![]() |
Graphics not very good
Hi,
I am new to IL-2 so bear with me. I bought IL-2 1946 on steam, and the graphics seem pretty crap, The ground textures are all blocky, and not as nice as a lot of the screen shots I have seen floating around. I have pumped up the graphics to its highest level, and it's a little better, but not really that impressive. Am I missing something here? Is my expectation too high? Also I am running 4.09m with steam, how can I upgrade it to 4.11 to get access to the latest features? Cheers Gecks |
Gecks, welcome
please provide monitor resolution capability, video card you are using, and are you comfortable with editing your config.ini file within your IL-2 folder. for updating your version from 4.09m to 4.11, please download IL-2 Megapatch 4.10.1 found on the Mission4Today website or do a internet search. Next download the Il-2 411 patch INT version also on Mission4Today website. Ensure you always update the game in number sequence, I.E. from 4.09 to 4.10 to 4.10.1 to 4.11. |
4.10.1?
Now with new version 4.11, it was said that you can jump the 4.10.1 version and install direct from 4.09>>4.10>>4.11
And i think you will still need the hotfix to 4.11 version that is 26kb of sise (not 26Mb). Because this version had a CDT bug (crash to desktop). |
Quote:
Aviar |
Hi, thanks for the replies!
I am using 1900x1080 I have 2 x GTX580M in SLI Yeah I don't mind editing anything if you don't mind giving me direction. So just to confirm, I can update my steam version manually? Cheers Gecks |
A lot of the screen shots out there are of mods to IL2.
While stock IL2 is alright, it really doesn't shine visually without mods. Everything from refined 3d to better maps and textures. http://i697.photobucket.com/albums/v...1213-43-20.jpg And try maxing out your Conf.ini: http://www.sas1946.com/main/index.php/topic,9756.0.html All type of cards: Code: [Select] [window] ColourBits=32 DepthBits=24 StencilBits=8 Code: [Select] [GLPROVIDER] GL=Opengl32.dll Code: [Select] [game] TypeClouds=1 Code: [Select] [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=1 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombineDot3=1 TexFlags.SeparateSpecular=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 For ATI cards: Code: [Select] TexFlags.UseVertexArrays=0 TexFlags.VertexArrayExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.DepthClampNV=0 TexFlags.TextureShaderNV=0 Water=2 For Nvidia cards: Code: [Select] TexFlags.UseVertexArrays=1 TexFlags.VertexArrayExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.DepthClampNV=1 TexFlags.TextureShaderNV=1 Water=4 For quick copy&paste action, the whole [Render_OpenGL] section for ATI cards: Code: [Select] [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=0 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=1 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 And the same thing, whole [Render_OpenGL] section, this time for Nvidia cards: Code: [Select] [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=1 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=4 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 Note: "Effects=2" is prone to cause stutters and different errors if your hardware can't handle it. Additionally it causes issues with effects mods like "Plutonium Effects Mod". Be warned, in case of trouble, just set "Effects=1" instead. |
What mods should I be using and where can I find them?
|
Quote:
Seeing as your new to this you might want to try one of the big mod pack. You can find info on the big mod packs here; SAS Activators & Packs Downloads. Look for the "Newbie Guide" under the "Activators & Packs Downloads" subsections (Ultra Pack, Dark Blue World, HSFX) and that will give you general info on the Mod Pack as well as pros & cons of using that Mod Pack. Hope that helps :) |
I do wonder if there is some sort of issue yet to sort out. May want to do that before hitting MOD land where things can be great or get a little too interesting very quickly. Not a slight against MOD packages but just thinking we may want to make sure its working correctly first.
Geckomeister, any chance you can take a few screen captures and post them to Photobucket, Flickr, or any other number of services so we can have a look? |
I quite agree, best to make sure that the base install is working properly.
maxing out the Conf.ini will go a long way to solving most issues, but the fact is that if your just now coming into IL2 '46 your probably going to be underwhelmed by the looks! Its only 13 years old after all. Id also like to see what you mean by blocky textures, as there are some driver issues that make trees and such look like big square blocks. But even if it is working correctly, mods just add more icing to the cake. They really do add life to the old girl. http://www.youtube.com/watch?v=aZImW..._order&list=UL |
All times are GMT. The time now is 10:51 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.