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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 04-19-2012, 02:59 AM
KnightFandragon KnightFandragon is offline
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Lol, I think IL2 looks good. Changing the Conf.ini file did make it look a bit better for sure. Awesome game.
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  #12  
Old 04-19-2012, 03:28 AM
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CWMV CWMV is offline
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Well I didn't say it looks bad, just...dated...in stock form.
With exceptions of course.
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  #13  
Old 04-19-2012, 03:45 AM
Geckomeister Geckomeister is offline
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Okay thanks for the direction guys. Let me see if I can get some screen shots and post them. Also I will post my conf.ini so you can make some suggestions.
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  #14  
Old 04-19-2012, 04:38 AM
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CWMV CWMV is offline
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With your card, max the conf.ini
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  #15  
Old 04-19-2012, 06:05 AM
Geckomeister Geckomeister is offline
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How do you "max" it?
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  #16  
Old 04-19-2012, 06:12 AM
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CWMV CWMV is offline
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See here:
http://www.sas1946.com/main/index.ph...html#msg185327

Follow SAS~Storebror's guide there.
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  #17  
Old 04-19-2012, 10:04 AM
Ralf'N'Cockpit Ralf'N'Cockpit is offline
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If I'm not mistaken or simply not up to date, but the MODS are compatible for IL-2 patched to 4.10.1 and will not work with 4.11??? So if Geckomeister patches his base game to 4.11 than he will have to wait for HSFX, UP3, DBW to be updated or reinstall to 4.10.1 standard then apply MODs.

Geckomeister - some of us keep one version of IL-2 as "clean" - without MODs - as a foundation for other MODS. Il-2 is great for several copies to be on your computer. Recommend installing the game on a drive other than your "C" drive (system drive) and patch it to 4.10.1. Then create a new folder with a title like "Il-2 1946 HXFX" or "Il-2 1946 UP3" or "Il-2 1946 DBW" or if you want to have multiple MOD versions make a separate folder for each. Then copy the entire contents of your clean Il-2 1946 folder and paste it into your MOD folders. Now you can MOD these Il-2 versions with the MOD that you want to use. Now for your "clean" version of Il-2, after you have created the MOD folder(s) you can update to 4.11.

You will be able to update your MOD versions of the game to 4.11 once the MODs have been updated to work with 4.11. There is a cycle, the game is updated followed by the MOD teams updating the MODs.

Guys, has UP3, DBW, or HSFX been updated to work with 4.11?

And to the Daidalos team and to the MOD teams, thank you for your dedication and hard work.
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  #18  
Old 04-19-2012, 11:42 AM
Geckomeister Geckomeister is offline
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What about IL-2 Mod Manager?
Does that allow me to have a single copy of IL-2 and just run the mods I want, when I want?
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  #19  
Old 04-19-2012, 03:29 PM
Geckomeister Geckomeister is offline
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Default My Conf.ini

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=5000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=0
mapPadX=0.66875
mapPadY=-0.046296295
viewSet=33
Intro=1
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=0
LOGFILE=log
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=9
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=0
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 78 84 88 92 95 97 100 100 100 100 10 0
1Y=0 47 58 65 72 78 83 87 91 96 100 10 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0 0
1RX=0 100 100 100 100 100 100 100 100 100 100 0 0
1RY=0 100 100 100 100 100 100 100 100 100 100 0 0
1RZ=5 26 44 59 74 84 90 94 96 98 100 10 0
1X1=0 100 100 100 100 100 100 100 100 100 100 0 0
1Y1=0 100 100 100 100 100 100 100 100 100 100 0 0
1RZ1=0 100 100 100 100 100 100 100 100 100 100 0
1U=0 100 100 100 100 100 100 100 100 100 100 0
1V=0 100 100 100 100 100 100 100 100 100 100 0
1U1=0 100 100 100 100 100 100 100 100 100 100 0
1V1=0 100 100 100 100 100 100 100 100 100 100 0
1Z1=0 100 100 100 100 100 100 100 100 100 100 0 0
1RX1=0 100 100 100 100 100 100 100 100 100 100 0 0
1RY1=0 100 100 100 100 100 100 100 100 100 100 0 0
1X2=0 100 100 100 100 100 100 100 100 100 100 0 0
1Y2=0 100 100 100 100 100 100 100 100 100 100 0 0
1RZ2=0 100 100 100 100 100 100 100 100 100 100 0 0
1U2=0 100 100 100 100 100 100 100 100 100 100 0 0
1V2=0 100 100 100 100 100 100 100 100 100 100 0 0


[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
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  #20  
Old 04-19-2012, 04:10 PM
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CWMV CWMV is offline
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Your correct Ralf, but many mods have been found to work with 4.11.
Personally I'm waiting for DBW to migrate to 4.11 before I move on.
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