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  #1  
Old 07-05-2013, 09:21 PM
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SlipBall SlipBall is offline
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Originally Posted by Igo kyu View Post
Not so.

I looked at it the other day, for me, what happens is, my autopilot lands, my buddies land, the enemies make it to France, some of them land.

My buddies die, in their cockpits, on the ground. Probably before all of the enemies land. All of my buddies. That ain't right.

I guess I'm supposed to end the mission with enemies still flying. I'm a vindictive person and I want to see them crash, that shouldn't be at the cost of all my (thus far, apparently) uninjured buddies.

I emphasise, this is unmodded.

Anyway, there's one mission in CloD, versus thousands in 1946, since my current version of 1946 seems to run disk free, I suspect I'll stick to 1946.

Not sure what you have going on there but I was referring to the Orig. game...I will try it in the finished game but I think that once landed your buddies "time out" and disappear which may not be right with you, but that is the game as designed
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Last edited by SlipBall; 07-05-2013 at 09:43 PM.
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  #2  
Old 07-06-2013, 01:01 AM
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Igo kyu Igo kyu is offline
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Originally Posted by SlipBall View Post
Not sure what you have going on there but I was referring to the Orig. game...I will try it in the finished game but I think that once landed your buddies "time out" and disappear which may not be right with you, but that is the game as designed
Sure, they time out and disappear, and that would be fine if they weren't recorded as kills for the enemy. It's a one off mission with no campaign and no roster, so I suppose it theoretically doesn't matter, but I don't like them being killed back at base on the ground. If they made it back to base wounded, in real life they would get medical attention, and most of them would live, even if they weren't fit to fly the following day.

Sometimes, some don't make it back to base, that's different. A crash out at sea, maybe the pilot wouldn't make it (though in life some did), but the ones who make a wheels up belly landing ought to have some chance of survival, and the ones who land at base should mostly survive.
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  #3  
Old 05-13-2013, 11:47 AM
Skoshi Tiger Skoshi Tiger is offline
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Hey BC,

If you ever fly online on ATAG I recomend hooking up on the Team speak server. There are a great bunch of very friendly and helpful people on the server.

Cheers!
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  #4  
Old 06-13-2013, 11:07 PM
Hooves Hooves is offline
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Originally Posted by Bearcat View Post
I cannot really speak on how CoD was in the beginning because my rig couldn't run it very well at all. Even then though I could see the potential visually. Now that I have a decent rig and since that last official patch and now the ATAG mod I have been able to get a little more stick time on the product I am in a better position to comment on it.
First off.. it is a damn shame that this sim was not released in close to this shape. All that wasted time ... If it had been like this.. even before the mod but especially after .. in the beginning we would more liklel be on at least thye second if not the third theater by now.

It runs very smooth on my rig and the AI seem to be quite an improvement over the IL2 AI. I get a sense of flight when I go down low.. or even up high... I like the sounds. I like the way the planes handle.. They seem to handle more like aircraft and I can kick a little rudder to line up a shot and not seem like I am trying to balance my plane on a flagpole. Deflection shooting is easier to calculate.. I like the ballistics.. The lighting is great.. probably the most realistic I have ever seen.. seeing the shadows move .. having the shadow of a plane I am in a scissor with darken my pit for a few seconds really helps with immersion and SA.. In many of those little details this sim is just great.. I wish the FFB was better implemented. The stick force is very inconsistent. Another thing that I really hope gets fixed is the zoom feature.. As it is now I use the mouse on my X-52 and I have the wheel button on the throttle set as the switch so I can still get a one handed zoom but the fact that it is still a two stage command is kind of wonky to me.. also that Star Wars light speed zoom out thing needs to be fixed.. I shouldn't be able to zoom out past my seat unless I am dead and on my way to heaven (or that other place..) .. that needs to be addressed. I have to get used to the abrupt engine cut off when pulling negative Gs.. and the engine management is much more challenging.. but it is not a killer to me. I have yet to fly online .. but so far I find this very enjoyable.

Great work ATAG... I hope you guys can keep it up and maybe even expand the theaters.. Ideally it would be great if another house picked this up .. or of BoS can incorporate 75%-90% of the goodness in here ... We shall see.. but CoD is a nice piece of kit if I must say so myself.


I appreciate what TF were able to do with what they have. All except for the sounds, I mean I was wondering if I had some sort of sound bug when I fired the guns on my Spit for the first time in thier patch. And the Spitfire Merlin sounded like someone was making the sounds with their mouth, and recorded it. But maybe their sound replacements are just beta. So im not to worred about them.

The "glint" off the cockpit, while welcome addition to help spot aircraft is slightly overdone and it actually jsut gets distracting after a bit. Again Im sure that could be toned down.

What I like about the patch, no scratch that LOVE, are those con trails and the ability to fly higher. It finally makes it worth the climb to get the advantage on the enemy.

Oh and a lot of people were damning the "shiny" look on the planes, I think it looks fine and in fact WAR THUNDER does the same thing, and peopel dont seem to have a problem with it over there.

Its a shame it came to late to really capitalize on the MP player numbers

I hope they can do more with what they have.

Contrary to Zapp's belief that I HATE cod, I do not, but I can see the writing on the wall. And TF has written that this isnt dead yet.

Im not sure the crusade he is on, but its a little unhealthy. No scratch that i know EXACTLY the crusade he is on lol.

At the end of the day, CloD is the GO TO Battle of Britain Scenario. Ill play that when I want to revisit that theatre, now that I can play it without micro stutters.
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  #5  
Old 06-14-2013, 09:39 AM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Hooves View Post
I appreciate what TF were able to do with what they have. All except for the sounds, I mean I was wondering if I had some sort of sound bug when I fired the guns on my Spit for the first time in thier patch. And the Spitfire Merlin sounded like someone was making the sounds with their mouth, and recorded it. But maybe their sound replacements are just beta. So im not to worred about them.

The "glint" off the cockpit, while welcome addition to help spot aircraft is slightly overdone and it actually jsut gets distracting after a bit. Again Im sure that could be toned down.

What I like about the patch, no scratch that LOVE, are those con trails and the ability to fly higher. It finally makes it worth the climb to get the advantage on the enemy.

Oh and a lot of people were damning the "shiny" look on the planes, I think it looks fine and in fact WAR THUNDER does the same thing, and peopel dont seem to have a problem with it over there.

Its a shame it came to late to really capitalize on the MP player numbers

I hope they can do more with what they have.

Contrary to Zapp's belief that I HATE cod, I do not, but I can see the writing on the wall. And TF has written that this isnt dead yet.

Im not sure the crusade he is on, but its a little unhealthy. No scratch that i know EXACTLY the crusade he is on lol.

At the end of the day, CloD is the GO TO Battle of Britain Scenario. Ill play that when I want to revisit that theatre, now that I can play it without micro stutters.

Would not have mattered because most just don't have a decent rig to run the game...makes me wonder about BOS, there won't be much to it if they want to make the game playable for the average ancient rig out there.
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  #6  
Old 06-14-2013, 01:21 PM
Bearcat Bearcat is offline
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Originally Posted by SlipBall View Post
Would not have mattered because most just don't have a decent rig to run the game...makes me wonder about BOS, there won't be much to it if they want to make the game playable for the average ancient rig out there.
I dunno.. I think that it can be set to run so that it will look as good as or similar IL2 on a lower end PC and more like CoD .. or even WoP or RoF because while WoP lacked as a sim visually it was a pretty decent product on a higher end PC it will fly.
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  #7  
Old 06-14-2013, 04:07 PM
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fruitbat fruitbat is offline
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The holy grail of CLOD fixes is close,

http://theairtacticalassaultgroup.co...ead.php?t=4727

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  #8  
Old 06-14-2013, 11:59 PM
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Feathered_IV Feathered_IV is offline
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Thanks for the link FB. I guess it's relative though. The Holy Grail for me would be AI speech samples and commands.
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  #9  
Old 07-29-2013, 02:24 PM
Bearcat Bearcat is offline
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Quote:
Originally Posted by Hooves View Post
I appreciate what TF were able to do with what they have. All except for the sounds, I mean I was wondering if I had some sort of sound bug when I fired the guns on my Spit for the first time in thier patch. And the Spitfire Merlin sounded like someone was making the sounds with their mouth, and recorded it. But maybe their sound replacements are just beta. So im not to worred about them.

The "glint" off the cockpit, while welcome addition to help spot aircraft is slightly overdone and it actually jsut gets distracting after a bit. Again Im sure that could be toned down.

What I like about the patch, no scratch that LOVE, are those con trails and the ability to fly higher. It finally makes it worth the climb to get the advantage on the enemy.

Oh and a lot of people were damning the "shiny" look on the planes, I think it looks fine and in fact WAR THUNDER does the same thing, and peopel dont seem to have a problem with it over there.

Its a shame it came to late to really capitalize on the MP player numbers

I hope they can do more with what they have.

Contrary to Zapp's belief that I HATE cod, I do not, but I can see the writing on the wall. And TF has written that this isnt dead yet.

Im not sure the crusade he is on, but its a little unhealthy. No scratch that i know EXACTLY the crusade he is on lol.

At the end of the day, CloD is the GO TO Battle of Britain Scenario. Ill play that when I want to revisit that theatre, now that I can play it without micro stutters.
Yeah that is pretty much my take.. but the FFB issue gets me too.. I use a MSFFB2 .. I prefer the stick forces (not the gunshake.. just the control forces..) on a FFB stick.. I think it is better than any spring can ever be.. but it is very iffy in CoD.. for me that is a detractor. Hopefull TF will be able to fix that..
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  #10  
Old 07-29-2013, 11:29 PM
ATAG_Bliss ATAG_Bliss is offline
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@Hooves and Bearcat,

I take it you never read the pilot reports of what the machine guns sounded like from their own accounts? I believe the majority said the machine guns were close to the sound of fabric ripping (in many pilot accounts). There's even a video posted in the TF forum taken from live gunfire that almost virtually identically masks the sounds recorded from gun fire.

I think many people forget that not only do you have a 1000+ HP engine with exhaust shorter than my forearm sitting directly in front of you, you also have a helmet that permits you to talk which tries to mask most of this droning sound away in the 1st place. Then you are further masked away by being in an enclosed cockpit.

I'm not a pilot by any means, but I've gotten the opportunity to ride in some authentic warbirds and wear a communication device. If anything, you'd probably be pretty disappointed by what real sounds you actually hear while doing so. If you think the engine, let alone machine guns is going to sound anything like what they would from the outside, or what they were if you were firing a gun with no other environmental sounds, then it's no wonder you have the impression the sounds are pretty bad.

The TF guys weren't going for a machine gun sound like some other sims try to do, they were going for the sound you would actually hear if you were strapped in the plane, canopy closed, with a sound muffling headset worn (such as real life and the pilot reports/recordings suggested).

I gotta chance to ride in a 2 seater P51 and I can tell you the only thing I heard of that merlin was an annoying drone, sounding absolutely nothing like what you would hear as an observer outside the plane.

As far as the modded engine sounds, they are pretty spot on:

Here's a flyby -
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