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#11
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#12
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LMAO at the P-47 and B-17G's and Zeros with HVAR's at Pearl Harbor.
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#13
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STOP being sheepishly stupid and START using your brains!!!
I'm SOOO tired hearing this reasoning on this forum, again and again.. the fact that a game is arcade, or sim, has NOTHING to do with it being a sim!!! Most of the graphics computations are on the GPU using VRAM, with some help from the processor, while most of the AI/simulation systems code are held on the processor's core(s) Also, the fact that the landscape map is huge in CoD can not be held as reason for dumbed down graphics.. there's a simple programming concept already implemented years ago in games which is called terrain/assets streaming MG simply doesn't have good render engine programmers / world builder artists in there. that's all. the game screams from all its hinges for optimizations.. so, next time you want to post that stupid argument again, please back it up with something (facts/proofs).. otherwise just refrain from making it again! |
#14
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Facts are out there... look at the size of those maps, or for that batter games like BF3, etc. And then look at games like CoD and DCS, and the size of their maps.... or one step further... look at FSX.
But you have it figured out, I eagerly await your flight sim...
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#15
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then i just unistall it its clearly an arcade but fun to play also the multiplayer had some good moments too |
#16
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yet, the debate in here was that CoD is a sim, and sims can not have good maps because they have an incredibly complex code which would prevent computers running maps with those kind of details.. so, if you do not have anything pertinent to say, Sith, beside mockery, just sit down and shut your mouth or Lord Vader will get angry ![]() |
#17
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![]() ![]() I am sorry Adonys but you are wrong, the game would take a huge hit in performance if they tried to model an extremely detailed map when they are using a map this size... Check out the landscape at certain times of day, the lighting is what is off because sometimes it can look AMAZING... ![]()
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#18
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and no, it can be down without huge performance hit, IF you know real render engine programming. that's why LOD's, texture MipMaps, terrain & assets streaming, tesselation and so on were invented and used in render engine programming.. |
#19
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#20
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