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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #211  
Old 05-25-2011, 06:46 PM
Zephyr_66 Zephyr_66 is offline
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Quote:
Originally Posted by robtek View Post
That is no sim, it's a arcade game.
Yes, but they will port it to PC for the peer to peer "Sim-Lite" market.
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  #212  
Old 05-25-2011, 07:14 PM
Lololopoulos Lololopoulos is offline
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LOL. i was sensing that "Birds of Steel" thread was gonna turn into yet another 50+ page debate over the graphics. But the moderator promptly locked it. Good work!
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  #213  
Old 05-25-2011, 09:56 PM
DK-nme DK-nme is offline
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Quote:
Originally Posted by Ali Fish View Post
stop the squabling and understand that the tree colour alone in COD ruins the overall feel of cod. this proves it folks. darker trees in cod makes a hell of a difference.

Nope, color doesn't explain everything in this matter. I constantly hear praising of how gorgeous CloD looks, especielly up close. Well hey, this is no FPS, so why bother?
This is a flight sim and I wanna see things from above - way above - and this is were CloD seems to fail.
I've posted some screenies - a polite request from my dear friend David - and on those screenies (not made by myself) it is clear, how this games GFX engine is outdated or not up to the 2011 standards.

My ten commandments (screenies), who depicts some of the GFX problems this game is battling, and which hopefully will be fixed in near future (though I do not trust to hope):
1. 3D objects and buildings are way to sharp in contrast to the softening surroundings (rendering or LOD problem's?).
2. The blurry landscape in the horizon, looks like a cotton blanket.
3. The grey smudges representing cities at high altitude are ugly as hell and are in fact GFX leftovers from il-2 sturmovik (a game, that now is 10 years old).
4. The water is wronly scaled (compared to the surroundings) and it is terrible colored (no water in N-Europe is colored that way!)
5. The awful shore, that seems to hover above the water.
6. The smoke colomns, that are limited in hight (again leftovers from il-2 sturmovik).
7. The weidlooking trees, that look like small lullypops.
8. The clouds that looks like small cottonballs (totally unrealistic - we need real atmospheric cumulus clouds!)
9. The overall colorpalette is somewhat flat and unrealistic.
10. The compleely missing immersion effect of being high above the ground/water.

Alot of the above features are actually well modelled in WoP. I'm no fan of that game, to arcade, but the terrain GFX are some of the best I've seen. Furthermore, though I sincerely hope, that CloD will prevail in the long end, I don't want to delude myself by stating, that CloD at the present state is the best and most photorealistic game out there (or having the potential to become), cause at the moment, it simply isn't (far from it).

Hopefully you've been seeing this post aswell, David...
Attached Images
File Type: jpg High but even worse GFX - CloD.jpg (98.9 KB, 40 views)
File Type: jpg Awful shore GFX - CloD.jpg (336.3 KB, 38 views)
File Type: jpg Il-2 46 standards GFX- CloD.jpg (378.3 KB, 39 views)
File Type: jpg Again ridicolous land GFX - CloD.jpg (109.4 KB, 41 views)
File Type: jpg Ugly City GFX - CloD.jpg (270.2 KB, 42 views)

Last edited by DK-nme; 05-25-2011 at 09:59 PM.
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  #214  
Old 05-25-2011, 10:03 PM
DK-nme DK-nme is offline
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Just to support my earlier post...
Attached Images
File Type: jpg Bad Buildings GFX - CloD.jpg (440.4 KB, 27 views)
File Type: jpg Water in wrong scale and color GFX - CloD.jpg (323.1 KB, 25 views)
File Type: jpg Just terrible land GFX - CloD.jpg (89.9 KB, 27 views)
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  #215  
Old 05-25-2011, 10:09 PM
DK-nme DK-nme is offline
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...and again

Edit: Wow, I'm totally impressed by the game GFX's (Not!). I'm actually terrible dissapointed, yet hopes that things will change...
Attached Images
File Type: jpg Again bad Water and Shore GFX - CloD.jpg (376.2 KB, 21 views)
File Type: jpg Bad land and shore GFX - CloD.jpg (114.4 KB, 21 views)
File Type: jpg Bad Smoke Coloumns GFX - CloD.jpg (263.3 KB, 25 views)
File Type: jpg Lollypop tress GFX - CloD.jpg (544.7 KB, 27 views)
File Type: jpg Horrible Island GFX - CloD.jpg (99.2 KB, 25 views)

Last edited by DK-nme; 05-25-2011 at 10:11 PM.
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  #216  
Old 05-25-2011, 10:28 PM
DK-nme DK-nme is offline
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...and just to stir things up (an older GFX engine and what it is capable of - WoP):
Attached Images
File Type: jpg Spandau - WoP.jpg (19.7 KB, 25 views)
File Type: jpg Rain FX - WoP.jpg (340.3 KB, 22 views)
File Type: jpg Bastogne - WoP.jpg (16.3 KB, 23 views)
File Type: jpg Il-10 - WoP.jpg (17.8 KB, 26 views)
File Type: jpg Stalingrad - WoP.jpg (15.0 KB, 24 views)
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  #217  
Old 05-25-2011, 10:31 PM
jt_medina jt_medina is offline
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Funny thing is in my opinion trees set to low or very low look better than in higher settings. Which seems illogic.
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  #218  
Old 05-25-2011, 10:33 PM
DK-nme DK-nme is offline
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...and yet again (ducking for cover):
Attached Images
File Type: jpg City GFX - Wop.jpg (19.7 KB, 21 views)
File Type: jpg Dover - WoP.jpg (444.2 KB, 23 views)
File Type: jpg Bulge - WoP.jpg (14.0 KB, 18 views)
File Type: jpg Italy - WoP.jpg (12.0 KB, 23 views)
File Type: jpg Tempelhof - WoP.jpg (16.2 KB, 21 views)
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  #219  
Old 05-25-2011, 10:37 PM
jt_medina jt_medina is offline
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Quote:
Originally Posted by DK-nme View Post
...and just to stir things up (an older GFX engine and what it is capable of - WoP):
Despite what people say WOP looks awesome. The Berlin map pure awesomeness
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  #220  
Old 05-26-2011, 12:09 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by DK-nme View Post
My ten commandments (screenies), who depicts some of the GFX problems this game is battling, and which hopefully will be fixed in near future (though I do not trust to hope):
1. 3D objects and buildings are way to sharp in contrast to the softening surroundings (rendering or LOD problem's?).
2. The blurry landscape in the horizon, looks like a cotton blanket.
3. The grey smudges representing cities at high altitude are ugly as hell and are in fact GFX leftovers from il-2 sturmovik (a game, that now is 10 years old).
4. The water is wronly scaled (compared to the surroundings) and it is terrible colored (no water in N-Europe is colored that way!)
5. The awful shore, that seems to hover above the water.
6. The smoke colomns, that are limited in hight (again leftovers from il-2 sturmovik).
7. The weidlooking trees, that look like small lullypops.
8. The clouds that looks like small cottonballs (totally unrealistic - we need real atmospheric cumulus clouds!)
9. The overall colorpalette is somewhat flat and unrealistic.
10. The compleely missing immersion effect of being high above the ground/water.
Points 4 and 8 have been confirmed as in development various times. Meaning, there is transparent water and dynamic weather in the works and it will come with the patches.

As for the rest i can't be sure, but the sim is what it is for now. I'm more concerned about actual gameplay issues because the graphics are functional enough as they are now and you guys keep hogging all the attention with graphics related requests

Does anyone actually fly these planes or are we all just looking at them for the most part?
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