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Pilot's Lounge Members meetup

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  #11  
Old 08-11-2012, 05:54 AM
Anders_And Anders_And is offline
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Originally Posted by Matze81 View Post
I don't wanna bash CloD or anything and I didn't play Wings of Prey, so close up it might not be as good looking, but the atmosphere, that the landscape, paired with the clouds and the colours of the terrain, delivers, looks really immersive to me. At least from what I can tell, watching this video for example:



I'm not talking about the aircraft models or the cockpit details (those are much better in CloD), just the scenery.
I don't know, but CloD feels different somehow. Can't really put my finger on it!
Yes I pointed this out before! WOP graphics are ALOT nicer and much closer to reality! GRAPHICS only though! Wish Clod had this graphic.. Real life environment is more greenish/blueish like WOP... CLOD is too yellowish.. well ONe can only dream..
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  #12  
Old 08-11-2012, 05:56 AM
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Kongo-Otto Kongo-Otto is offline
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Originally Posted by senseispcc View Post
.
No interest, aracade, nearly ugly
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  #13  
Old 08-11-2012, 06:35 AM
adonys adonys is offline
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STOP being sheepishly stupid and START using your brains!!!

I'm SOOO tired hearing this reasoning on this forum, again and again.. the fact that a game is arcade, or sim, has NOTHING to do with it being a sim!!!

Most of the graphics computations are on the GPU using VRAM, with some help from the processor, while most of the AI/simulation systems code are held on the processor's core(s)

Also, the fact that the landscape map is huge in CoD can not be held as reason for dumbed down graphics.. there's a simple programming concept already implemented years ago in games which is called terrain/assets streaming

MG simply doesn't have good render engine programmers / world builder artists in there. that's all. the game screams from all its hinges for optimizations..

so, next time you want to post that stupid argument again, please back it up with something (facts/proofs).. otherwise just refrain from making it again!
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  #14  
Old 08-11-2012, 06:44 AM
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SiThSpAwN SiThSpAwN is offline
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Facts are out there... look at the size of those maps, or for that batter games like BF3, etc. And then look at games like CoD and DCS, and the size of their maps.... or one step further... look at FSX.

But you have it figured out, I eagerly await your flight sim...
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  #15  
Old 08-11-2012, 07:42 AM
skouras skouras is offline
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Quote:
Originally Posted by Matze81 View Post
I don't wanna bash CloD or anything and I didn't play Wings of Prey, so close up it might not be as good looking, but the atmosphere, that the landscape, paired with the clouds and the colours of the terrain, delivers, looks really immersive to me. At least from what I can tell, watching this video for example:



I'm not talking about the aircraft models or the cockpit details (those are much better in CloD), just the scenery.
I don't know, but CloD feels different somehow. Can't really put my finger on it!
in fact i had play Wings of Prey for one week
then i just unistall it
its clearly an arcade but fun to play
also the multiplayer had some good moments too
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  #16  
Old 08-11-2012, 07:46 AM
adonys adonys is offline
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Originally Posted by SiThSpAwN View Post
Facts are out there... look at the size of those maps, or for that batter games like BF3, etc. And then look at games like CoD and DCS, and the size of their maps.... or one step further... look at FSX.

But you have it figured out, I eagerly await your flight sim...
aaa.. you understand that what you're implying is actually a matter of humn resources vs limited time.. right? ie manpower needed to fill map with those kind of details..

yet, the debate in here was that CoD is a sim, and sims can not have good maps because they have an incredibly complex code which would prevent computers running maps with those kind of details..

so, if you do not have anything pertinent to say, Sith, beside mockery, just sit down and shut your mouth or Lord Vader will get angry
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  #17  
Old 08-11-2012, 11:22 AM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by adonys View Post
STOP being sheepishly stupid and START using your brains!!!

I'm SOOO tired hearing this reasoning on this forum, again and again.. the fact that a game is arcade, or sim, has NOTHING to do with it being a sim!!!

Most of the graphics computations are on the GPU using VRAM, with some help from the processor, while most of the AI/simulation systems code are held on the processor's core(s)

Also, the fact that the landscape map is huge in CoD can not be held as reason for dumbed down graphics.. there's a simple programming concept already implemented years ago in games which is called terrain/assets streaming

MG simply doesn't have good render engine programmers / world builder artists in there. that's all. the game screams from all its hinges for optimizations..

so, next time you want to post that stupid argument again, please back it up with something (facts/proofs).. otherwise just refrain from making it again!
So this looks crap to you!






I am sorry Adonys but you are wrong, the game would take a huge hit in performance if they tried to model an extremely detailed map when they are using a map this size...

Check out the landscape at certain times of day, the lighting is what is off because sometimes it can look AMAZING...

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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #18  
Old 08-11-2012, 11:37 AM
adonys adonys is offline
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Originally Posted by JG52Krupi View Post
So this looks crap to you!






I am sorry Adonys but you are wrong, the game would take a huge hit in performance if they tried to model an extremely detailed map when they are using a map this size...

Check out the landscape at certain times of day, the lighting is what is off because sometimes it can look AMAZING...

up-high looks much better then down low.

and no, it can be down without huge performance hit, IF you know real render engine programming. that's why LOD's, texture MipMaps, terrain & assets streaming, tesselation and so on were invented and used in render engine programming..
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  #19  
Old 08-11-2012, 11:50 AM
Toni74 Toni74 is offline
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Originally Posted by capt vertigo View Post
i thank god that we don't have such grafics in clod.
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  #20  
Old 08-11-2012, 11:57 AM
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VO101_Tom VO101_Tom is offline
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Originally Posted by Toni74 View Post
i thank god that we don't have such grafics in clod.

+1
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