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#1
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Not sure what you have going on there but I was referring to the Orig. game...I will try it in the finished game but I think that once landed your buddies "time out" and disappear which may not be right with you, but that is the game as designed
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 07-05-2013 at 09:43 PM. |
#2
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Sometimes, some don't make it back to base, that's different. A crash out at sea, maybe the pilot wouldn't make it (though in life some did), but the ones who make a wheels up belly landing ought to have some chance of survival, and the ones who land at base should mostly survive. |
#3
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Hey BC,
If you ever fly online on ATAG I recomend hooking up on the Team speak server. There are a great bunch of very friendly and helpful people on the server. Cheers! |
#4
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I appreciate what TF were able to do with what they have. All except for the sounds, I mean I was wondering if I had some sort of sound bug when I fired the guns on my Spit for the first time in thier patch. And the Spitfire Merlin sounded like someone was making the sounds with their mouth, and recorded it. But maybe their sound replacements are just beta. So im not to worred about them. The "glint" off the cockpit, while welcome addition to help spot aircraft is slightly overdone and it actually jsut gets distracting after a bit. Again Im sure that could be toned down. What I like about the patch, no scratch that LOVE, are those con trails and the ability to fly higher. It finally makes it worth the climb to get the advantage on the enemy. Oh and a lot of people were damning the "shiny" look on the planes, I think it looks fine and in fact WAR THUNDER does the same thing, and peopel dont seem to have a problem with it over there. Its a shame it came to late to really capitalize on the MP player numbers I hope they can do more with what they have. Contrary to Zapp's belief that I HATE cod, I do not, but I can see the writing on the wall. And TF has written that this isnt dead yet. Im not sure the crusade he is on, but its a little unhealthy. No scratch that i know EXACTLY the crusade he is on lol. At the end of the day, CloD is the GO TO Battle of Britain Scenario. Ill play that when I want to revisit that theatre, now that I can play it without micro stutters. |
#5
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Would not have mattered because most just don't have a decent rig to run the game...makes me wonder about BOS, there won't be much to it if they want to make the game playable for the average ancient rig out there.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#6
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I dunno.. I think that it can be set to run so that it will look as good as or similar IL2 on a lower end PC and more like CoD .. or even WoP or RoF because while WoP lacked as a sim visually it was a pretty decent product on a higher end PC it will fly.
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#7
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#8
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Thanks for the link FB. I guess it's relative though. The Holy Grail for me would be AI speech samples and commands.
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#9
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#10
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@Hooves and Bearcat,
I take it you never read the pilot reports of what the machine guns sounded like from their own accounts? I believe the majority said the machine guns were close to the sound of fabric ripping (in many pilot accounts). There's even a video posted in the TF forum taken from live gunfire that almost virtually identically masks the sounds recorded from gun fire. I think many people forget that not only do you have a 1000+ HP engine with exhaust shorter than my forearm sitting directly in front of you, you also have a helmet that permits you to talk which tries to mask most of this droning sound away in the 1st place. Then you are further masked away by being in an enclosed cockpit. I'm not a pilot by any means, but I've gotten the opportunity to ride in some authentic warbirds and wear a communication device. If anything, you'd probably be pretty disappointed by what real sounds you actually hear while doing so. If you think the engine, let alone machine guns is going to sound anything like what they would from the outside, or what they were if you were firing a gun with no other environmental sounds, then it's no wonder you have the impression the sounds are pretty bad. The TF guys weren't going for a machine gun sound like some other sims try to do, they were going for the sound you would actually hear if you were strapped in the plane, canopy closed, with a sound muffling headset worn (such as real life and the pilot reports/recordings suggested). I gotta chance to ride in a 2 seater P51 and I can tell you the only thing I heard of that merlin was an annoying drone, sounding absolutely nothing like what you would hear as an observer outside the plane. As far as the modded engine sounds, they are pretty spot on: Here's a flyby - |
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