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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#11
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Lots of good ideas for timelessness, just remember you have to spend a rune to activate it (and I forget what kind that is). So maybe that is a potential use for justice or magic rune.
Still haven't seen any convincing uses for Negation - which also requires spending a rune, so I gather you can't use it on enemies (I haven't scribed it yet to see). |
#12
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Keep in mind that Timeless itself scales with creation and intellect. I get +8 turns from it with 40 intellect and creation 3. If it weren't for the fact that Rune Mages exist Creation and Timeless would be competing for the Most OP award. Just spam buffs and make them last forever. Runic Word is more than powerful enough to utilize Timeless indefinitely, even without Higher Magic you'll be able to use Timeless for 3 rounds before needing to use Runic word once.
Stone Skin + Divine Armor + Avenging Angel on any unit and you can just wait around while enemies kill themselves. Who needs to attack? ![]() ![]() Last edited by Loopy; 11-05-2012 at 10:31 PM. |
#13
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Timelss very much looks like an incredible Mage spell for single stack fights. Get your defensive buffs out fast, then timeless them so they last forever. |
#14
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They tick down as normal due to both turns going by and being attacked. Timeless simply adds to their duration. The unit status screen shows a max of 9 rounds duration for an effect but it can definitely be much, much longer than that.
Last Hero would be hilarious if it went off after 100 turns of soaking up damage ![]() |
#15
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If it just adds to the duration. Hmm. Still good, though not quite as strong as I surmised. |
#16
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Yeah, I'm not sure if it's a bug or a translation issue. But for things other than Avenging/Last/Mana it's better because you can cast it multiple times to stack it. 1 cast is enough to make any of them last longer than most battles I fight take, and 2 casts should be enough for anything.
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#17
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Oh, and for the timeless combo, you could slap a target on the unit as well, especially if the enemy has ranged units. I don't understand the use of negation in this situation, though: it would tick down burning and poison to 1, but all the buffs as well, right? Wouldn't a dispel lvl3 be more appropriate? |
#18
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I haven't had the chance to use that spell yet. But if it's not a buff, then it only extends the duration of buffs already present on the unit, right?. Not of those applied after the cast of Timeless.
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#19
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Does negation affect buffs as well? If so then I guess it's useless. Haven't used it myself. |
#20
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Ok, at the moment, timeless does not work properly, as was already noted in the bugs thread (but I did not read it...).
It adds a new buff (timeless) to the unit, and every other effect gets the duration of that buff added to its own duration. This fits the description exactly, and the only case that might be unclear are magic spring and similar effects - those still tick down when attacked and can end before timeless does. The problem is that while the unit info shows the extended duration, at least some of the buffs cease giving the corresponding bonus after their original duration. This is definitely the case with divine armor (it's still shown in the unit screen, but the unit does not actually gain the resistances) and may be true for others as well. Does anyone have experience with this? When I get the time (I am currently timeless), I'll check other spells and maybe have a quick look at the files to see if there is an obvious reason. |
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