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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

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  #11  
Old 09-30-2008, 02:23 PM
hickmanj hickmanj is offline
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It's interesting to hear you mention Space Rangers 2. I also loved that game, but feel King's Bounty is superior in polish and gameplay. SR2 often felt a bit rough and too cobbled together at points....

I loved it, don't get me wrong, but love KB even more.... But, what is best is they are both great games that have gotten great reviews and will hopefully produce more of the same!!!!

J
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  #12  
Old 09-30-2008, 08:45 PM
Hepasto The Terror Hepasto The Terror is offline
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Yeah, I too agree. It may be how the developers wanted it to be. This is a very good game and a lot interesting one.

About surprises, there are some small elements in game which surprise the player. Only bonus rewards could have been implemented. And one thing i noted, the way we follow to complete the quests does not really change the gameplay (like killing the ghost instead of baron), some rewards are lost and may be a little experience...
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  #13  
Old 10-01-2008, 07:56 AM
stupidface stupidface is offline
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I agree that KB:L is much more polished than SR2. But SR2 did have significantly more "pick up and play" quality, which I felt was actually similar in a lot of ways to the original King's Bounty that I played in DOS and on Sega Genesis. KB:L seems to more focused on definite progress, kind of like an adventure game or RPG; it's not as much of a "sandbox" as the other two games.

And that's fine, I'm not complaining. But it does mean that those games have, by design, a bit more replay value than KB:L, so maybe there are ways to compensate for that. Not in this version, of course, which is both finished and awesome, but maybe in a sequel or expansion.

For one, more random content, like in SR2. Strange stuff that you'll just stumble on or that could stumble upon you. The continents, dungeons, caves, etc., in KB:L are not randomly generated and I think the game is better off as a result - but the NPC's or the quests that they give could be randomized or "rotated," so that you would be faced with different characters and tasks each time you play the game. KB:L already does this with items and recruits.

Anyway, I'm not saying that the game has a "huge flaw," I'm just talking about a means of modest improvement. In any case KB:L is one of the best games I've played in a long while. It has more choices-and-consequences than most "real" RPG's, and I like that it doesn't "hold your hand" through quests or treat you like an idiot with tutorials and cutscenes as many console games/ports do.
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  #14  
Old 10-01-2008, 09:11 AM
fell fell is offline
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How difficult the game is depends on your strategy. There are a few broken strategies in which no "non hero" army will be able to beat you.

What they really need is an "auto resolve" feature so you dont have to wait for battles you know you will win.

ALSO the necromancy skill is freaking broken. It doesnt resurrect the proper % of each troop type. It like has that chance to raise that % from a specific type of troop. I have NEVER had two different types of troop raised. Such a worthless skill.

You should also be able to KEEP the troops you raise mid battle with Necro Call. I can understand being unable to keep the daemons/phoenix troops but Necro Call seems designed to allow the retention of your army.

EDIT: SR2 is an utterly awesome game but i was highly disappointed with the "price" of the updated version that amounted to a freaking patch with a couple new ships.

Last edited by fell; 10-01-2008 at 09:14 AM.
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  #15  
Old 10-01-2008, 11:32 AM
Elizabeta Elizabeta is offline
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Here is my take:

1. Total lack of "Quick Combat" option is a game-breaker! Heroes of Might & Magic 5 solves this in a sweet way.

2. Quests don't give any sort of cordinates! What gives?! It's sort of like this: Go from USA to Sweden and then buy a burger from my favorite place - - - ehh? Like you know where that is!!! Most quests are like that and i HATE it!!!

3. Bad optimization, just look on the "Arlania" map. Many games of today hide optimization in "high" computer specs. Consoles can't do stuff like that, so the point of the matter is: when one map "LAGS" and others don't then there is an issue. Heroes of Might & Magic 5 had NO such issues...

4. My English sure stink, but even I had made a better translation with a free Russian to English software from Internet. When I want Yoda talking I turn on Star Wars... sigh...

5. RPG for me is that you can solve things calm and nice without going rude and evil, well, in this game you are far to often FORCED to pick a damn rotten evil response to "keep going" - - - maybe this comes from this game beeing Russian in the core, but there is actualy people who don't want to "play" the Russian way

6. Orginal Kings Bounty is/was far more OPEN-ENDED in that you could re-play it how many times you wanted... It's not like that here becouse you are more or less FORCED to do things one way

7. Sexes: what with this male thingy??? Why is there no female counterparts? The orginal King's Bounty had ONE!!!!!!!!!!!!!!! Oh, "we cannot have one becouse of the females the hero can marriage" - - - ok, but just code in some males the females can marry, or even better, why not let females marry other females, its just a game and I don't object it! "We cannot let you marry another female becouse then the code halters when you want to make kids" - - - doh, just do some sort of code *If female then 1, if male then 0*, then she can come up with a clever response or whatever...

Now I am FORCED to play the Paladin due to the fact it looks like a tom-boy female, but I am so angry I cannot be the mage *urghhh* - - - FEM POWER FOVEVER!

Before I end, even with all this issues, I LOVE THE GAME!!!!!!!!!!!!!!! Its very good, so I don't bash it, its just it could have been better!
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  #16  
Old 10-01-2008, 11:52 AM
stupidface stupidface is offline
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I am glad that this game does not give exact coordinates for the Quests!

It requires that you remember things, or figure them out on your own. To have coordinates would make things too simple, as they were in Oblivion (Bethesda) due to the "Quest Compass." I do think, though, that the Quest Log should have given a little more information, like categorizing quests by the continent/realm that you needed to be on to do the next task - but having precise coordinates would take a lot of fun out for me.

I think good RPG dialogue choices should be about options more than about attitudes (look at Bioware's RPGs where you are stuck being either saintly, sadistic or boring - with none making any difference ultimately!) KB:L has a lot of good options throughout the course of many quests, some "nicer" than others. But there are only so many times and so many ways you can be "nice" when the game is all about battling armies.

I agree that a female choice would be considerate. Hopefully in the sequel they can offer this. Instead of "three avatars", maybe they could just have one avatar and you can switch the heads/gender and color scheme.
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  #17  
Old 10-01-2008, 02:22 PM
Kolorabi Kolorabi is offline
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Quote:
Originally Posted by Elizabeta View Post
Now I am FORCED to play the Paladin due to the fact it looks like a tom-boy female,
Heh, he does. Also, the mage looks... I don't know, "suspicious". I had to play the warrior (Bill Gilbert) because I didn't like the other faces. Sounds stupid, probably, but in an RPG I want a character I can identify with. So for the next game, I hope they let us choose a face ourselves.

Last edited by Kolorabi; 10-01-2008 at 02:24 PM.
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  #18  
Old 10-01-2008, 02:30 PM
phoenixreborn phoenixreborn is offline
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Heroes 5 had major performance issues for some people. Can you play an impossible size map with no lag in ai turns? And Oblivion sucked.

I also disagree with the idea that the original kb was more open-ended. There was only 1 type of quest, kill the badguy, this kb has real quests with some choices.

I definitely agree that there should be female character choices, and there could be males to marry as well. You know, two guys get together they could adopt a dragon child...it's fantasy.

Some sort of quick combat would be nice, but the fighting is the heart of the game so I would want a clever solution.
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  #19  
Old 10-01-2008, 02:59 PM
Elizabeta Elizabeta is offline
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Playing Kings Bounty: The Legend feels very good *despite* the issues I have with it... The X-pack will hopefully fix lots of stuff.
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  #20  
Old 10-01-2008, 08:00 PM
stupidface stupidface is offline
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Quote:
Originally Posted by phoenixreborn View Post
And Oblivion sucked.
I agree! KB:L is not even supposed to be a "real" RPG, and it is still a better RPG than Oblivion.

As for original KB being more or less open-ended, I see your point. I did not mean to say so much that it was "open-ended," so my use of the term "sandbox" was ill conceived. What I meant to say was that due to its almost total focus on recruitment, power-ups and battles, it was easier to start up and play through. Like the difference between Super Mario Brothers 1 and Super Mario RPG. This is not a fault or problem, of course, just a difference. KB:L is ultimately better than KB in every way, so I'm very glad that the development team got a hold of the license. Unfortunately some good old games have had their licenses for sequels go to bad developers lately... First Baldur's Gate Hack and Slash, soon Fallout 3, maybe Planescape MMO next, or maybe even an Arcanum fighting game, who knows.

I have other ideas about improvements for KB:L in its expansion, but I will post these to the appropriate section of the forum instead of bumping this thread (which is kind of a silly thread to begin with.)
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