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IL-2 Sturmovik The famous combat flight simulator.

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  #191  
Old 03-05-2011, 07:42 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by addman View Post
Here's a tip, don't log in on the forums for a week Seriously, I don't know why I'm still reading this thread. All I wanted was to see was Olegs update...oh! nice weather today, think I'll go out for a walk.
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  #192  
Old 03-05-2011, 11:29 AM
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Originally Posted by lukeff View Post
i just wanna go one week without someone making yet another inane comparison with wop.
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  #193  
Old 03-05-2011, 11:59 AM
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major_setback major_setback is offline
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A question to Oleg/Luthier:

The first video: The gunner does not look down the barrel of the gun. I don't think I saw it in any game so far except for first person shooters.

Is it possible to do? If you can't align the 1)ring and 2)bead (point) and 3)target so that these 3 points are in one line then you are just guessing when you shoot.

Or will 6 dof in itself make this possible?

Otherwise it would be good with a fixed cam attached to the gun looking through the sight, so it always moves with the gun (maybe as an option/keystroke), as if you had your head pressed against it.
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  #194  
Old 03-05-2011, 12:17 PM
Strike Strike is offline
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Originally Posted by major_setback View Post
A question to Oleg/Luthier:

The first video: The gunner does not look down the barrel of the gun. I don't think I saw it in any game so far except for first person shooters.

Is it possible to do? If you can't align the 1)ring and 2)bead (point) and 3)target so that these 3 points are in one line then you are just guessing when you shoot.

Or will 6 dof in itself make this possible?

Otherwise it would be good with a fixed cam attached to the gun looking through the sight, so it always moves with the gun (maybe as an option/keystroke), as if you had your head pressed against it.
Dude, really.. I'm sure Oleg added the use of 6DOF for those who have trackers and conventional "gunsight view" button from IL-2 for non-trackers to place head infront of gunsight
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  #195  
Old 03-05-2011, 12:24 PM
Sasha Sasha is offline
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Originally Posted by LukeFF View Post
I just wanna go one week without someone making yet another inane comparison with WoP.
OK... let's forget the mentioned game example... (far from my favorite)

So without it - Do You think that presented graphics achievements are impressive in March2011 ?

Or maybe clouds and land visuals are not important in video presentation of new generation flight sim, even combat one ?

Not heating up feelings... just interested in your simple answer.

Last edited by Sasha; 03-05-2011 at 12:28 PM.
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  #196  
Old 03-05-2011, 12:40 PM
Foo'bar Foo'bar is offline
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I think too many people here around try to compare a flight sim with a first person shooter. Of course there are shooters wich look more impressive. But compared with other flight sims Il2CoD looks really very real imho.

Perhaps in 10 years flight sims will look as phantastic as shooters.
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  #197  
Old 03-05-2011, 01:07 PM
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ElAurens ElAurens is offline
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+1

I don't think FPS players or people trying to compare a FPS game or an arcade flying game like WoP quite understand that it's far easier to have great visuals when you have a map the size of a postage stamp.

I have mentioned this before, ArmA II Operation Arrowhead's visuals are often held up as state of the art for "simulations", yet no one bothers to mention that the largest map in that title, "Takistan" is a mere 164 square kilometers. That makes it roughly 12km on a side, if my admittedly poor math skills are right. So it's slightly larger than one grid square on the original IL2 Kuban map. And even at it's small size, cranking up the visibility distance to a mere three kilometers will grind many current computers to single digit frame rates.

Think a bit folks.
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  #198  
Old 03-05-2011, 01:18 PM
Defender Defender is offline
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Originally Posted by Sasha View Post
OK... let's forget the mentioned game example... (far from my favorite)

So without it - Do You think that presented graphics achievements are impressive in March2011 ?

Or maybe clouds and land visuals are not important in video presentation of new generation flight sim, even combat one ?

Not heating up feelings... just interested in your simple answer.
Look at the graphics of flight sims 10 years ago, then 20 years ago. Then look at the level of simulation that comes in the package. So with march 2011 you get upgraded graphics, high fidelity FM (that's not an easy achievement) 6DOF cockpit views, large landmasses modeled, ground and airplane AI. There is more, but I can't think specifics right now.

When comparing any game to 2011 standards, you can only really compare it to a) other HIGH FIDELITY flight sims on the market and b) the ENTIRE simulation picture. You can't just look at graphics and undermine everything else that's using more computing power that was available 10 years ago.

In the end though not everyone will be satisfied with graphical particulars.
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  #199  
Old 03-05-2011, 01:19 PM
BadAim BadAim is offline
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Originally Posted by ElAurens View Post
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Think a bit folks.
Whew! Busted a gut on that one, Mate. Aren't you asking a bit much?
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  #200  
Old 03-05-2011, 01:26 PM
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I suppose I am BadAim, but I have to try.

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