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IL-2 Sturmovik The famous combat flight simulator.

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  #191  
Old 11-03-2009, 11:47 PM
PeterPanPan PeterPanPan is offline
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Quote:
Originally Posted by luthier View Post
I spent a lot of time building single and co-op missions for Il-2, so I had a laundry list of things to be done to briefings.

You're going to loooove the new mission briefings.
Great news Luthier - thank you!!

Cheers

PPanPan
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  #192  
Old 11-04-2009, 01:47 AM
ECV56_Lancelot ECV56_Lancelot is offline
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Quote:
Originally Posted by luthier View Post
I spent a lot of time building single and co-op missions for Il-2, so I had a laundry list of things to be done to briefings.

You're going to loooove the new mission briefings.
This for me are the BEST and MORE interesting news about the SoW, even if technically it says nothing, but at the same time says a lot. I always wanted, that when time was right, to have a large discussion and thread talking only about the mission builder. I think that the FMB of IL-2 is one of the best, but it had SO MANY things to improve, being triggers an important but small part of all the improvements it could be made.
The mission builder forum of UBI, when it was created, had a lot of good ideas to help improve the FMB of IL2. Really would like to know in the future how much of it we'll see on SoW.

Thanks a lot Luthier for the bone, hope to see more insight info in the future about this.
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  #193  
Old 11-04-2009, 03:10 AM
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zakkandrachoff zakkandrachoff is offline
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Quote:
Originally Posted by luthier View Post
I spent a lot of time building single and co-op missions for Il-2, so I had a laundry list of things to be done to briefings.

You're going to loooove the new mission briefings.
I very hope they puth so many missions, but so many many missions, i dont talking about 30 missiones, i am talking about very much more than 100 missions.
For example, ArmA2 have only 7 missions, and Dragon Rising 11. Very crappy and desolated.
And i remember the first Su27 that have so many missions (I dont remember Il-2), and good missions. hope this will be repeat in SOW
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waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
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  #194  
Old 11-04-2009, 01:28 PM
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zakkandrachoff zakkandrachoff is offline
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from Alex Voicu.this is the same guy taht do the tempest in il2

i ask my self if that typhoon is for a series of SOW
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my best: Bf-109; He 162; Hellcat; Schwalbe
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1


waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
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  #195  
Old 11-04-2009, 08:16 PM
AdMan AdMan is offline
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is there going to be another update this week?
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  #196  
Old 11-04-2009, 09:40 PM
Oesau Oesau is offline
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Quote:
Originally Posted by V.4_Maggi View Post
Maybe Im mistaken, but it's called Project Galba, in development by RRG Studios. The engine is the same as BoB's, guess they bought it from 1C, under some conditions/restrictions (guess it won't come out before BoB).

There were some photos on their website (If remember correctly when Peshka addon was out) but they disappeared very fast
Tbag is correct from what I have read, RRG (was/is luthier's baby) but was put on hold (Oleg mentioned this) was working on the project Galba http://www.rrgstudios.com/EN_01_02_AboutCompany.shtml
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  #197  
Old 11-05-2009, 01:42 AM
KOM.Nausicaa KOM.Nausicaa is offline
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Quote:
Originally Posted by AdMan View Post
is there going to be another update this week?
Oleg just gave us two updates and a lot of his time on the forums. I think it's understandable if he lets us digest all the new stuff for some weeks.
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  #198  
Old 11-05-2009, 01:47 AM
nearmiss nearmiss is offline
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Relax

All the picture updates are not going to make the SOW release any faster.
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  #199  
Old 11-05-2009, 06:57 AM
imaca imaca is offline
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Default Single Player Game

My question is regarding the single player game.
I know you have stated that this is not so important anymore, but for many of us living in remote areas, or distant countries, ping rate or bandwidth or even time time available for gaming make online gaming difficult or impossible.
Here in New Zealand, for example ping to overseas servers is very bad, and there are few flight sim enthusiasts locally.
I realise that many or perhaps most are interested mainly in online gaming, but I suspect that the online gamers are also far more likely to frequent forums like this and so have their point of view heard more.
For the rest of us, the single player game is everything.
The most important part of this is the AI, so...my questions are:

Does the statement that single player game is less important now mean that less work will now be done on the AI in order to advance the multi-player game?

Will the morale of the AI be modeled (as in for example close combat series) so that AI may run in fear or go crazy with anger etc.?

Will the AI use realistic tactics of the time (for example RAF predominant use of line astern/vic formation)

Are you able to give us some idea of what we can and can't expect from the AI in general?

Last edited by imaca; 11-05-2009 at 07:08 AM.
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  #200  
Old 11-05-2009, 12:42 PM
nearmiss nearmiss is offline
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Your apprehensions maybe be misguided.

Oleg has promised alot of new things in SOW, among them is a much improved mission builder. The mission builder is very important for Offline play. Also, Oleg knows as well as most of his users the Online game can get very boring.

Looking for targets, manuevering for the kill, making the kill has rewards. Night after night of that action gets old fast. Coops help of course.

The AI is supposed to be improved a great deal. I would expect that to be a for sure improvement that will be done. Explaining things in AI performance could take hours. I think you'll not get a complete response in that area. I'm not sure if Oleg has ever made a thorough explanation of the IL2 ai performance, it was best explained by doing the sim.

If you have time go back through some of the postings where Oleg has answered questions.

The game will be for worldwide distribution, therefore a lot will be done for non-broadband players to play it.

Last edited by nearmiss; 11-05-2009 at 12:45 PM.
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