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IL-2 Sturmovik The famous combat flight simulator.

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  #201  
Old 03-05-2011, 01:31 PM
Novotny Novotny is offline
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Quote:
Originally Posted by Vyrtuoz View Post
Hi Oleg,

Nice videos!

I'm Vyrtuoz, the creator of Tacview. A flight analysis tool you probably heard about: http://tacview.strasoftware.com

I always wanted to support IL2 to see how modern flight analysis can improve WWII pilots' skills. But since IL2 data export abilities were reduced to the minimum I was not able to create flight recordings for Tacview by the past.

Will CoD offer more data export capabilities? For example, will it be easy to get aircrafts' coordinates through a script or a SDK?

It is possible to grant me access to a private beta or to a dedicated SDK so I can write an add-on to support CoD for its launch? (I can sign a NDA if required)
Man, I would love to see this working with CoD. Hopefully you guys can figure something out.
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  #202  
Old 03-05-2011, 02:26 PM
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major_setback major_setback is offline
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Originally Posted by Strike View Post
Dude, really.. I'm sure Oleg added the use of 6DOF for those who have trackers and conventional "gunsight view" button from IL-2 for non-trackers to place head infront of gunsight
We don't have a gunsight view for rear gunners in Il2.

It is that I am asking about, and asking for; nothing more.


(And yes, I realise that 6dof will be implemented in the game, hopefully from the start. I do follow the forums! Even if a am a dude!)
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  #203  
Old 03-05-2011, 02:57 PM
speculum jockey
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Quote:
Originally Posted by major_setback View Post
We don't have a gunsight view for rear gunners in Il2.

It is that I am asking about, and asking for; nothing more.


(And yes, I realise that 6dof will be implemented in the game, hopefully from the start. I do follow the forums! Even if a am a dude!)
This is something I hope is implemented. In Il-2 you spend 90% of the time trying to guess where you are pointing your weapon. Usually tracers are the only indication that you're somewhere near the target. Sure you can't have your guy's head on a 3 foot long rubber neck that will follow the gun everywhere, but it should be able to follow something like +/-20 degrees.
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  #204  
Old 03-05-2011, 03:27 PM
Space Communist Space Communist is offline
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Originally Posted by ElAurens View Post
+1

I don't think FPS players or people trying to compare a FPS game or an arcade flying game like WoP quite understand that it's far easier to have great visuals when you have a map the size of a postage stamp.

I have mentioned this before, ArmA II Operation Arrowhead's visuals are often held up as state of the art for "simulations", yet no one bothers to mention that the largest map in that title, "Takistan" is a mere 164 square kilometers. That makes it roughly 12km on a side, if my admittedly poor math skills are right. So it's slightly larger than one grid square on the original IL2 Kuban map. And even at it's small size, cranking up the visibility distance to a mere three kilometers will grind many current computers to single digit frame rates.

Think a bit folks.
Also, When you are actually up in the air the detail in ArmA 2 is not, in my view, any better than what we have seen in CoD. At least at the medium-high graphics settings I can run the game at. The atmospheric effects (of ArmA) in particular are plainly inferior.

Don't get me wrong I love ArmA. It looks great on the ground, and it's the closest thing we have to a full war sim as far as I know.

If the development path of IL-2 was any indicator than CoD will look like ArmA 2 does on the ground but at any altitude after a few years of Moore's law at work.
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  #205  
Old 03-05-2011, 03:47 PM
Jaws2002 Jaws2002 is offline
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Quote:
Originally Posted by major_setback View Post
We don't have a gunsight view for rear gunners in Il2.

It is that I am asking about, and asking for; nothing more.


(And yes, I realise that 6dof will be implemented in the game, hopefully from the start. I do follow the forums! Even if a am a dude!)
I think what you see is the AI using the gun, not the human. That's why he's not lining up the sights, he's just "witnesing" the fight.....



.......but of course, I could be barking to the wrong tree.
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  #206  
Old 03-05-2011, 07:40 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Vyrtuoz View Post
Hi Oleg,

Nice videos!

I'm Vyrtuoz, the creator of Tacview. A flight analysis tool you probably heard about: http://tacview.strasoftware.com

I always wanted to support IL2 to see how modern flight analysis can improve WWII pilots' skills. But since IL2 data export abilities were reduced to the minimum I was not able to create flight recordings for Tacview by the past.

Will CoD offer more data export capabilities? For example, will it be easy to get aircrafts' coordinates through a script or a SDK?

It is possible to grant me access to a private beta or to a dedicated SDK so I can write an add-on to support CoD for its launch? (I can sign a NDA if required)
This would be a very welcome addition. The guy is willing to enhance our enjoyment of CoD for free, putting his personal time and dedication into it.

If someone from the developer team has any available time during this last few hectic weeks to contact this guy it would be much appreciated by most of us. After all he's just going to work to make the product even better and that's a good thing for everyone, developers and fans alike


Quote:
Originally Posted by TUSA/TX-Gunslinger View Post
Oh my God! Those videos were stunning!

I cannot believe after all these years that it's almost here. Everything has already been mentioned with one exception.

The thing that impressed me most was the transition of distant aircraft to close aboard in the fighting videos. I watched them many times - you can see many LOD's at work here. This is so much not Il2!

And I find the terrain to be top notch for a REAL flight sim. Excellent visual rendering of the atmosphere below the clouds, you can almost smell the thick air in the high summer mornining humidity.

S!

Gunny
Interesting points there. I guess that every time we view these short videos there will be something new to discover, until we finally have this running on our home PC and are able to experience and dissect it at our leisure.


Quote:
Originally Posted by major_setback View Post
A question to Oleg/Luthier:

The first video: The gunner does not look down the barrel of the gun. I don't think I saw it in any game so far except for first person shooters.

Is it possible to do? If you can't align the 1)ring and 2)bead (point) and 3)target so that these 3 points are in one line then you are just guessing when you shoot.

Or will 6 dof in itself make this possible?

Otherwise it would be good with a fixed cam attached to the gun looking through the sight, so it always moves with the gun (maybe as an option/keystroke), as if you had your head pressed against it.
Good point as well, it would be very useful to have a "toggle gunsight view" for gunners just like we already have for pilots. Of course, as someone else already said it might just be that way because the video is captured from track playback and not actual gameplay.


Finally, i see people are still worrying about the tracers. I've been a flak gunner, i have fairly recent memories of it (i served as a conscript in the local air force between may 2008-may 2009) and i can honestly say these tracers are the best i've ever seen in a flight sim. If you want my explanation as to why and how i came to that conclusion, head on over to the other thread: http://forum.1cpublishing.eu/showthr...t=19027&page=3
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  #207  
Old 03-05-2011, 08:37 PM
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Xilon_x Xilon_x is offline
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Dear Oleg Maddox and 1C company ciao da Xilon_x.

i loock your video is Fantastic and very good work your team.

but I do not like the free fall of man when he eject and droop down from aircraft.

I have a feeling that did not conceal the texture.
a sky without gas and vacuum.(space) not terrestrial atmosphere.
I think there is a difference between the atmosphere and space.




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  #208  
Old 03-05-2011, 09:14 PM
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brando brando is offline
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Xilon
I don't see much connection between the examples you give and the sequence as shown in the CoD video. Firstly we see a static-line drop from a transport - a wholly different technique to the use of a manual rip-cord; then we see some shots of men wriggling about on sailplane wings, followed by a certifiable lunatic - sorry, free-fall parachutist - doing a neat trick and upsetting his mother

I can't see how any of this can be compared to the sequence in the CoD video. The impression of no speed is because the 'camera' is falling at the same speed as the jumper.
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  #209  
Old 03-05-2011, 09:30 PM
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mungee mungee is offline
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I must add my compliments from down here in South Africa.

Jaw-dropping stuff Oleg!

CoD will be a "masterpiece"!
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  #210  
Old 03-05-2011, 09:30 PM
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Xilon_x Xilon_x is offline
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ok ok you not understand me the video not have 100% connection but i want loock to you is DIFFERENCE HUMAN DROOP IN THE SPACE
HUMAN DROOP DOWN IN THE ATMOSPHERE.

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