#11
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Well, the situation is pretty much like what happened to Total War series. Empire Total war was one of the most anticipated games of the year, reviewers gave it very high scores, but when gamers actually got their hand on it, they got massively disappointed due to bugs and gameplay issues. CA released some patches which did virtually nothing, then drop the game altogether. They turned to the sequel, Napoleon Total war, which was nothing but a polished version of ETW with new units. Fortunately, this time they did it right as most bugs of ETW were squashed. New game in the series, Shogun 2, won back the love of fans, and now they (me included) are so excited about the new project: Rome 2.
Just an example to say that: sometimes it is better to leave the past behind and start everything from scratch. Surely CloD does not live up to its expectations, but the game does show its potentials. I hope that BOM will be a much better product. But of course I agree with you at one point: if BOM stays broken as its ill-fated prequel, the series is pretty much dead. |
#12
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Great example
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#13
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#14
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How on earth could they get any more money out of a fully fixed CloD if it allready costs only 5€/$ on sales just wishful thinking gents
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#15
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I don't share your optimism Krupi. I suspect BOM will just be COD with some bug fixes, different planes, plus you can jump into a tank or AA gun (whoopdidoo!). No real gameplay objectives or immersion. I'm not even confident whether ther'll be a proper campaigning system to replace the horrible collection of linear simple missions we got with COD. Time will tell, but I for one, won't be rushing out to buy BOM.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 09-16-2012 at 08:28 PM. |
#16
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#17
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http://translate.googleusercontent.c...FFIYHhgs6nLQhw I hope that this online war will be ready soon ) |
#18
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Awesome thanks for sharing Vranac
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#19
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#20
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This looks good. Like an old Capture the City version I was working on. I abandoned the project when I learend how bad the online code was and you could not have AI ground unis spawn and head for the front lines for dynamic battles because the ONLINE code could not handle the following at the same time;
30+ moving ground units (and this is small) 30+ Human fighters / bombers (cause if this is popular you would have 50+) 20+ AI fighters/bombers 1600+ AA guns 100 - 2000 Ground objects (Unless you have proceedual ground object imports, but you can't include Buildings cause they do not import with sub missions) see the error there... And the above is just the minimum you need for a game that feels alive. When the MP Online code is fixed. Graphics fixed etc.. and the game can handle 120+ moving objects (with no ghosts) + 2-3000 objects and 40+ players then we can release games with this greatness. I wish you well there are a couple of these type missions on hold I would love this as an ongoing weeks+ long mission. Are you using the "FOOD" as health / supply which is embedded in the 1c code?
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals Last edited by hc_wolf; 09-16-2012 at 11:10 PM. |
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