg

if possible,I thinke it's better to do some evolution in house window modeling.Don't only stop at the old standard,which makes the window look like a Flashing Wallpaper(The similar situation can be found in many old and popular games,such as CS).
I mean some Glass feeling Textures and Algorithms would be a great change if being added.

Last edited by mark@1C; 11-21-2009 at 04:15 AM.
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